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  1. #1
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jynx View Post
    I don't think players are trying to adapt to the change more than they are fighting against it.

    People are bashing hate system before they even know how it works.

    People are bashing abillity changes before playing for more than a few days with them "Or sometimes play with them at all"

    People are bashing MP changes before again playing for a few days to see how they can adapt to the new playstyle.

    I think it's more of a problem of people "Rushing" their assumptions on how these change the game, many things are totally game-changers but people are jumping the gun to bash the new systems before trying to work inside of them. It's a case of "It's not as easy as it was before" before people even know whats going on.

    Mages are mad because they can't solo NM's anymore, Archers are made becasue they don't outclass everyone anymore, people are mad because leveling has slown down a bit, people are mad because things changed.

    People don't like change
    I agree completely but speaking as a 50 mrd and 50 arc, doing rank 40 leves solo is -boring- now. Not because its hard or because i dont like change, but because its the same thing except with /sitting to heal between battles. And you end up with a lot less SP. It's like they extended a grind nobody liked in the first place (and i've got like vintage hauby +1, engraved bhuj +1, crab bow +2, etc, so its not a matter of gear)

    And theres no excuse for screwing up gathering leves. Thats just really poor planning. not a gamestyle change or anything like that.
    (4)
    Mew!

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Azurymber View Post
    I agree completely but speaking as a 50 mrd and 50 arc, doing rank 40 leves solo is -boring- now. Not because its hard or because i dont like change, but because its the same thing except with /sitting to heal between battles. And you end up with a lot less SP. It's like they extended a grind nobody liked in the first place (and i've got like vintage hauby +1, engraved bhuj +1, crab bow +2, etc, so its not a matter of gear)

    And theres no excuse for screwing up gathering leves. Thats just really poor planning. not a gamestyle change or anything like that.
    Why are you doing R40 leves when you're at R50? Go do the dungeons.
    (12)

  3. #3
    Player
    Azurymber's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Why are you doing R40 leves when you're at R50? Go do the dungeons.
    i tried doing it as a rank 40 gld too
    (1)
    Mew!

  4. #4
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Why are you doing R40 leves when you're at R50? Go do the dungeons.
    Not everyone has people to do the dungeons w/ or reliable people to do the dungeons w/ or has arch lvled to do the dungeons w/ because people are taking that" it can only be done w/ said job attitude" that alot of Final Fantasy 11 players did. Good thing i was in a JP ls that didnt manaburn and kite everything in FF11 but now that im playing this game and the player base is smaller and the japanese less willing to work w/ non japanese people its becoming all the bad things that was wrong w/ ff11 is wrong w/ this game.

    And Jynx the hate system is not working correctly apparently. Provoke and taunt do not work correctly. I provoke or taunt and another players uses a measly weak ability and takes hate from me immeadiately. How could they get this system so right in ff11 yet in 14 have failed to thus far.
    (1)

  5. #5
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Azurymber View Post
    And theres no excuse for screwing up gathering leves. Thats just really poor planning. not a gamestyle change or anything like that.
    Please explain this bit to me, I have not done any gathering leves yet but I'm used to avoiding agressive mobs in my levs. Iron lake has always had Kabolds for it's leve area for Botany at least.
    (2)

  6. #6
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jynx View Post
    Please explain this bit to me, I have not done any gathering leves yet but I'm used to avoiding agressive mobs in my levs. Iron lake has always had Kabolds for it's leve area for Botany at least.
    a lot of spots where nodes appear now have like 30 beastmen in a tiny area, so dodging them takes 15min+ and then they agro while you log, and you can't take them out as a r50 dow/m since more just move to the area or they respawn. This basically cuts out 2-3 gathering leves as viable to complete. Its not a HORRIBLE thing, its just sloppy.
    (3)
    Mew!

  7. #7
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jynx View Post
    Please explain this bit to me, I have not done any gathering leves yet but I'm used to avoiding agressive mobs in my levs. Iron lake has always had Kabolds for it's leve area for Botany at least.
    It's a lot worse than the Iron Lake kobolds, by far. There's a mining node for "Mining Treespeak" that's trapped directly behind an Ixali (rank 48-ish) encampment. There is no way to access it other than running directly through at least half a dozen Ixali (no matter how you try to approach it), and the node is within their territory so they will not deaggro you. Even if you have a rank 50 combat class to switch to and dispose of the Ixali (you need to kill at least 5 of them), there's nowhere safe to stand to tap the node without being interrupted by a respawn (they respawn very fast).
    (1)

  8. #8
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Raikki View Post
    It's a lot worse than the Iron Lake kobolds, by far. There's a mining node for "Mining Treespeak" that's trapped directly behind an Ixali (rank 48-ish) encampment. There is no way to access it other than running directly through at least half a dozen Ixali (no matter how you try to approach it), and the node is within their territory so they will not deaggro you. Even if you have a rank 50 combat class to switch to and dispose of the Ixali (you need to kill at least 5 of them), there's nowhere safe to stand to tap the node without being interrupted by a respawn (they respawn very fast).
    someone obviously never played FFXI and never had to sneak/invis harvest.. dieing @ Mt. Zyhlom with no real easy way back.. BOOO HOO! it makes it fun.. figure it out.
    (4)

  9. #9
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Forbin View Post
    someone obviously never played FFXI and never had to sneak/invis harvest.. dieing @ Mt. Zyhlom with no real easy way back.. BOOO HOO! it makes it fun.. figure it out.
    I might agree with you if we were able to sneak/invis. From the sounds of it harvesting items became much harder than it was prior.

    Chances are next update they may move the grade 5 nodes around in some areas to compensate for the new mob positions.
    (2)