Quote Originally Posted by Zarzak View Post
I direct you to CT
CT in it's 2.1 and soon 2.3 iteration was and will be obsolete to begin with. It's not end game content, it's a stepping stone or filler to get to coil. I'm talking about a real alternative to coil that isn't gated behind a weekly lock out. Something that allows friends and FC members to challenge content and help others progress their character other than coil. Make it a lengthy dungeon crawl, NM hunts, guildhest or leves with rare loot drops, or loot lock out. Anything rather then locking players out of playing the game for a week at a time.
My FC lost a few members because of the turns 1-5 weekly lockout and lost more because of the 6-9 lock out.


Quote Originally Posted by DragonFlyy View Post
Quick look at OP's profile, crafting. Crafting is a good alternative endgame.
Crafting isn't end game, or a means of progression compared with coil.