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  1. #1
    Player
    OSUBuckeye4's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Captain Lechuck
    World
    Leviathan
    Main Class
    Gladiator Lv 50

    All this talk about community...

    And no one gets to the real root of the problem.

    The real problem with this game is that there is little to nothing for the community to band together and do. It's not a toxic community, there is no community.

    There are a number of reasons for this, and they boil down to the paths that SE have taken with their promotion and development of the game.


    CRAFTING

    When everyone can do everything, there is no need to ever forge a community.

    This is the biggest problem facing crafting/economy, and it's one that I think SE needs to address with the expansion.

    In most MMORPG's, if you want to tackle end-game crafting, you're forced to interact with others because they have access to certain crafting trees that you can't access. In FF14, that's not the case at all. You can literally be the greatest Goldsmith, the greatest Gladiator, the greater Miner, the greater Botanist, the greatest Weaver... ect.

    If you want to craft the best weapon, you can do that without talking to anyone else. If you want to craft the best dish after that, you cand do that too.

    This leads to people making a mad dash towards lvl 50 across the board, becoming their own empire, and shutting themselves out from the rest of the community.

    Then you get all these threads about how the economy is unfair, and it's impossible to make a profit and blah blah blah... the problem isn't the economy, the economy is great, it's so deep and there are so many paths. The issue is that no one is ever forced to depend on anyone else, so you get a subsection of hardcore gamers who reach the end-end-game and are able to control the market because they literally have nothing else to do outside of gather and craft at essentially 0 cost (minus repairs). That's not thier fault either, I don't blame them.

    It all leads to the creation of a very toxic community. The "have nots" (those who didn't get to end-end-game first) complain that there is no way to play on equal footing with the "haves"... and in some respects, they are right. You can't really carve a niche when everyone can do everything and never needs to depend on anyone else. There's no community when no one ever has to depend on anyone else.

    That's a problem.



    FREE COMPANIES

    FC's are kind of a joke now that most FC's have their house and have pimped it out... there is nothing for FC's to do together, outside of garden... but, that takes what? One cilck an hour to fertilize crops?

    The FC system in itself is great and there is so much potential. Maybe Frontlines will fix some of this, if they allow FC vs. FC vs. FC combat... but, right now I generally log on every night and ask my FC what they are doing. The responses? Dailies, Roulette, crafting... there's almost never anyone who says, "hey, I need help with something". Why? Because getting help from people in your FC offers no reward.

    About the only thing I can do to help my FC... is kill time gathering materials for their crafts for free. That, and joining up and running roulette with others who need their daily bonus.

    And I do suppose SE came a little closer to a solution by letting pre-formed parties que up for DF Roulette, but, this is still a problem.

    There's really nothing for FC's to do after they get their house.

    Maybe add in some additional uses for FC credits, or add in FC PvP, or add in some kind of FC ranking system that requires FC members to work together to move up the leaderboard.

    Something to get FC's more involved. Right now, outside of housing and buffs, there is no reason to join a FC. And those things don't even require FC's to band together at all... you only need one person to craft to furnish your house and provide the seals for credits to purchase buffs.


    LACK OF CHALLENGING OPEN WORLD CONTENT

    The open-world in this game is a joke. I can eat lunch while groups of lvl 45-50 mobs hack away at me, and not die.

    Outside of Behemoth and Odin... which spawn infrequently and at rather random intervals... there is really nothing for the community to do in the open world. I never played FF11, so this isn't a "bring back notorious monsters and hamlet defense" ralying cry.

    I don't care what SE does, they need to do something that allows the community to interact together in the open world.


    SUMMARY

    Honestly, when was the last time in this game that you were forced to work with someone else towards anything other than end-game dungeon progression?

    Its not that there is a toxic community, it's that there is no community. No one ever needs to work with each other for more than 20 minutes (the time it takes to beat an end-game dungeon). After you're done you go on your way and never have to deal with those people again if you don't want too, you just gain access to the next dungeon or trial and DF que it on up. If the raid is a fail, you rush to the boards and post your, "can you believe these people!?" thread, and the cycle continues.


    SE needs to figure out ways to get players to work together, and it needs to be doing something other than extreme primals and Coil.

    Community Events like the one with the egg hats/rings and the bitter chocolates were a step in the right direction... those lasted such a short time though, and when you were done, you were right back to the drawing board looking for something to do.

    I don't know what the answer is. Though, I would suggest that SE move away from the "you can do it all if you put enough time into it" menality that they have. I do know what the problem is. No one ever has to depend on anyone for anything (outside of individual runs at end-game content). That's a huge problem in a MMORPG.
    (39)
    Last edited by OSUBuckeye4; 06-25-2014 at 12:53 AM.

