Yep, it was out end of 2001 (JP beta) 2002 > Released in NA in 2003 , which it launched with the expansion pack together which the Japanese had to buy separately.I seem to recall people saying that XI had been out for a year in JP prior to it's being released in NA. Are you counting this? (just wondering)
(I'll admit I'm a bit fatigued by the "new CT/Coil, 1 new dungeon, & 2 hm dungeons though actually kind of all the same thing" per update as well.)
Somehow posted on the wrong thread! derp :P
I think we should be forced to work together for those things. People whine about being forced to work together with people in FFXI or 1.0 but then forget that because they were forced to do those things they ended up meeting people and making friends that they never would have otherwise. In 2.0 with the way it's designed there is barely any room for any sort of community to form. Just makes you feel like you may as well be playing with npcs. I'm also sick and tired of people going into a mmo wanting to solo. I mean sure make a solo option so you're not stuck without anything to do if you can't find anyone to party with but it shouldn't be anywhere near as efficient as doing things with a party. The genre is called Massively Multiplayer for a reason and there's far too many mmos being built to completely ignore that part.
Last edited by Ikeda; 06-26-2014 at 02:50 AM.
There are a few systems in the game that need to be ironed out for the overall replayablility of FFXIV. I echo the discussion started here in favor of a loot lockout for coil much in the way that the echo got rolled out.
First 4 weeks: Instance Lockout so that the mystery is still maintained for the world first FCs
Second 4 Weeks: Loot lockout so that the mid-core can start to experience/experiment with the mechanics (because now pretty much everyone parrots the world first strategies instead of actually getting their hands dirty)
Post 8 weeks: Loot lockout until the echo nerf.
I also drafted a sample of trying to work EXP into endgame as opposed to a low RNG. Think of it as a Bonus level system. Thread here
EXAMPLE One Leviathan Mirror would cost 3 bonus levels Post level 50 (1,500,000 exp) to purchase while the weapon drops from the fight. You would be free to exp however you wanted to but you would need to have the fight unlocked and beaten at least once.
Last edited by Xairos; 06-26-2014 at 03:13 AM.
You're making Ryel's point much better than he has been. Thank you. I can understand the frustration with this. I think we can all agree that it would work better if the Coil lockout worked like the loot lockout when Crystal Tower first came out - you can only receive one item a week, but you can run it as many times as you want. This would mean that Ryel can run it with ALL of his friends and isn't limited to just one group.Hmm... from a purely emotional standpoint, it seems as though the person being left out is excluded due to not being good enough. :/ Let's say Coil-dude A gets through turn 7 with his static and helpfully sets up his friend with a PUG that fails miserably. If he says "Sorry friend, that sucks", but doesn't go with his friend next week, he is telling his friend he isn't good enough to raid with. If he abandons his static to go with his friend, they will be left in the lurch and he may be kicked from the static.I think the point is that people shouldn't have to make this choice.
But I'd also like to say to Ryel, with regards to wanting to play the content with all of your friends, that's very magnanimous. You feel terrible when you can't help them. Sadly, I think this is a detriment to your own play. I'm sure your friends understand your situation, and I really doubt they're hurt too much when you have to turn them down for not being able to run Coil with them. Try offering to run something else with them instead so that you're still interacting and cooperating with them, since you want to help them so badly. I think placing the blame on the game/developers is not the answer here - I think there are very few players who are like you.
YES. 1 group "raids" are getting really old really fast. Holding out until the expansion but if its limited to 4 encounters with only 8 people I'm done and know a good many people who are in the same boat.
While i thank you for the compliment and wish it was honestly the case the complaint is and has been far too common for this to just be me, a page or so back i linked in a response multiple threads that have come up regarding this since the first coil was introduced (and one still going on the front page as we speak)You're making Ryel's point much better than he has been. Thank you. I can understand the frustration with this. I think we can all agree that it would work better if the Coil lockout worked like the loot lockout when Crystal Tower first came out - you can only receive one item a week, but you can run it as many times as you want. This would mean that Ryel can run it with ALL of his friends and isn't limited to just one group.
But I'd also like to say to Ryel, with regards to wanting to play the content with all of your friends, that's very magnanimous. You feel terrible when you can't help them. Sadly, I think this is a detriment to your own play. I'm sure your friends understand your situation, and I really doubt they're hurt too much when you have to turn them down for not being able to run Coil with them. Try offering to run something else with them instead so that you're still interacting and cooperating with them, since you want to help them so badly. I think placing the blame on the game/developers is not the answer here - I think there are very few players who are like you.
In fact i would like to link these two threads one of which i linked earlier, and another which is talking about a similar thing:
This:
http://forum.square-enix.com/ffxiv/t...ts.-Right-now.
And this:
http://forum.square-enix.com/ffxiv/t...t-community...
If i was unclear in getting my point across i apologize but the reality of the situation is there are a large number of people steadily leaving the game because of this, and i wish i could say that I'm the only one to have noticed. The truth is many people see the cycle and simply decide to take a break until it opens up for more people rather than continue to deal with the hassle as it is now.
Last edited by Ryel; 06-26-2014 at 03:28 AM.
I guess all of my close friends are in my static group. I'm not lucky enough to have as many close friends as what is apparently a large number of people. My apologies for assuming otherwise. I have other friends in my FC, but we do other things together - like treasure hunts, Coil 1, primals, etc.
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