Ya I hope that they don't consider keeping that as it is now. it does make no sense when you are in an even witha timer to get booted out from d/cing or crashing. It adds unnecessary stress knowing that an event can fail because you d/ced at a bad time but if you could d/c and re-enter it would not be a problem.

I guess the issue I see is they weren't able to consider how to keepa person in a dungeon. Perhaps they could color code the party that enter where you are given an invisible tag such as your party is "blue". If you d/c your time still reduces (it works like that in abyssea and even the herme sandals continue to lower in time if you keep them on and d/c I believe) so I don't see why this would be any different. But basically when you relog in, It'll determine your "tag" and how much time you have left and if said tag completed the dungeon while you were d/ced. If it determines the following has not been completed then it'll put you back into the dungeon.

It does seem silly though to lose all that progress cause a connection when wonky or something to that effect but a ya hopefully it's only like that now because of the issue of wanting to release the patch for user input.