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  1. #1
    Player
    Elspeth's Avatar
    Join Date
    Jul 2011
    Posts
    35
    Character
    Velixtra Reinarch
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Conjurer is about MP managment but also has to take some responsibility for enmity too. The first thing conjurer haters need to realise is that this is not XI, XIV is a completely different game and works differently also.

    Firstly on the subject of MP managment. You have Siphon MP, Damnation, Radiance, Tranquility and Spiritbind. Using these abilities greatly helps your MP managment. Siphon MP frommobs as you kill them and youll get around 90-200 MP. I use Spirit Dart, Elemental Shround and, if there are no additional mobs around, Nature's Fury to build TP for Radiance and Damnation to get back MP. Tranquility restores 50% of your MP, I tend to use this just as I drop below 50%. Spiritbind halves your MP consumption, so if Cure II costs 75 MP it gets cut to either 37 or 38 MP. (I cant remember if it rounds up or down.) Now I know people are going to say you cant use it during raids but if you use it right afte moving from ghosts youll be unbound by the time its time to move again.

    Secondly While the tank (and DDs) have a certain responsibility for healing themselves you have a responsibility to help the enmity managment. As a Conjurer you have Soughspeak II, I dont have archer ranked up yet but you could set the Out of Sight trait and also Chameleon. These are all going to help you keep enmity low while keeping your party alive.

    As for actually keeping your party alive. I see people posting that Curaga and Curaga II are too MP heavy. I have Cure II and II set with Curaga and Curage II set also. I mainly focus on the tank using Cure II, I use Cure III if the tank is getting too low. Curaga I use only if a number of DDs are low on HP and usually only while Soughspeak II is up, Honestly Curaga II should be kept strictly for emergencies. The tank can Cure/Sacrifice him/her self if needed and theres no reason why the DDs cant use Second Wind or Cure/Sacrifice.

    I know not everyone who plays conjurer wants to be a healer but it is part of your job as a conjurer, I'm not saying you cant deal damage though, there are ways of dealing damage while keeping your party alive. For example you could use Flashfreeze or Levinbolt and even while I'm healing I can usually find enough MP and time to throw out a Blood Rite + Profundity Blazzard II.

    I hope this has helped anyone who may be having difficulty either Managing MP, enmity or just playing the Connjurer class.
    (5)

  2. #2
    Player
    Stormcastle's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    19
    Character
    Malachi Stormcastle
    World
    Gungnir
    Main Class
    Thaumaturge Lv 37
    Elspeth is absolutely correct. More people need to realize that Conj is not just the WHM or a variation of such. I have been made main healer in every party I have joined and what bothers me most is when my party members completely stop healing themselves. This forces me to focus completely on my healing spells and avoid my damage spells if the tank isn't holding hate. I can say, however, that I have never run out of mana. If you run out of mana while healing with a Conj, you are doing it wrong.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    169
    Played only mages the last 2 weeks and I really don't get the complaints.
    Did a lot of solo stuff, Duo, party, dungeon and not once had i have to wait for my MP.

    Nuking works also fine.

    The one thing that bothers me is that mages are still waaaaaaaaaaaaaaaaaay to powerful.
    It feels a little odd, if i can take on easily 6-8 rank 45 mobs at r33 with one class and struggle with one Rank 43 mob with a DoW class of the same rank.
    (0)

  4. #4
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Jabo View Post
    Played only mages the last 2 weeks and I really don't get the complaints.
    Did a lot of solo stuff, Duo, party, dungeon and not once had i have to wait for my MP.

    Nuking works also fine.

    The one thing that bothers me is that mages are still waaaaaaaaaaaaaaaaaay to powerful.
    It feels a little odd, if i can take on easily 6-8 rank 45 mobs at r33 with one class and struggle with one Rank 43 mob with a DoW class of the same rank.
    I call shannannagens here. You are either playing your DoW WRONG, or not being honest with us or yourself. For you to sit here and attempt to tell us the lowest HP weakest Def classes can take damage from 6-8 mobs at one time thats 12 levels above them, but you can't take it from one mob 10 levels higher?????

    I have no problem, and I know no one else who does.......leaves only 2 options

    1. Your a incapable DoW player, and you simply need to understand, its your fault, noth the classes.

    2. Your twisting fact to suit your needs in the arguement, or your just plane lieing.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    169
    Quote Originally Posted by Coglin View Post
    I call shannannagens here. You are either playing your DoW WRONG, or not being honest with us or yourself. For you to sit here and attempt to tell us the lowest HP weakest Def classes can take damage from 6-8 mobs at one time thats 12 levels above them, but you can't take it from one mob 10 levels higher?????

    I have no problem, and I know no one else who does.......leaves only 2 options

    1. Your a incapable DoW player, and you simply need to understand, its your fault, noth the classes.

    2. Your twisting fact to suit your needs in the arguement, or your just plane lieing.
    Man, what's up with these people here...

    First of all. I didn't say i can not take a 10 rank higher mob with a DoW class. I said that you struggle.
    I, too can take mobs that are 10 ranks higher than me. I level on those, but it is most definitely harder for them. That's all i tried to say here.
    I also kind of thought about Raptors, Efts, Skeletons and not Coblyns or Pucks.
    You can solo them easily, if they are 15 ranks above. I once killed a Coblyn 19 ranks above me (on my THM though).

    Second:
    I already explained "how the lowest HP weakest Def classes" can take damage from 6-8 mobs at one time.
    Aegis Boom. Def doesn't matter. HP matters less.
    I Tank, when we Duo. With a THM. And I have to use a healing spell maybe every 10th fight, tops.

