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  1. #1
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60

    In need of alternative endgame content

    XIV is sorely missing in the alternative endgame content. Coil is fine, but the lock out is detrimental to any form of community building outside of an 8 man static group. We are in dire need of content that doesn't lock you out of playing the game for a week at a time, something that instead of locking content locks loot, or tokens for special loot upon clear.
    (18)

  2. #2
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    I direct you to CT
    (1)

  3. #3
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zarzak View Post
    I direct you to CT
    Gear lockout. Quickly obsolete. Not able to queue as 24.
    (5)

  4. #4
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Parz3val View Post
    Gear lockout. Quickly obsolete. Not able to queue as 24.
    Imagine how quickly it would become obsolete if there was no gear lockout to begin with.
    (7)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  5. #5
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quick look at OP's profile, crafting. Crafting is a good alternative endgame.
    (3)

  6. #6
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Codek View Post
    Imagine how quickly it would become obsolete if there was no gear lockout to begin with.
    Sssh... don't say that... people on this Forum do not like common sense.
    (7)

  7. #7
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zarzak View Post
    I direct you to CT
    CT in it's 2.1 and soon 2.3 iteration was and will be obsolete to begin with. It's not end game content, it's a stepping stone or filler to get to coil. I'm talking about a real alternative to coil that isn't gated behind a weekly lock out. Something that allows friends and FC members to challenge content and help others progress their character other than coil. Make it a lengthy dungeon crawl, NM hunts, guildhest or leves with rare loot drops, or loot lock out. Anything rather then locking players out of playing the game for a week at a time.
    My FC lost a few members because of the turns 1-5 weekly lockout and lost more because of the 6-9 lock out.


    Quote Originally Posted by DragonFlyy View Post
    Quick look at OP's profile, crafting. Crafting is a good alternative endgame.
    Crafting isn't end game, or a means of progression compared with coil.
    (9)

  8. #8
    Player
    Kerberon's Avatar
    Join Date
    Apr 2014
    Posts
    290
    Character
    Lughna Ravensworn
    World
    Excalibur
    Main Class
    Gladiator Lv 40
    I love how when people ask for things like this they can never spell out specifics that they want.
    (7)

  9. #9
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    I still don't really see why dungeon/raid lockouts are unusual to some people (unless you're new to the genre). Shouldn't this be... the normal acceptable method in an MMORPG?

    Besides, allowing players free roam is rarely a good idea. We generally eat up content WAY too fast. I guarantee... GUARANTEE that if 10 versions of coil-like content were released, and patches were staggered by maybe 6 months instead of the 3 currently, people would still be complaining there's nothing to do for endgame. Of course, there's also problems with allowing the players too much access to things. When there's a risk that someone will literally die from exhaustion from playing your video game, that kinda raises a flag that people can't quite control themselves, even when their lives are on the line.
    (0)

  10. #10
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Welsper59 View Post
    I still don't really see why dungeon/raid lockouts are unusual to some people (unless you're new to the genre). Shouldn't this be... the normal acceptable method in an MMORPG?

    Besides, allowing players free roam is rarely a good idea. We generally eat up content WAY too fast. I guarantee... GUARANTEE that if 10 versions of coil-like content were released, and patches were staggered by maybe 6 months instead of the 3 currently, people would still be complaining there's nothing to do for endgame. Of course, there's also problems with allowing the players too much access to things. When there's a risk that someone will literally die from exhaustion from playing your video game, that kinda raises a flag that people can't quite control themselves, even when their lives are on the line.
    The issue is the way XIV is designed. Other games have lockouts but they handled them much much better.


    I will use the big 2 other mmo that people in this game came from:

    XI had lockouts - they involved between 6-50ppl could take any amount of people and there was numerous activities to do at once. (Equally valid content with and without lockouts)
    WoW had Lockouts - you could take your entire/most your guild without leaving people out. Yes WoW had lack of content when you go to the end, but it was focused on the entire group.

    XIV has linear content to the extreme... where 1 piece of content vastly superior to all other content in terms of reward. The same content forces a low man structure. And it imposes extremely strict lockouts (once a week only... most games it is 48-72hrs)

    - You can do ct2 next patch, but everything is subpar compaired to coil and Solidery gear (Since it can be upgraded). Except the tombstones, oils and sands.
    - New primals will last for alittle while. 1 month at most for people already at endgame.
    - dungeons only purpose in XIV is to get Soldiery or Myth for Relic Quest
    - Maps are for vanity pets or Alexadrite
    - Old CT is vanity only
    - Old Coil is subpar compaired to everything in 2.2
    - Ifrit/Garuda/Titan are for vanity only or pet collecting
    - Hildebrant quest is good once through for story
    - Quest are good once through for story.

    Unless you are collecting vanity items or pets... the only valid content is coil and Levi. And 1 has a week long lockout. For anyone who can beat coil the game has 3-4hrs a week worth of valid content.

    That is the problem with XIV... there is 1 piece of endgame content and it has extremely restrictive lockouts. They need to either add more content that is valid or remove the lockouts... If people burn through it too fast the devs need to either A) design content faster or B) add different forms of content for endgame... not just 1 set of instanced boss fight (it is not even a raid technically).
    (15)

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