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  1. #21
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    For the record, I had horrible luck in Coil1 with drops. Absolutely horrible (which is why I bought the entire Myth armor set despite running Coil as much as I possibly could...). Only really got gear I would use near the end of 2.1 or after 2.2. Worst part? I am a DRG, and everyone knows how much DRG gear dropped in Coil1...

    My luck in Coil2? Not much better. 3 pieces of gear, last one dropping probably 6 or more weeks ago, and one of the three I have to replace once I actually get Sands...none of the BiS armor wants to drop for me at all.

    As much as it sucks, it is RNG, and I have terrible luck with RNG. Keep getting told my luck will turn around, so far its only gotten worse...
    (0)
    Last edited by PArcher; 06-26-2014 at 01:01 PM.

  2. #22
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Syhrwyb View Post
    My group and I clear turns 6 and 7 just as well as the next, but I never get anything. It's starting to make me think of just quitting coil altogether. Why should I bother to continue with the current lockout system?
    As it is your static group, why not distirbute loot to everyone fairly when some members are not happy with the loot. ^^;
    (0)

  3. #23
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Syhrwyb View Post
    My group and I clear turns 6 and 7 just as well as the next, but I never get anything. It's starting to make me think of just quitting coil altogether. Why should I bother to continue with the current lockout system?
    I couldn't agree more. It's annoying to be a slave to RNG, even more so when you can't continually to pull the handle on the slot machine. For Binding Coil, I farmed the whole thing for quite a long time before Second Coil came out, and never got most of my caster stuff until after they removed the lockout. In the last few weeks of Binding being relevant, my group REGULARLY saw drops that we had NEVER SEEN BEFORE. And we'd been clearing it for months. Good times. Such good times.
    (0)

  4. #24
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 90
    Quote Originally Posted by PArcher View Post
    That already happens in three turns. Oil, Sands and Tomes. Accessories, Armor and Weapons.

    A "real" token system would have to drop rarely, or maybe just 1 drop per turn (and also divided into accessories/armor or even further. Maybe each turn will drop a random armor token or random accessory token, allowing you to buy THAT piece of gear..."oh look, its our 10th Belt Token, who's turn is it again?")
    Yup I mean just that, you refined it better for me. Since right now it drops 1x random armor and 1x random accessory, I think it should be fine that it be changed to 1x armor token and 1x accessory token, still at 100% rate. I don't think it is a game changer, but potentially a more fair system with the raid being able to negotiate and decide the priority order themselves.

    I just think it is better. For example, I have done T8 this week and we are left with T9. I am the next to receive the next Sands. If you check my lodestone and my gear, what do I do with it? I am already i108 with only the Soldiery pants at i100. I could upgrade my weathered belt and replace my HA belt but of course some wouldn't really see it as any form of upgrade. I just get a few points more of crit and replaces skill speed with det. I could use it to upgrade my pants, but all bards would agree that the HA pants is better and BiS. Of course I could use it for alt jobs since I am pretty much "fat" enough as it is but I prefer to max out my main first.

    So I guess all in all the token system I speak of seems better to me. It makes a fairer system via agreed distribution within the raid itself and also at the same time, the player have control over what they eventually get and want.
    (0)

  5. #25
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ooshima View Post
    So I guess all in all the token system I speak of seems better to me. It makes a fairer system via agreed distribution within the raid itself and also at the same time, the player have control over what they eventually get and want.

    It really isn't trust me.

    The development team discussed this in the past, and when they mentioned it they said;

    "It was a decision between 1.23's token systems or a Need/Greed system". No-one wants to go back to the days of doing Ifrit 200 times in the hope of getting a token.


    And before you say "But they could refine the drop rate" they won't.
    (0)

  6. #26
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shioban View Post
    It really isn't trust me.

    The development team discussed this in the past, and when they mentioned it they said;

    "It was a decision between 1.23's token systems or a Need/Greed system". No-one wants to go back to the days of doing Ifrit 200 times in the hope of getting a token.


