

I get the impression that the upper management might have been pushing him to get 1.18-1.20 out according to some kind of schedule. I mean if they push out 1.19 end of next month 1.20 should conveniently roll out at the 1 year mark of the the CE edition launch.
Change is fine if it's a good change.
The current problem is partly people aren't being objective about the changes (mages and archers needed a little nerfing). The other part of the problem is the patch wasn't without flaws.
I'm not sure I can call it disappointing, but then again maybe my expectations for this game are that low now. Still, this game is going to be a WIP for the foreseeable future.Originally Posted by Azurymber
The quality of patches is continuously disappointing.
No one expects the miquote inquisition!!!
>.< Get back in the kitchen azury... no one told you leave that place...

For the most part I agree with Jynx (at the time of this writing, anyway), but the high level enemies next to the gathering points is somewhat irritating. Gathering is about all I do in FF14 anymore and the area I can do that in is more limited than it was. At least one person claimed to have a R50 battle class and was still unable to complete a gathering leve due to aggressive enemies in the area.
If this is only temporary (ie they're planning to redistribute the gathering points to less contested areas) then I'd appreciate a nod to that effect. If it's permanent, well I guess I'd like to know that, too.
Still, though, It's not like I'm hopping mad about it and I'm sure Square will let me know where they're planning on going with this in due time. I do think it's important to voice reasonable concerns over the future and the present, though I usually leave that up to other people to do.
いつか人は一人になって思い出の中に生きていくだけ。


This was the rough first draft patch. Expect balancing and more content in 1.19 and beyond.
Assuming we don't all grow old and gray before then...
I'm not going to deny that the patch has a few hitches here and there, but what I don't agreee with is the kneejerk reactions alot of people are having.
Slow down and take some time to analyze the situation before crying foul.
I will take more testing this weekend to change my opinions on some things, that might happen as world is realistic. While I like many things ïn update, I dont like major things much now. I will give it another look >> with gameplay before spewing out more of my just one time tested actions' opinions. It might work, some people like it. Yet I find it rather bad atm.
From all things now I find battle issues + ballance uncomplete, rushed and not properly tested.
I like actually ARC now more before the update, its finally not spiking dmg all time, yet it is still strong dps class.
Mages have it harder now, I find many problems with that. Gladiator should provoke, not to have got green enmity after provoke skill.
and so more, I will give it another shots tho.
I agree this patch has definitely made the game feel rough, even jagged around the edges. I have a few more issues:
* I was in Thanalan yesterday and the sky kept flickering. I thought it was lightning but it was a sandstorm. It looked awful.
* The camera can get shakes. It seems to happen more when the camera is at a long distance but that's how I like it. This was a problem before but seems worse now.
* Engaging enemies is terrible, at least as a mage. I don't lock-on so now I never know if I'm 'engaged' or just have the reticle on the mob. So, I press up to change my action bar row and instead my reticle moves. Or, if my action bar row only has spells and I want to engage the mob so that up will change my action bar row, there's no way to do it without hitting a number for a spell and then backing out of it. It feels untested.

Not 50, but <3 this patch! Restored alot of my faith in SE (well, for the most part) Although I can see people not liking change after being in a sweet spot for so long. Specially after it makes things more complicated to achieve things that were much easier accomplished at the begining.
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