Quote Originally Posted by Xatsh View Post
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I mostly agree with this post. I'd like to add I think another problem is that the alternate form of endgame besides coil is way to reliant on tome grinding. I never played a game where they release party size dungeons that everyone does once and forgets about it because the drops are never relevant to anyone.

Even new players to the game that I've met will hit CT up once they hit 50 and then join in on the epic myth tome grind until your eyes bleed. I'll be honestly shocked if there is any incentive to play the dungeon released in 2.3 aside from curing boredom. (As I'd guess CT and Bray will still be the best options for tome grinding)

I imagine for casual players it will just be more CT+Brayflox for Myth/sol grinding plus the sands/oil thing down the line. All other content, no matter how flashy and exciting they'll try to make it feel, will get mostly ignored except when forced to endure it through a duty roulette.