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  1. #41
    Player
    Tupsi's Avatar
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    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sadana View Post
    I seem to recall people saying that XI had been out for a year in JP prior to it's being released in NA. Are you counting this? (just wondering)
    (I'll admit I'm a bit fatigued by the "new CT/Coil, 1 new dungeon, & 2 hm dungeons though actually kind of all the same thing" per update as well.)
    Yep, it was out end of 2001 (JP beta) 2002 > Released in NA in 2003 , which it launched with the expansion pack together which the Japanese had to buy separately.
    (0)

  2. #42
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Somehow posted on the wrong thread! derp :P
    (0)

  3. #43
    Player
    Ikeda's Avatar
    Join Date
    May 2011
    Posts
    133
    Character
    Ikeda Komori
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ryel View Post
    I think you're misinterpreting me, i'm in no way saying that we should be forced to work together via exp parties and such (while i do miss those things nostalgia wise) I understand fully that isn't everyone's cup of tea.
    I think we should be forced to work together for those things. People whine about being forced to work together with people in FFXI or 1.0 but then forget that because they were forced to do those things they ended up meeting people and making friends that they never would have otherwise. In 2.0 with the way it's designed there is barely any room for any sort of community to form. Just makes you feel like you may as well be playing with npcs. I'm also sick and tired of people going into a mmo wanting to solo. I mean sure make a solo option so you're not stuck without anything to do if you can't find anyone to party with but it shouldn't be anywhere near as efficient as doing things with a party. The genre is called Massively Multiplayer for a reason and there's far too many mmos being built to completely ignore that part.
    (3)
    Last edited by Ikeda; 06-26-2014 at 02:50 AM.

  4. #44
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sonofbaldo View Post
    XI had flaws but it was overall superior to XIV.
    -_-

    (6)
    Not enough Facepalms

  5. #45
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by RoninDarkchild View Post
    -_-
    It's always ironic when people try to state rose colored glasses.
    (4)

  6. #46
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    There are a few systems in the game that need to be ironed out for the overall replayablility of FFXIV. I echo the discussion started here in favor of a loot lockout for coil much in the way that the echo got rolled out.

    First 4 weeks: Instance Lockout so that the mystery is still maintained for the world first FCs

    Second 4 Weeks: Loot lockout so that the mid-core can start to experience/experiment with the mechanics (because now pretty much everyone parrots the world first strategies instead of actually getting their hands dirty)

    Post 8 weeks: Loot lockout until the echo nerf.

    I also drafted a sample of trying to work EXP into endgame as opposed to a low RNG. Think of it as a Bonus level system. Thread here

    EXAMPLE One Leviathan Mirror would cost 3 bonus levels Post level 50 (1,500,000 exp) to purchase while the weapon drops from the fight. You would be free to exp however you wanted to but you would need to have the fight unlocked and beaten at least once.
    (0)
    Last edited by Xairos; 06-26-2014 at 03:13 AM.

  7. #47
    Player
    NaliaBrown's Avatar
    Join Date
    Dec 2013
    Posts
    382
    Character
    Nalia Danger
    World
    Lamia
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Sadana View Post
    Hmm... from a purely emotional standpoint, it seems as though the person being left out is excluded due to not being good enough. :/ Let's say Coil-dude A gets through turn 7 with his static and helpfully sets up his friend with a PUG that fails miserably. If he says "Sorry friend, that sucks", but doesn't go with his friend next week, he is telling his friend he isn't good enough to raid with. If he abandons his static to go with his friend, they will be left in the lurch and he may be kicked from the static. I think the point is that people shouldn't have to make this choice.
    You're making Ryel's point much better than he has been. Thank you. I can understand the frustration with this. I think we can all agree that it would work better if the Coil lockout worked like the loot lockout when Crystal Tower first came out - you can only receive one item a week, but you can run it as many times as you want. This would mean that Ryel can run it with ALL of his friends and isn't limited to just one group.

    But I'd also like to say to Ryel, with regards to wanting to play the content with all of your friends, that's very magnanimous. You feel terrible when you can't help them. Sadly, I think this is a detriment to your own play. I'm sure your friends understand your situation, and I really doubt they're hurt too much when you have to turn them down for not being able to run Coil with them. Try offering to run something else with them instead so that you're still interacting and cooperating with them, since you want to help them so badly. I think placing the blame on the game/developers is not the answer here - I think there are very few players who are like you.
    (3)

  8. #48
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Ryel View Post
    Why is the only true endgame encounter gated behind an eight person weekly lockout when Free Companies can hold 512 people, friends list can hold 200, and Linkshells can hold 128 people x 8 linkshells?

    YES. 1 group "raids" are getting really old really fast. Holding out until the expansion but if its limited to 4 encounters with only 8 people I'm done and know a good many people who are in the same boat.
    (4)

  9. #49
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by NaliaBrown View Post
    You're making Ryel's point much better than he has been. Thank you. I can understand the frustration with this. I think we can all agree that it would work better if the Coil lockout worked like the loot lockout when Crystal Tower first came out - you can only receive one item a week, but you can run it as many times as you want. This would mean that Ryel can run it with ALL of his friends and isn't limited to just one group.

    But I'd also like to say to Ryel, with regards to wanting to play the content with all of your friends, that's very magnanimous. You feel terrible when you can't help them. Sadly, I think this is a detriment to your own play. I'm sure your friends understand your situation, and I really doubt they're hurt too much when you have to turn them down for not being able to run Coil with them. Try offering to run something else with them instead so that you're still interacting and cooperating with them, since you want to help them so badly. I think placing the blame on the game/developers is not the answer here - I think there are very few players who are like you.
    While i thank you for the compliment and wish it was honestly the case the complaint is and has been far too common for this to just be me, a page or so back i linked in a response multiple threads that have come up regarding this since the first coil was introduced (and one still going on the front page as we speak)

    In fact i would like to link these two threads one of which i linked earlier, and another which is talking about a similar thing:

    This:

    http://forum.square-enix.com/ffxiv/t...ts.-Right-now.

    And this:

    http://forum.square-enix.com/ffxiv/t...t-community...

    If i was unclear in getting my point across i apologize but the reality of the situation is there are a large number of people steadily leaving the game because of this, and i wish i could say that I'm the only one to have noticed. The truth is many people see the cycle and simply decide to take a break until it opens up for more people rather than continue to deal with the hassle as it is now.
    (6)
    Last edited by Ryel; 06-26-2014 at 03:28 AM.

  10. #50
    Player
    NaliaBrown's Avatar
    Join Date
    Dec 2013
    Posts
    382
    Character
    Nalia Danger
    World
    Lamia
    Main Class
    Lancer Lv 80
    I guess all of my close friends are in my static group. I'm not lucky enough to have as many close friends as what is apparently a large number of people. My apologies for assuming otherwise. I have other friends in my FC, but we do other things together - like treasure hunts, Coil 1, primals, etc.
    (0)

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