    And before you say "But they could refine the drop rate" they won't.
    Which I never mention that I suggested that the drop rate be RNG, my suggestion was to completely remove RNG from coil drops as I suggested that the token drop be 100% like UAT/oil/sands.

    I think the UAT/oil/sands thing might be an attempt by SE to see if such system I spoke of (100% drop rate token system) will work between players themselves. I think the raids that I know of are doing fine with them. If you get more HA loot you don't get to get oil/sand that often probably and they be distributed to those with lesser HA drops.

    Who knows, maybe SE might implement a full 100% drop token system someday? Unless SE is adamant on including RNG on every single thing in the game... then yeah. Which isn't a possibility though, since RNG exists in every game and SE seems to love them quite a handful.
    (0)

  7. #27
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ooshima View Post
    Which I never mention that I suggested that the drop rate be RNG, my suggestion was to completely remove RNG from coil drops as I suggested that the token drop be 100% like UAT/oil/sands.

    I think the UAT/oil/sands thing might be an attempt by SE to see if such system I spoke of (100% drop rate token system) will work between players themselves.
    Who knows, maybe SE might implement a full 100% drop token system someday?
    That's exactly the point I'm making, they said they won't add in a 100% token drop system.

    It'd either be a random token drop-rate, or a Need/Greed System.

    The oil/sands were so people had an alternative way of obtaining gear other than relying on BCoB High Allagan drops, which was highly requested.

    Unless they've had a change of heart since they last mention it a year or so ago, I'd dare-say they aren't likely to have changed their opinion on it much.

    Quote Originally Posted by Ooshima View Post
    Actually. People wanted an alt way of obtaining gear other than coil - yes. But Oil and Sands are gated behind coil and that was counter productive. Pre 2.2 the answer was myth gears which are of the same ilvl, but Soldiery wasn't. Sands and Oil are only offered outside coil in 2.3 onwards via Hunts and CT2.

    But well, if they insist on adding RNG, that's fine since that's what we have been doing for close to a year anyways. Doesn't really affect me since I clear coil so I have access to them, but for those who can't, that's another story.
    Quote Originally Posted by Ooshima View Post
    Doesn't really affect me since I clear coil so I have access to them, but for those who can't, that's another story.
    The idea really was that, seeing as BCoB is the only end-game content, the only way to obtain them (originally) was via BCoB.

    This came up for discussion during 2.0 and 2.1 "Can we obtain Allagan ilevel equivilant gear outside coil please". And almost everyone in those threads pointed out the obvious "That gear is designed to be used to BCoB, so it makes sense to obtain it from BCoB".


    There are A LOT of people expecting to get 'raid-equivalent' gear without ever touching a raid, which is pointless because that's what the gear is mostly intended to be used for.



    But that's slightly veering off topic.
    (0)
    Last edited by Shioban; 06-27-2014 at 12:48 AM.

  8. #28
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Cheer up man

    You will get it

    I used to be not able to get anything in 4-5 weeks before, I understand your feeling ... be patient with your group, they not gonna leave you alone!
    (0)

  9. #29
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shioban View Post
    That's exactly the point I'm making, they said they won't add in a 100% token drop system.

    It'd either be a random token drop-rate, or a Need/Greed System.

    The oil/sands were so people had an alternative way of obtaining gear other than relying on BCoB High Allagan drops, which was highly requested.

    Unless they've had a change of heart since they last mention it a year or so ago, I'd dare-say they aren't likely to have changed their opinion on it much.
    Actually. People wanted an alt way of obtaining gear other than coil - yes. But Oil and Sands are gated behind coil and that was counter productive. Pre 2.2 the answer was myth gears which are of the same ilvl, but Soldiery wasn't. Sands and Oil are only offered outside coil in 2.3 onwards via Hunts and CT2.

    But well, if they insist on adding RNG, that's fine since that's what we have been doing for close to a year anyways. Doesn't really affect me since I clear coil so I have access to them, but for those who can't, that's another story.
    (0)

  10. #30
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Personally I been trying to get the hands and legs from coil for quite awhile now. Haven't got any drops in the past few weeks for my main. RNG is RNG though it just happens.
    (0)

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