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  1. #1
    Player
    Dioptase's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-lominsa
    Posts
    49
    Character
    Dioptase Fortuna
    World
    Sargatanas
    Main Class
    Gladiator Lv 60

    How do I snap taunt?

    Mainly I want to know about a few tricks to help me pick up adds faster in some fights. Such as in Garuda extreme when I need to pick up Chirada and the plume currently I flash/skorn chirada and provoke/lob the plume for threat and when I get them together flash to solidify my threat. However this doesn't always work and dps pull threat which makes a problem. My next scenario is the adds in Titan extreme when they spawn I pull them the same way as in the Garuda fight but my threat isn't solid and dps always pulls off me or I'll only get solid threat on one and lose it on a other. So my question is how should I gain threat over adds mainly in the titan fight should I stand with the dps get aggro then run them west or stand west and lob till they come to me?
    (0)
    Last edited by Dioptase; 06-24-2014 at 10:47 AM.

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Dioptase View Post
    Such as in Garuda extreme when I need to pick up Chirada and the plume currently I flash/skorn chirada and provoke/lob the plume for threat and when I get them together flash to solidify my threat. However this doesn't always work and dps pull threat which makes a problem.
    Many people do not realize that when a target appears on the screen, aoe abilities could have landed on them for a second or two beforehand, based on when their "enemy party list" HP is visible. If you know exactly where they will appear, you can do an early flash/circle, and even a (uncharged) Rage of Halone/Spirits within to boost initial hate on them the moment they appear.

    Doing so should reliably allow them to chase you to the corner of the arena, whether you use lob or not, meaning faster positioning, no dps yoyoing, and faster kills on the adds.

    Both MT and OT should know exactly where to stand and when to circle/flash to do this with 100% reliability each time the phase change occurs.

    This also applies to other adds, such as knight/soldier in t4, and even the egis.

    As for Titan Egi, I personally precharge my halone combo on titan, and land RoH on the west egi the moment it spawns. Next, Spirits Within/circle it, and run east, uncharged rage of halone on east, followed by flash spam on both. For this to reliably work, it is very helpful for a melee (mnk/drg) to intentionally tank the east egi for the first few seconds.
    (1)
    Last edited by Duuude007; 06-24-2014 at 11:27 AM.

  3. #3
    Player
    Mellowlicious's Avatar
    Join Date
    May 2014
    Posts
    20
    Character
    Mellow Windborne
    World
    Odin
    Main Class
    Lancer Lv 50
    In my opinion the best way to snap aggro is to simply prepare. What I personally do when picking up the adds in Garuda is to preload the first skill in my bread and butter combo. When Garuda screams DIE DIE DIE, it signals that the adds are going to spawn shortly. I run over to her, do the first skill in my combo, then when the add spawns I run over there and do the second hit, then when the add becomes mobile (they're frozen for a second) I hit with my third skill and start pulling the add towards its position.

    You do insane snap aggro by immediately doing your combo, making it impossible for DPS to pull the add off you, and you should lose no time if you do it correctly.

    You can do the same thing on Titan Ex by using the first skill in your combo on titan just before the adds spawn.
    (1)

  4. #4
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Well the OP mentioned plumes, so I assume they are referring to the latter stage of adds.
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  5. #5
    Player
    ks3v3n's Avatar
    Join Date
    Dec 2013
    Posts
    56
    Character
    Kseven Leetha
    World
    Shiva
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mellowlicious View Post
    In my opinion the best way to snap aggro is to simply prepare.
    basicly this. at almost every encounter you can prepare for those situations. prepare a combo'ed roh for:
    - before a tank swap --> other tank doesnt have to sit there, can dps.
    - the nearest add at titan xm, lob 2nd. --> dps can unload everything on the combo'ed add
    - small/big add at levi xm --> no aggro ping pong between you and dps
    - the split at t1 --> control of the fight
    - soldiers/knights at t4 p5/p6 --> easier for healers/dps aka better control of the fight in general
    - same goes for the adds at t6/t7/t8

    to do this, you have to know the encounter mechanics. when they will happen or when a phasechange lands, etc.
    (1)
    Last edited by ks3v3n; 06-24-2014 at 06:18 PM.

