Quote Originally Posted by Kerrigen View Post
I don't necessarily agree with the other points, but Coil lockouts absolutely need to go. They're encouraging seclusion. They make no sense with the FC system. They're discouraging, when not outright preventing, people who'd like to participate to the content to do so because they can't commit to a static, don't have one, or because theirs disbanded with 2.2. They're promoting that unfriendly mentality that is prevalent in all sorts of content now. They're slowly but surely killing the community. Please dump the lockouts, it's terrible design.

Every MMO ever has used a system that results in the same thing just fine.

Before instanced lockouts it was 4-5 day respawns. The only difference between 15 years ago and now is.

1. you don't have to contest the raid targets

2. they went from a 4.5-5 day to a 7 day lockout. Simply so they could make it the same day every week.



You know what the issue is? The largest scale raid being 8 players.