  2. #2
    Player
    PixelPirate's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    130
    Character
    Hettan Rennik
    World
    Gilgamesh
    Main Class
    Gladiator Lv 1
    Speak for yourself. My FC is super team oriented and does everything together... It's a matter of choice, NOT poor game design.
    (25)

    P.S. This is not my main...

  3. #3
    Player
    Daragust's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    94
    Character
    Daragust Skylles
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PixelPirate View Post
    Speak for yourself. My FC is super team oriented and does everything together... It's a matter of choice, NOT poor game design.
    Going to have to agree here. Community has never been a function of game design, but of how people choose to act. My FC plays together daily doing all sorts of normal things as well as crazy things like the no tank Titan HM we ran last weekend. It is the FC's choice how they spend their time.
    (7)

  4. #4
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    I can see his point. I really think we should've been limited to how many classes we can haved maxed out at one time. Like you could only have maxed: 2 DOW, 2 DOM, 1 DOH and 1 DOL at a time. And all others capped at say 30. Being able to do everything yourself can certainly have an impact on the community and marketplace.
    (2)

  5. #5
    Player
    Moriix's Avatar
    Join Date
    Aug 2013
    Posts
    140
    Character
    Rin Natrix
    World
    Odin
    Main Class
    White Mage Lv 60
    Quote Originally Posted by OSUBuckeye4

    [B
    FREE COMPANIES[/B]
    right now I generally log on every night and ask my FC what they are doing. The responses? Dailies, Roulette, crafting... there's almost never anyone who says, "hey, I need help with something". Why? Because getting help from people in your FC offers no reward.

    About the only thing I can do to help my FC... is kill time gathering materials for their crafts for free. That, and joining up and running roulette with others who need their daily bonus..
    Mostly in all the fc I joined in 3 different servers (which is alot) when I ask for help always ONE responses that he ia busy/about to logoff or I get a deadly silence , even thu alot of people online so I guess people stop asking for help and start to solo .
    (5)

  6. #6
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Yes. The game is not a mmorpg, it's pretty much a modern rpg featuring co-op.

    Modern MMORPG designers and players hardly understand what MMORPG are about, hence the invention of thing like DF.
    (15)

  7. #7
    Player
    OSUBuckeye4's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Captain Lechuck
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PixelPirate View Post
    Speak for yourself. My FC is super team oriented and does everything together... It's a matter of choice, NOT poor game design.
    The fact that you have a choice to do everything on your own IS in iteself poor game design, in a MMORPG.

    That's my point.


    Yes, you could run everything with your static or FC.... or you could just go lone wolf and literally never talk to a soul and get to end-end-game in every aspect of the game.

    Is that really a good thing?

    Quote Originally Posted by Taruranto View Post
    Yes. The game is not a mmorpg, it's pretty much a modern rpg featuring co-op.

    Modern MMORPG designers and players hardly understand what MMORPG are about, hence the invention of thing like DF.
    ^^this
    (9)

  8. #8
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by OSUBuckeye4 View Post
    Because getting help from people in your FC offers no reward.
    ummm... The reward is stronger bonds between FC members and strengthening the community. O.o You do realize all this IS possible in this game, you just have to put forth some effort and initiative to MAKE it happen. (I'm happy I CAN do all the crafting myself and not have to be beholden to anyone else though.)

    eta: Allow me to direct your attention to this little thread about building a community: http://forum.square-enix.com/ffxiv/t...te-a-Community

    eta2: I'm kinda steamed about this overwhelming NEED for tangible rewards (like the 'only' reason endgamers helps newbies with dungeons is cause the DR gives rewards) to build a 'community'... those aren't friends, they're paid who... I better stop there. ><''
    (8)
    Last edited by Sadana; 06-25-2014 at 01:52 AM.

  9. #9
    Player
    Moriix's Avatar
    Join Date
    Aug 2013
    Posts
    140
    Character
    Rin Natrix
    World
    Odin
    Main Class
    White Mage Lv 60
    Quote Originally Posted by OSUBuckeye4 View Post
    The fact that you have a choice to do everything on your own IS in iteself poor game design, in a MMORPG.

    That's my point.
    If I have to do everything in the game with group of people I would quite the game long ago , I need to have my own space sometimes .
    (9)

  10. #10
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    I think the biggest issue is that most everything is done in instances with random people that you will most likely never see again.
    (14)

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