Quote Originally Posted by Xatsh View Post
The issue is the way XIV is designed. Other games have lockouts but they handled them much much better.
I agree 100%.

It's really annoying to get together a static of people who are:

1) near perfect in their game play
2) are able to play at the same times as you
3) don't get sick of the game and quit

If there was no lockout, you could at least mix up your 8 man group. Go with some people one day, and another set of people another day. Instead you're forced into either PFing it and hoping, or making a static. If you make a static, better hope everyone is super pro, and no one quits! Otherwise, you're now forced at least partially into the PF situation, or you just stop doing Coil altogether.

It's kind of silly that the whole excuse for this severe lockout is that "people will go through content too quickly". Who cares if people burn through content too quickly? The reality is that the top tier of players ALREADY BURN THROUGH CONTENT TOO QUICKLY. They'll either continue to do it after it becomes old hat, as they already do now, or they won't. Lessening restrictions will have zero impact on this. For some reason Yoshida cares about this extremely minute minority SO MUCH that they are making Brutal Coil specifically for them. Isn't that enough? Challenge in spades.

Besides which, this game lets you play any different job you want. Already beat all the content? Well, you can start going through it as a different job and/or getting gear for a different job. Or, you know, ALL THE JOBS. It would help if there was other fun stuff to do, even if wasn't endgame, but there's not even that. Everything in the entire game is just super tedious. Spiritbonding is tedious, getting marks/xp in PvP is tedious, getting animus is tedious. Nothing is hard, it's just designed to take the maximum amount of time for the minimum amount of fun/reward.

1% drop rates, extreme lockouts... SE seems determined to remove the idea of "achievable goals" from anyone but the most hardcore of the hardcore, and even they have to get burned out on all the tedium eventually. I hope they decide to take another look at how they design the game before that "over 2mil subs" drops back down to well under 1mil when everyone realizes there isn't actually anything going on in this game.