Quote Originally Posted by Xatsh View Post
XI had lockouts - they involved between 6-50ppl could take any amount of people and there was numerous activities to do at once. (Equally valid content with and without lockouts)
Sorry, but FFXI's lockouts were absolutely horrible compared to what we have now. What you call "numerous activities to do at once" for a very long time was nothing more than "numerous stuff to camp where only 1 party/alliance in the whole ****ing server was able to experience said content". Even then the only reason why FFXI had these "numerous activities to do at once" was because these severe lockouts made it take a very very long time to get the best gear. We did the same stuff over and over for years because of this.

If there's something that they should change it's to change Coil's lockout to the item lockout that CT used and will use for the next section.