Conjurer is about MP managment but also has to take some responsibility for enmity too. The first thing conjurer haters need to realise is that this is not XI, XIV is a completely different game and works differently also.
Firstly on the subject of MP managment. You have Siphon MP, Damnation, Radiance, Tranquility and Spiritbind. Using these abilities greatly helps your MP managment. Siphon MP frommobs as you kill them and youll get around 90-200 MP. I use Spirit Dart, Elemental Shround and, if there are no additional mobs around, Nature's Fury to build TP for Radiance and Damnation to get back MP. Tranquility restores 50% of your MP, I tend to use this just as I drop below 50%. Spiritbind halves your MP consumption, so if Cure II costs 75 MP it gets cut to either 37 or 38 MP. (I cant remember if it rounds up or down.) Now I know people are going to say you cant use it during raids but if you use it right afte moving from ghosts youll be unbound by the time its time to move again.
Secondly While the tank (and DDs) have a certain responsibility for healing themselves you have a responsibility to help the enmity managment. As a Conjurer you have Soughspeak II, I dont have archer ranked up yet but you could set the Out of Sight trait and also Chameleon. These are all going to help you keep enmity low while keeping your party alive.
As for actually keeping your party alive. I see people posting that Curaga and Curaga II are too MP heavy. I have Cure II and II set with Curaga and Curage II set also. I mainly focus on the tank using Cure II, I use Cure III if the tank is getting too low. Curaga I use only if a number of DDs are low on HP and usually only while Soughspeak II is up, Honestly Curaga II should be kept strictly for emergencies. The tank can Cure/Sacrifice him/her self if needed and theres no reason why the DDs cant use Second Wind or Cure/Sacrifice.
I know not everyone who plays conjurer wants to be a healer but it is part of your job as a conjurer, I'm not saying you cant deal damage though, there are ways of dealing damage while keeping your party alive. For example you could use Flashfreeze or Levinbolt and even while I'm healing I can usually find enough MP and time to throw out a Blood Rite + Profundity Blazzard II.
I hope this has helped anyone who may be having difficulty either Managing MP, enmity or just playing the Connjurer class.

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