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  1. #11
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I really don't like that first strategy, why place them so close together? It's not good for placing since all the explosions are close, not good for margin of error and feeding then afterwards seems tricky. If you're going to run as a group you may as well run together around the edge of the arena.
    (3)

  2. #12
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    If you guys want an idiot proof strategy, everyone stack up at a certain point close to the perimeter of the arena. Either hit sprint the moment the meteor indicator appears or do a pre-sprint 1-2s before the indicator would appear (if you know when, and had a timer/macros), and sprint at the same direction once the indicator appears. Everyone sprint around the perimeter of the arena 2 times together, at the same time, in sync. You will have all 6 meteors well scattered out. No issues with the TP, the down time between the last meteor and to the time the golems spawn will recharge more than 50% of your TP bar.

    The only way you can fuck this up is having someone not paying attention and ended up NOT hitting sprint and running at the same time. Which you have no reason to, because this is the same as dealing with T5 divebombs - stacking up and moving at the same time once you see the indicator.
    (0)

  3. #13
    Player
    Gamex's Avatar
    Join Date
    Nov 2013
    Posts
    68
    Character
    Omega Prime
    World
    Behemoth
    Main Class
    Archer Lv 50

    Is it possible to control who gets picked for Stardust in P1?

    First off some context:

    All but me (the BRD) stack behind boss. We place meteors at 3:00, 5:00, 7:00 etc etc. Now for the question at hand. I have noticed that I can get the meteor to target me 100% (I think... read on) if one of two possible circumstances are met:

    1) All PT is stacked on boss (inside her hitbox???)

    2) I am the FURTHEST from her (basically almost touching wall)

    My suspicion is its the latter circumstance. It can be messed up if someone is dodging or doesn't get back to boss in time for whatever reason but I am pretty sure this is an actual thing you can do for that first set of meteors.

    SO why mention this? Well for one I want to know if I am right and two its very good to know that you can keep meteors assigned to one person and rest of PT can focus on boss.

    Thoughts? Comments? Testing? let me know.
    (0)

  4. #14
    Player
    mero-ix's Avatar
    Join Date
    Nov 2013
    Posts
    176
    Character
    Luna'li Sky
    World
    Seraph
    Main Class
    Red Mage Lv 80
    We split into two groups of four--one north, one south--then run clockwise in a 'W' placing meteors corresponding to the floor pattern, but we stand still as a group until someone in the group gets a meteor then the other three move to the next spot and so forth. Having two groups slows the pace of the meteors dropping (unless you get bad rng and one group gets them all). It's a lot less hectic and there's no need to sprint.
    (0)
    Last edited by mero-ix; 06-30-2014 at 01:51 PM.

  5. #15
    Player
    Lani's Avatar
    Join Date
    Jun 2012
    Posts
    82
    Character
    Lei Lani
    World
    Hyperion
    Main Class
    White Mage Lv 60

    T9

    At first we had this over complicated method but in the end we just went with spread out and pay attention. http://www.twitch.tv/amrik1/c/458150...medium=youtube
    (0)

  6. #16
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    My group spreads out around the circle and places the meteors on the outer edge near the barrier if they get targeted with one. Really takes the guess work out of latency opposed to having everyone stick together and running in circles and stuff.
    (0)

  7. #17
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Speed racer strat (stack up at close to edge of outer glyph, sprint same direction along it) is the most brainless, which is what my group does. Only times we've had issues is when someone lagged pretty bad, which would make a mess up of any valid strat anyhow.
    (0)

  8. #18
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    We optimized our strat a bit to get rid of the golem clutch, which makes it somewhat more consistent. Also worked yesterday for the case with two ppl having 3 meteors each.

    (0)

  9. #19
    Player
    KairiSgheart's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    285
    Character
    Kairi Sgheart
    World
    Tonberry
    Main Class
    Monk Lv 80
    My group do the sprint too, we tried many different style b4 settling on this. Since we are mix of Asia Na in team all of us had different latency on a jp server. This way been the most consistent for all n even if someone accidentally slip like in the t9 win video I put up on my channel. It still went pretty well :x besides. Got to race n see who finish 1st!!! Jk

    http://m.youtube.com/watch?v=gcUKQtG9yns
    (0)
    Last edited by KairiSgheart; 07-09-2014 at 05:56 PM.

  10. #20
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    https://www.youtube.com/watch?v=sIg9...utu.be&t=4m30s
    Here's a video of our first kill, thats how my group does it.
    We use the Sprint tactis aswell, it works out perfectly and is pretty relaxing.
    (0)
    Last edited by Atreides; 07-09-2014 at 08:29 PM.

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