    But i wasn't clear with the "struggle", "easy" terminology.
    It is easy to fight 6-8 of the r45 puk, coblyn type mobs.
    It isn't easy fighting even 2 r45 of the raptor, efts, skeletons, Zombie types (although it is possible to take on up to 4).

    And i had PUG, MRD, THM and CON at rank 30 at the same time, once.
    I did leves, behests, solo, duo, party and dungeons with every class since than.
    And the mages are, especially for leves, far stronger.

    I now switch from my 36 THM to 35/36 PUG all the time, because i level them at the same time.
    The difference is night and day, regarding how much and strong enemys i can take.

    The reason is simple. Spells do a LOT damage, you can cast them non stop. Every 5s one spell and they are Aoe. On top of that you have the insanely powerful shield skills and on top of that you have by far the best healing capability.
    Gladiator has the same shield skills, but very low damage output on ONE mob.
    PUG and LNC have high damage weapons skills now, but they need to wait for their tp to fill + also most skills = ONE mob. But they can't protect them nearly as good as a class with a shield + they can't heal themselves nearly as good as a mage.
    (0)
    Last edited by Jabo; 08-16-2011 at 08:14 PM.

  6. #6
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    I manage for long times without pauses now, and it really got more challenging und fun, but there has to be a limit.
    I don't even play CON because I want to heal, but because I want to elemental nuke my enemies.
    If you now ALSO take away the slow but high dmg mages do, there's nothing left for this class.

    Sure, sometimes I wonder if THM dmg isn't just a little bit too high when I play with my best friend (who is a THM), but when I'm a CON in a group, I notice the dmg I deal is not higher than the one other classes deal at all.
    It takes me several seconds to cast a spell and with about 10 secs cooldown it's usually the same amount of dmg as the melee fighters deal at most.
    Spells also consume MP, not an easy to refill ressource like TP, so we are already limited.

    Seriously, I think we don't need another nerf for mages, Jabo.

    Btw, I don't get how you can take on 8 monsters as a rank 33 CON/THM.
    My CON is just rank 27, but there's not such a big difference, and I know if 8 monsters attacked me at once, I'd be dead before I even had the time to pull out my wand
    So yeah, I think you are exaggerating a lot.
    (1)
    Last edited by Atoli; 08-16-2011 at 03:31 AM.

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    169
    Quote Originally Posted by Atoli View Post

    Btw, I don't get how you can take on 8 monsters as a rank 33 CON/THM.
    My CON is just rank 27, but there's not such a big difference, and I know if 8 monsters attacked me at once, I'd be dead before I even had the time to pull out my wand
    So yeah, I think you are exaggerating a lot.
    Aegis Boom

    I also had a different experience regarding damage. I once did a behest with a rank 42 PUG and a Rank 49 GLA when i still was 34 THM and i did similar damagenad my CON wasn't that much worse.
    You have only a 10s cooldown for one spell btw. You can still use as many additional ones as you like.
    But the most important factor is your Aoe capability. You can do every 2s a AoE weaponsskill-like damage.

    Fast Cast and Spiritbind helps also A LOT
    (0)
    Last edited by Jabo; 08-16-2011 at 04:11 AM.

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    32
    I don't really like CON or THM right now either. I don't have a problem with MP management at all, I actually enjoy the challenge that comes along with it now. What I do have a problem with is elemental nukes and ancient magic. I find it frustrating that my CON had, I changed stats after I saw that they didn't make a difference, 150 INT and 140 PIE and nukes still only do around 300 damage. They also miss a lot. Melee easily out paces mages for damage. I think elemental nukes should be doing damage on par with what ARCs do. They have traditionally been a source of massive spike DD in FF games. If I am rank 50 with 150 INT my nuke should easily be hitting for 1k. Ancient Magic is also a joke, even with reduced casting timers, it's not really useful and does too little damage to be worth the 100 MP it takes to cast. I really hope SE fixes this issue. I also find it unfair that mages have to poor stat points into PIE, VIT, MND and INT. Melee only needs VIT, STR and DEX, not even that much VIT because most of them have a high HP base anyway. I think the game needs more balancing. And I do not think mages are, in anyway, over powered right now. The stuff I could do on my BLM in XI was way more epic than anything I can do on CON or THM.
    (0)

  9. #9
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Stat points are a total mess anyways.
    I deal ~ 300 dmg with some spell without having ANY points in INT, MND or PIE.
    Then I try the same spell several times on another character with about 80 points in all three of them, aaaand..STILL about 300 dmg. Nothing changed at all, so what did I even put these points in for?

    Same goes for DoWs too.
    For example PUG, 7-10 points normal melee dmg without any STR, 14-30 with more than 90 stat points in STR.
    They could just get rid of the stats overall, since they don't do anything anyway.
    The only thing stats are good for right now are additional LP and MP
    So THAT's what should be worked on in the future to make the DoM classes more fun, NOT nerfing them further.
    (0)

  10. #10
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Whats up with these people, well "these people find it as easy if not easier to take on the same amount of mobs with a mellee. Again, your doing something wrong, and blaming the class. This is confirmed by your less then knowledgable comment about mellees being les capable to heal themselves. Where hages have MP restrictions on there heals, mellee do not. Not to mention it takes minimul effort to auire the same healing spells for all classes.

    Your just playing awkwardly, or have a weaker ability set up if you are struggling where others do not.
    (0)

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