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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    Lol, it doesn't take any less time in XI.

    They can build as many new models as they want, but they need to start preparing them 6 months in advance.

    There's no limit on how many models can be made (aside from money limitations of course), but it's going to take six months from start to finish. And that is the industry standard. If XI can pump out new models in 3 month intervals, all that means is that preparing those models was started 6, 9, and 12 months ago.

    In other news, if trolls like Seif really can't come up with better complaints than this I am convinced the game is finally in good hands.
    6 months is actually not the industry standard for creating high res models. most 3d artists can do it much faster, but i think he meant the time it takes from when they decide a new armor should exist to it existing, a lot of that time is probably spent in planning stages.

    Personally i think they spend too long in planning, 6 months is how long i would take to do a 3d model in my off time, when im bored, and thats with me relearning the whole 3d software.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Physic View Post
    6 months is actually not the industry standard for creating high res models. most 3d artists can do it much faster, but i think he meant the time it takes from when they decide a new armor should exist to it existing, a lot of that time is probably spent in planning stages.

    Personally i think they spend too long in planning, 6 months is how long i would take to do a 3d model in my off time, when im bored, and thats with me relearning the whole 3d software.
    i have to agree with this.
    it would take me a few hours to create a weapon mesh and texture using amateur made programs in FFXI. if i can do that then im sure they can pump out something proffessional with an actual team and actual software shorter than a 6 month span.
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #3
    Player

    Join Date
    Jun 2011
    Location
    Ulda'h
    Posts
    122
    The gathering is the only thing that they really messed up this time. As gatherer myself I wonder if they even get how them mess it up. They seem a bit clueless about it to be honest.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i think the proof that this patch didnt have the man power behind it is the fact that we ice skate while drawing our weapons.

    i honestly never thought theyd release that feature as retarded as it looks. some times my legs dont go back to their animations at all, i have to stop and then go again to activate the animation.
    i know they said they were gonna fix that in a later patch on the JP forums, but that is 100% aside from the point.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #5
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Lets get some sense up in this bitch from someone who isn't ignorant on the subject:

    I know a lot of people here don't 3D model (for a living, never mind a hobby), but a six month time frame for a set of armour seems right. You have to:

    Make a basemesh (could take a day, could take 2 weeks - gotta make sure everything is clean and the polygons are organised a certain way) Sculpt (depends on level of detail, a good sculpt will never be quick though. Could take 1-2 weeks minimum) Retopologize (reorganize the mesh so you can lower the poly count while keep detail/density in areas that people look at and the areas that move a lot, could take a couple of days) UV Map (preparation for textures, depends on quality, but should take at least a couple of days for good work) Bake high poly to low poly (shouldn't take more than a day or two, depends on clean up and computer power) Texture (easier to texture when you have normal maps, but it still should take at least a week for all maps at a good quality)

    That's just making the armour, then you gotta make sure it fits the character's movements and deforms correctly.

    Binding and skinning (depends on complexity, but could take a few days).

    Note: The above is for 1 character race/sex, not all.

    If one guy is making a set of armour for all races, 6 months is fucking superman speed lol. I dunno how they organise their teams though, I doubt it's 1 person going through the whole pipeline at a company so large. My times are generous, during crunch you have to pack those days into hours. And it doesn't account for artistic standard, it just takes into consideration pure technical skill. The artsy side no doubt adds more time, including concepts and so on.
    I bet you didn't even know what half of that crap meant.
    (4)
    Last edited by Betelgeuzah; 07-24-2011 at 06:24 AM.

  6. #6
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    Lets get some sense up in this bitch from someone who isn't ignorant on the subject:



    I bet you didn't even know what half of that crap meant.
    Well I sure as hell didn't know what most of that was, but now I do! Life is very educational!

    ...Of course I wasn't one of the ones bitching about the time it took in the first place.
    (0)

  7. #7
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    It feels rushed because it was. I guess they haven't been siphoning quite enough development dollars from XI.
    (0)
    Last edited by LuxLex; 07-24-2011 at 07:17 AM. Reason: spelling

  8. #8
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Because you people make the same mistake every time again.
    YOU EXPECT TOO MUCH.

    You'll never be happy with this game, because the only reason for you to play this game is to find something you don't like.

    I really don't like Square Enix, but I liked FFXIV from the begin. And I love the most changes in 1.18. The only thing I don't like is the reward after completing a quest/behest/leve and getting less SP by killing mobs in it.

    It makes a lot of fun and it's playable. The sound is great, graphics are great, atmosphere is great, story is okay so far and the gameplay is okay. You people didn't throw a coin for all the changes made in this time so far.
    (1)
    Last edited by nibelunc; 07-24-2011 at 07:51 AM.

  9. #9
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by nibelunc View Post
    You'll never be happy with this game, because the only reason for you to play this game is to find something you don't like.
    No, I really wanted to love this game. I was a believer. I just look at the decisions being made and the sloppiness of it all, and I can't help but be unhappy about it.

    I care about this game, ok? Just cause I see it failing and say so, doesn't mean I don't like it. It is like parents that tell their children that everything they do is perfect etc etc.

    The child grows up and then has to go out in the real world (for the game this will be PS3 launch)

    and then it finds out the hard way that it has a long long way to go before even being passable, let alone perfect.

    I am being critical (as are most of the folks who are being critical) because it is better for us to be critical now, before "make or break time" then to pretend everything is perfect and then have PS3 launch flop.

    You have to understand, this game needs to be appealing to a wide playerbase to succeed. People who like this game no matter how crappy and unbalanced it is are a tiny tiny minority.

    You may hate people like me who are trying to point out the game's flaws, but we are integral to the improvement of this game and to its ultimate success.
    (1)

  10. #10
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    And as a paying XI customer - I am not only a fan of SE, I am helping pay for the development of this game. So, yeah. Please don't accuse me, or anyone else raising concerns, of playing only to hate.
    (0)

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