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  1. #61
    Player
    DivineAyumi's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    78
    Character
    Asuna Yuuki
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kinseykinz View Post
    I am a rank 50 CON (my thm is currently 39) Did rank 45 raid today and I did not have huge MP issues nor did the other mages.......
    You said all I had to say to this tread
    People just need to adapt and change their way of playing.
    The game is no longer the "rush and kill anything you see" - mode anymore... actually, it still is... but not so much like before.
    People needs to learn their roles (jobs) and actually play a DD, Tank, Debuffer, etc properly.
    (0)


    http://www.twitch.tv/DivineAyumi

  2. #62
    Player

    Join Date
    Aug 2011
    Posts
    1
    Brings more insight to what we CON's can look forward to. I did too think that CON wasn't supposed to be a main healer, although there isn't a choice about it right now. I even get caught doing main heal with a THM the way some people try to play in parties. Thanks Amineri!
    (0)

  3. #63
    Player
    ZethLyons's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    12
    Character
    Zeth Lyons
    World
    Balmung
    Main Class
    Summoner Lv 60
    I picked Conjurer as my starting job because I love to nuke, and from the spell lists, they had all the nukes i.e. Fire, Blizzard, ect, ect...

    But now that I'm r42, I see that it is seen as a healer. I, being someone who loves to nuke, always make sure I find another Conjurer to bring in the heals. I'm starting to raise my Thaumaturge up the ranks now, because I hope Conjurer doesn't turn out to be the class to unlock White Mage. ; ; But just in case, I'll have Thaumaturge to unlock Black Mage if that happens.
    (0)
    Philippians 4:13

  4. #64
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Jabo View Post
    1. So you are telling me it is easy to take on a 57 Raptor as a 45 LNC?
    Ummm, no, are you even reading my post or the post I am replying too? I am talling you a 45 LNC can do it just as easy as a 45 CON
    Not talking impossible here or whatnot. Just easy vs hard.
    You are even talking about the same amount of mobs. So i would gladly see a LNC or MRD defeat easily 3 Raptors at the same time.
    I would gladly like to see a CON do it too, its not any easier for one over the other, thats my point.

    2. Melees have TP restrictions for their healing skills. So what, mages have MP restriction, they heal and damage off the same pool of MP
    3. Mages can use Second Wind too, which only leaves Bloodbath. Again, so what, mellee can use cure I, II, and II as well as sacrafice I, II, and III. It works both ways.

    And you think Bloodbath is better for healing then Sacrifice II or III or Cure II and III. Really? Where did I say this? please show me.
    An attack which can only be used every 50s+, an attack where you need to sync it with your strongest weaponskill to be even slightly comparable to Tier II healing spells, and if you miss, you don't get healed in an often close situation.
    Mages have also Aegis Boom, which is a mostly a free 500HP. Without the need or TP or MP. Requires a shield for that does it not? You now have proof that every mage in this game uses a shield at all times to back that up I assume?

    4. Healing spells on other classes are much weaker and their your have your MP restrictions because they have 1/3 the MP and they cannot refill 50% of it every 10min.
    Mages can use Bloodbath and Second Wind, too. Second Wind without any restrictions. Again, so what, mages only have 1/3 the def/HP if thats the case, thus by your standards having need to heal 2/3 more..... every spell/ws you mentioned can be used by all classes except bloodbath and all classes have MP/TP restrictions to there heals.

    5. There are so obvious reasons why mages simply can take a lot more enemies at the same time. Assuming you are attacked by 8 enemies 10 ranks above you. I call bull on this. show me mages regularly doing this...I know I never said they could.
    PUG, LNC, MRD, ARC get 150dmg per hit = 1200dmg every 5-10s
    THM, CON, GLA get healed every hit for 50HP = 400HP healed every 5-10s

    ^^^This part doesn't even make relavent sense. All you do is show how one is out putting damage and speculating how another is healing.........how much damage per hit is a mage taking VS a MRD ? MRD can AoE damage as well. Mages will burn MP trying to heal and never do damage....end result is the same.

    just in the first seconds.