  6. #6
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Duuude007 View Post
    As for Titan Egi, I personally precharge my halone combo on titan, and land RoH on the west egi the moment it spawns. Next, Spirits Within/circle it, and run east, uncharged rage of halone on east, followed by flash spam on both. For this to reliably work, it is very helpful for a melee (mnk/drg) to intentionally tank the east egi for the first few seconds.
    I do it the same way. It works.

    But as Kseven says, you gotta know the whole encounter first, so you can pretty much anticipate the splits/spawn/whatever. Having your RoH combo pre-loaded is very helpful in almost every encounter. Using the RoH skill alone (no-combo) is useful, it generates some aggro but with like 160 less potency. Rely on that strategy when you know that add won't be nuked asap, for example in Titan Ex, where you'll be using that on the second add. The usage of your off-GCD skills is very important as well, so you "fill" the DPS/aggro you generate in-between the skills.

    Try using some macros too. For example:

    /macroicon "Circle of Scorn"
    /ac "Circle of Scorn" <me>
    /ac "Flash" <me>
    This way you use a off-GCD skill along with an aggro generation skill with almost no-delay.

    Edit: I forgot to mention this, but Fight or Flight is helpful as well. It increases your damage, hence your aggro generation. Pop it before the add spawns and it'll help you a lot.
    (1)
    Last edited by Cyrus-Wallace; 06-24-2014 at 07:04 PM.

  7. #7
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Something else that many did not mention here. Some newer players (and ps3 players) tend to macro "fight or flight" directly into their first attack. You should NOT do this. Give it its own slot in your taskbar/crossbar. Popping fight or flight (or berserk for warriors out there) just before the adds spawn will greatly increase your initial damage output giving you a higher threat.

    I play warrior but use a similar rotation to what someone else mentioned. Preload your primary combo before the adds spawn (RoH or BB). In garuda I will use the charged BB combo on the add that I'm tanking. If you need to grab the 2nd add follow it up with a quick provoke > tomahawk\shield lob combo. Some people will actually macro these skills together to make it occur faster but it doesn't make much difference. Something you may want to consider for garuda EX is just to let the spiny plume go where it wants. IIRC it doesn't do any damage (it might do a small amount) and provoke it off whoever it attaches to at 2 stacks. Unless it goes straight for the MT, alot of times it will stick to the healer. Which means easy street.

    For Titan Ex I do something similar. I precharge my BB combo, press berserk, hit the nearest add, then tomahawk the far add. Once I get them into position you can then overpower/flash.

    Note: Warriors tend to have an easier time getting snap threat due to overpower and how powerful berserk is.

    Note2: In the event you don't have a precharged RoH or BB combo, a single uncharged BB or RoH will still be your highest enmity generator if i'm not mistaken. The moves potency drops to 100 but you still have the 5x enmity modifier on the skill.

    Hope this helps.
    (0)
    Last edited by Nabian; 06-24-2014 at 10:16 PM. Reason: the 1000 char limit is stupid

  8. #8
    Player
    Mellowlicious's Avatar
    Join Date
    May 2014
    Posts
    20
    Character
    Mellow Windborne
    World
    Odin
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Duuude007 View Post
    Well the OP mentioned plumes, so I assume they are referring to the latter stage of adds.
    The same preloading technique works on all stages, you don't even need to see a message as it will happen immediately after she returns to the battlefield.
    (0)

  9. #9
    Player
    Duuude007's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Mellowlicious View Post
    The same preloading technique works on all stages, you don't even need to see a message as it will happen immediately after she returns to the battlefield.
    While technically true, due to jumps and downburst the odds of having it reliably up when most important isnt' as good later in the fight. My method is consistently reliable without worrying about the timing of my last fast/savage blade attacks.
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