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  1. #1
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Ikeda View Post
    So it's a choice of slower updates but making this "mmo" more like a real mmo and possibly die or continue down the fake mmo route with faster updates and eventually die off anyways because the game has no real longevity in its current state >.>
    ^

    Never got why people think releasing mroe content every 3 months is a good thing. Especially when it totally invalidates the older content instead of building upon it. Throwing away everything I've done every 3 months isn't a good thing to me.

    Though at least my retainers get to sit in full Allegan/Myth gear.......................
    (3)

  2. #2
    Player
    Brainberry's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Sertur Trauner
    World
    Balmung
    Main Class
    Archer Lv 60
    Things are good as is, if coil didnt have a weekly lock out the servers will be filled with sale runs to carry bad people through hard content.

    The gear obtained from these instances are top tier and should go to people that earn them, having people that beat it help you isn't going to make you better.
    (2)

  3. #3
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Brainberry View Post
    Things are good as is, if coil didnt have a weekly lock out the servers will be filled with sale runs to carry bad people through hard content.

    The gear obtained from these instances are top tier and should go to people that earn them, having people that beat it help you isn't going to make you better.
    I read this as "Gear is more important than people interacting. If I can't feel special then there's no point to playing".

    You know, there are other options... such as larger scale encounters. Who cares if someone gets carried? It happens now. People are so deathly afraid of others getting their precious... Newflash, that wasn't a problem in EQ... and there were much more elite players there.
    (3)

  4. #4
    Player
    Brainberry's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Sertur Trauner
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by ApolloGenX View Post
    I read this as "Gear is more important than people interacting. If I can't feel special then there's no point to playing".

    You know, there are other options... such as larger scale encounters. Who cares if someone gets carried? It happens now. People are so deathly afraid of others getting their precious... Newflash, that wasn't a problem in EQ... and there were much more elite players there.
    I would love large scale encounters. I'm for that, never did I say I was against it. I was just replying to the SCOB whine in OP's post. Having the weekly lockout for SCOB removed this early before the next tier would be a terrible idea for various reasons, just be patient and after next patch people can start farming with echo it like you can with 1-5. Let the premier raid content stay as is, its not difficult if you're not lazy.

    The reason why people want to have the weekly lockout removed from SCOB is because they want help getting loot, lets be serious, and you can actually already do this with alts. Its already bad enough they're starting to nerf past encounters with echo and making new encounters easier to down(like Levi Ex). This community just wants everything handed to them and its pretty pathetic. But as for more large scale encounters I would love to see that also, but they wont be as challenging as 8 man content due to balancing issues.
    (0)
    Last edited by Brainberry; 06-26-2014 at 11:52 AM.

  5. #5
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Brainberry View Post

    The reason why people want to have the weekly lockout removed from SCOB is because they want help getting loot, lets be serious, and you can actually already do this with alts. Its already bad enough they're starting to nerf past encounters with echo and making new encounters easier to down(like Levi Ex). This community just wants everything handed to them and its pretty pathetic. But as for more large scale encounters I would love to see that also, but they wont be as challenging as 8 man content due to balancing issues.
    Well.. if they can complete the content... what is the problem. They could use the lockout to carry people now... or not. In the end, the group has to be able to complete the encounter to get loot. The only thing a lockout does is prevents players from repeating the encounter more than once a week- it's a time block, not a skill block. So why bother? It's nothing more than an artificial barrier to extend content relevance.
    (2)
    Last edited by ApolloGenX; 06-27-2014 at 12:14 AM.

  6. #6
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by ApolloGenX View Post
    Well.. if they can complete the content... what is the problem. They could use the lockout to carry people now... or not. In the end, the group has to be able to complete the encounter to get loot. The only thing a lockout does is prevents players from repeating the encounter more than once a week- it's a time block, not a skill block. So why bother? It's nothing more than an artificial barrier to extend content relevance.
    Pretty much this ^

    Difficulty should be the bar that sets apart the distribution of gear, not the ability to attempt the content.

    You want content that makes it so people don't get carried through? Then make it harder and people who are unable to complete it will eventually come through with echo, but don't make it a hassle for people to enter in the first place.
    (1)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Sorry if someone has already pointed this fact, but to me, being able to change class -excuse me, job- in dungeon would mean drama for loot every time, because people will change just to greed everything.
    (0)

  8. #8
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    481
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reynhart View Post
    Sorry if someone has already pointed this fact, but to me, being able to change class -excuse me, job- in dungeon would mean drama for loot every time, because people will change just to greed everything.
    Maybe if they locked your Need class to whatever class you entered the dungeon as, then that would help. For example, if I came in as a tank but changed to dps, I could still only Need on tank gear throughout the dungeon.
    (2)

    "Well, it's no Vana'diel, but it'll have to do..."


  9. #9
    Player
    Keeg's Avatar
    Join Date
    Oct 2011
    Posts
    62
    Character
    Shirael Talia
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Good read, I wouldn't worry about the devs not reading your letter. While they may not be able to read it directly, people that work on the community team will most likely relay your feedback in one form or another.

    Now that being said many of the issues you brought up all stem from one problem from both a development standpoint and a community one, and that is fear. A game company has to worry not only about longevity of its game, but the people that play it as well; as the community are not of one mind. Every one has their own opinion of how things should be run, different play styles, and expectations. The trick is getting the community to unite and make them overcome what makes them uneasy.
    (0)

  10. #10
    Player
    Keeg's Avatar
    Join Date
    Oct 2011
    Posts
    62
    Character
    Shirael Talia
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Lets look at the simplest problem you brought up first, no tells in dungeons/instances. For the sake of argument lets say there isn't a restriction from coding side of things, and this was a developer decision due to harassment concerns. One side will claim people are less likely to be harassed due to you would have perform threw means of party chat. While others believe this harassment intensifies threw mob mentally in party chat; that others will likely join in to harass the said person in question. Yet another side of the community believes the others now being aware of the harassment will come to the aid of the harassed player and vote kick the one harassing.
    (0)

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