Results 1 to 10 of 89

Hybrid View

  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Azurymber View Post
    And theres no excuse for screwing up gathering leves. Thats just really poor planning. not a gamestyle change or anything like that.
    Please explain this bit to me, I have not done any gathering leves yet but I'm used to avoiding agressive mobs in my levs. Iron lake has always had Kabolds for it's leve area for Botany at least.
    (2)

  2. #2
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jynx View Post
    Please explain this bit to me, I have not done any gathering leves yet but I'm used to avoiding agressive mobs in my levs. Iron lake has always had Kabolds for it's leve area for Botany at least.
    a lot of spots where nodes appear now have like 30 beastmen in a tiny area, so dodging them takes 15min+ and then they agro while you log, and you can't take them out as a r50 dow/m since more just move to the area or they respawn. This basically cuts out 2-3 gathering leves as viable to complete. Its not a HORRIBLE thing, its just sloppy.
    (3)
    Mew!

  3. #3
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jynx View Post
    Please explain this bit to me, I have not done any gathering leves yet but I'm used to avoiding agressive mobs in my levs. Iron lake has always had Kabolds for it's leve area for Botany at least.
    It's a lot worse than the Iron Lake kobolds, by far. There's a mining node for "Mining Treespeak" that's trapped directly behind an Ixali (rank 48-ish) encampment. There is no way to access it other than running directly through at least half a dozen Ixali (no matter how you try to approach it), and the node is within their territory so they will not deaggro you. Even if you have a rank 50 combat class to switch to and dispose of the Ixali (you need to kill at least 5 of them), there's nowhere safe to stand to tap the node without being interrupted by a respawn (they respawn very fast).
    (1)

  4. #4
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Raikki View Post
    It's a lot worse than the Iron Lake kobolds, by far. There's a mining node for "Mining Treespeak" that's trapped directly behind an Ixali (rank 48-ish) encampment. There is no way to access it other than running directly through at least half a dozen Ixali (no matter how you try to approach it), and the node is within their territory so they will not deaggro you. Even if you have a rank 50 combat class to switch to and dispose of the Ixali (you need to kill at least 5 of them), there's nowhere safe to stand to tap the node without being interrupted by a respawn (they respawn very fast).
    someone obviously never played FFXI and never had to sneak/invis harvest.. dieing @ Mt. Zyhlom with no real easy way back.. BOOO HOO! it makes it fun.. figure it out.
    (4)

  5. #5
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Forbin View Post
    someone obviously never played FFXI and never had to sneak/invis harvest.. dieing @ Mt. Zyhlom with no real easy way back.. BOOO HOO! it makes it fun.. figure it out.
    I might agree with you if we were able to sneak/invis. From the sounds of it harvesting items became much harder than it was prior.

    Chances are next update they may move the grade 5 nodes around in some areas to compensate for the new mob positions.
    (2)