    PUG, LNC, MRD, ARC and GLA have to hit one mob now, till they have their 1000/2000tp, before they can land one single AoE weapon skill they already took 2500-3500 DMG.
    The Mages have ~20s Aegis Boom up, which allows you to cast 10 AoE Spells with comparable damage.

    So in these first 20s DoW classes took 3500dmg and had 1-2 Aoe attack were Mages got healed for 1000HP and did 10 AoE attacks.
    You are also safe for the next 20s if you have Sentinel.
    So in 40s it would be 7000DMG and 2-4 AoE Attacks vs 1000HP healed and 20 AoE attacks.

    And I'm not playing my DoW classes wrong, if i simply can not heal myself against 8 enemies instead of getting 5000DMG in 30-60s, because i simply can not.
    And I'm not playing it wrong because i simply don't have a powerful AoE attack which i can spam every 2s. Because thats the lowest auto-attack timer of every melee class on one single, low damage attack. I simply don't have the skills.

    If your not playing it wrong then your talking out your backside about mages, which was the other option I gave, again, your only reading what you want and recalling what you want.. I doubt you have attempted 8 mobs that are 10 levels higher on both or you would have agreed with my previous post about how easily mages would get plowed as they have limited defence.........Not to mention second wind has just as diminishing effects for mages as cure does for DoW. My issue here is that you say one thing applies one way, and convieniently ignore it does the other way as well.
    Point is, actually try it first, and don't just toss up some numbers for what you think mages can do......every class can use defender, shell, protect, debuffs, DoTs, cures, siphons, second wind, sacrafice.

    The fact that you sat here and talked in a manor to emply that mages get some awesom benefit from second wind, and mellee get no benefit from cure/sacrafice, alone in itself, demonstrated that you are attempting to omit facts to make your point. Making it difficult to believe you even care to know the truth in the actual situation.
    (0)
    Last edited by Coglin; 08-19-2011 at 11:47 AM.

  5. #65
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by DivineAyumi View Post
    You said all I had to say to this tread
    People just need to adapt and change their way of playing.
    The game is no longer the "rush and kill anything you see" - mode anymore... actually, it still is... but not so much like before.
    People needs to learn their roles (jobs) and actually play a DD, Tank, Debuffer, etc properly.
    What roles? This is the armory system we're talking about~
    (0)

  6. #66
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    One word sums it up... Adapt. It's easy to manage mp, you just need to right abilities. Rules to follow:

    Always go into passive once you're done casting.
    Always use spirit bind in transition phases on bosses.
    Always use siphon mp whenever it's up
    Always use Stygian spikes on yourself if you are a tanking mage.
    Always use your mp regen weapon skill if you have plenty of tp.

    Those are just a few options that will help you when grouped up or solo.

    And yes I do have both THM and CON to 50 on my other account.
    (0)
    Last edited by DGMart; 09-05-2011 at 06:52 PM.

  7. #67
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    I solo healed the NM Mammoth and Master twice. Enimty was more of a concern to me than mp was and I don't even have siphon mp, stygian spikes or tp->mp skill.
    (0)

  8. #68
    Player

    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    46
    I don't find MP to be THAT much of a problem... enmity is proving to be quite troublesome, though, I couldn't do some boss in toto-rak because I ended up just getting piled on by all the adds.
    (0)

  9. #69
    Player
    Lirrenure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa
    Posts
    21
    Character
    Lirre Yggdrasil
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I don't see how you can have problems with MP one these jobs unless you have really crappy front lines jobs however, i haven't done anything end game yet still working through the ranks. Out of sight from archer and elemental shroud are big helps with threat though. Little bits make differences.
    (0)
    we can be everything, anything and yet nothing at all

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