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  1. #1
    Player
    Kuskoo's Avatar
    Join Date
    Dec 2013
    Posts
    30
    Character
    K'aad Quik'of
    World
    Sargatanas
    Main Class
    Archer Lv 80
    back when coil had 1 week lockout i personally didn't have an issue, but it'd be nice if they implemented additional clear attempt prior to lockout for the week like 2 or 3 and like CT you get loot lockout should you win one. Gives the person 1 of 3 chance to get something or nothing, makes people capable to plan further attempts to help/sell runs and that extra soldiery wouldn't hurt.
    (0)

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by ChiefCurrahee View Post
    Ok lets say in your FC you have a couple coil grps. What are the chances if someone says "hey anyone wanna help with t6?" It's Tuesday afternoon, I'm sure you'll see these as replies "Sorry I'm in a static." "my static is doing Coil later today/this week" or if it were later in the week the majories of replies are going to be " Sorry, cleared up to turn X" , "Can't go, grp cleared T9 yesterday."

    How many of those people would have had more chances to attempt to clear a turn, or would have cleared a turn if there wasn't a weekly lock?

    Keep the weekly lokc on coil with 100% loot drop. Give an alternative form of progression that isn't 100% loot drops (RNG) or gives tokens upon first clear (time sink) or 1 need/greed/week (Gear lockout) but don't remove content from the table like coil does.
    It's a lot more plausible to go with the suggestion that they remove the lockout but apply the 1 win roll system that CT has. While that also has its own potential problems... it's not as great (or demanding of work) as suggesting there needs to be more Coil-tier content.

    The main problem with demanding that more be made is that things are taken out of patches that would have been enjoyable for others, so that time can be allotted to create this alternative content. Personally, I'd hate the idea of having something like the Gold Saucer or personal housing be delayed just because they needed to spend time adding something like what you suggest in the first post. Neither the Gold Saucer nor Personal Housing have anything to do with endgame, so I don't know if you folks see that as something "fun" to look forward to, but I guarantee an overwhelming majority do.
    (0)

  3. #3
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by ChiefCurrahee View Post
    Give an alternative form of progression that isn't 100% loot drops (RNG) or gives tokens upon first clear (time sink) or 1 need/greed/week (Gear lockout) but don't remove content from the table like coil does.
    Let me direct you to Atma => Animus => Novus and Levi EX (RNG + time sink) and CT2 (Gear Lock).
    (1)

  4. #4
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50

    (2)
    Last edited by Zantetsuken; 06-26-2014 at 11:27 AM.

  5. #5
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    Coil lockouts have been badly implemented since day 1. Make no mistake that the clear lockout (rather than a loot lockout) is there to slow our progress in coil by only being able to run it (and practice it) a limited number of times per week. It creates a divide in the community, it sections off groups into 8 man statics, and back to the point of this thread, there are no other events that really counteract these issues.

    2.3 content need to be excellent, I've lost motivation to do coil (too much effort, not enough reward) and there isn't much joy in other activities at the moment. My sub is kinda in the balance, the current joyless nature of this game has really been highlighted by picking up some bargains in the Steam sale.
    (1)

  6. #6
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by blowfin View Post
    Coil lockouts have been badly implemented since day 1. Make no mistake that the clear lockout (rather than a loot lockout) is there to slow our progress in coil by only being able to run it (and practice it) a limited number of times per week. It creates a divide in the community, it sections off groups into 8 man statics, and back to the point of this thread, there are no other events that really counteract these issues.

    2.3 content need to be excellent, I've lost motivation to do coil (too much effort, not enough reward) and there isn't much joy in other activities at the moment. My sub is kinda in the balance, the current joyless nature of this game has really been highlighted by picking up some bargains in the Steam sale.
    For players like you, what do you enjoy? If the only thing you enjoy is endgame gear rewards, and everything else is meaningless, you're not playing the right game. I highly recommend that if that is the case, you do unsub and either play another MMORPG that has years of established content for you to indulge, or you just move on. I'm being serious on that btw.
    (0)

  7. #7
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    So the biggest separation here is that it sounds like the OP is essentially asking for more Coil, or put differently, horizontal progression. They want other, max tier, bleeding edge content to do.

    End game encompasses way more then that though. Technically, everything you can only do at max level is 'end game' content. Max level dungeons, CT, and Coil, as well as the Relic/Atma line, *star crafting, and unspoiled node gathering. Frontlines will also be end game content, and further GC ranks might be as well, though as they might not add those until a level cap increase, it's hard to say. Same with Gold Saucer, except we have 'no idea' what to expect from that.

    There's also quasi-end game content; stuff that you're likely to almost certainly 'going' to do at end game, but which could be done a bit sooner. Like leveling your Chocobo, maxing your beast tribe reputations, or leveling alternate battle/crafting/gathering classes (as you've technically hit end game once you max one battle class).

    So yeah, I'm all for getting more end game content, as I love having more to do with my character. They're working on that though with everything they add, so it's not really a problem.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  8. #8
    Player
    Brainberry's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Sertur Trauner
    World
    Balmung
    Main Class
    Archer Lv 60
    If it rewards you with loot lower than the highest ilvl im all for it, highest tier gear should always have restrictions, can't have everyone running around in them since it will ruin the point of the achievement. The new CT will bring some fresh air for a month or so, its just the other 3 months before 2.4 I'm worried about.
    (0)

  9. #9
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    For players like you, what do you enjoy? If the only thing you enjoy is endgame gear rewards, and everything else is meaningless, you're not playing the right game. I highly recommend that if that is the case, you do unsub and either play another MMORPG that has years of established content for you to indulge, or you just move on. I'm being serious on that btw.
    Well yeah, I said quite clearly that I'm getting more enjoyment out of other games, way to go there Sherlock. It's not about end game rewards at all, I'd be doing coil if that was the case. If you're white-knighting the game then good for you!. But, It's about having things to do in game that aren't needlessly tedious, and maybe, just maybe, bring the community together rather than splitting it in two.

    Are you somehow trying to suggest that at the current point in time, we're not playing the dregs of the content from 2.2 and 2.28 until the next patch?

    I've been playing since release. My options at the moment until 2.3 comes out:
    - Animus, I've been doing this, but running Expert roulette every day is getting old. FATE farming: No thanks, re-hashed old content. Myth farming: No thanks, re-hashed old content.
    - Coil2, finding a static again, probably making minimal progress, and having the static fall apart. For what? Gear to run more coil with: No thanks, not worth it.
    - Fight the RNG of bad DF groups in Moogle EX: No, thanks.
    - Grind boring beast quests for my remaining 2 tribes: No, thanks.
    - I've been crafting/gathering since release and don't need the money: No, thanks.

    Don't get me wrong, I've enjoyed just about every aspect of the game over the past 10 months, more so than any other MMO in the last few years. It's just it's all very old and tired at this point.
    (0)

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