Quote Originally Posted by Parz3val View Post
I also know CT releasing late messed it up. So why not simply rectify that... one cycle alteration, even a minor one, could solve it.

Or simply release the Brutal Mode simultaneous to the original release.

The bosses/environs/gear have all been designed. I can't imagine it would require much more effort at all to amp the difficulty some.

Especially if they set an ilvl sync, making it much more simple a task to fine-tune the difficulty to their liking.
This wasn't the issue though...

Quote Originally Posted by Parz3val View Post
I know plenty of people, myself included, unfortunately displeased with "Glamour Tower" not qualifying as 'legitimate' end-game content.

People deep in the Second Coil have practically no purpose for CT2. Sands & Oils are a good step but they aren't even being included for a while. Further reducing CT2's usefulness for active raiders.

Ofc, this will require 24-man queuing or it'd be a disaster. But I think this the right approach for the future.

As well, it should reward gear of a different color or sheen, in addition to the achievement title.

Even better, if Brutal's receive an ilvl sync so they're utterly skill-based for the challenge aspect.
You're not playing the game to have fun, you just want better gear. [sarcasm]Which in that case, they are doing this just to spite you personally.[/sarcasm] As I said before, some people play to have fun. New content doesn't need to award gear. How are you going to even judge the difficulty of content you haven't even played? Even in higher lvl gear people were still doing 3-4 wipes per run of CT for the first couple of months.