Ha!Me too. I was too nervous. Don't worry, that goes away with some practice to get comfortable.
I've never used either as Warrior (just getting to level 50 now...). Overpower is better than cross-classed flash. I'm sure stoneskin can help, but healers can take care of this side of things themselves. Sometimes they can also get a bit miffed when someone uses one of "their" protective spellsI have Flash, though my MP keeps me down to using it only a couple of times, and that's if I don't Stoneskin.And a healer's stoneskin will actually be better than your cross-classed stoneskin too... they get some traits to buff it a bit.
Try this in low-level dungeons:I flashed, I threw Tomahawk, I used Skull Sunder, and Overpower, but I had a heck of a time getting the aggro off the MNK, BRD and SCH. What can I do better or am I fighting the simple math that they are higher level and more equipped than myself?
1. Tomahawk into the mob group
2. Run through all the mobs to get to the other side of them.
3. Use overpower (this will automatically turn you to face the mobs).
-If you're worried about losing hate, use overpower multiple times at this stage (2 bad guys = 2 overpowers, 3 bad guys = 3 overpowers...). You can even throw in an extra one if you'd like. Once you get used to things, you'll find you can usually get away with 2 mobs = 1 overpower and 3 mobs = 2 overpowers.
4. Then start your Heavy Swing - Skull Sunder - Butcher's Block (if available) combo back on the first mob.
5. Continue to use your Heavy Swing - Skull Sunder - Butcher's Block (if available) combo rotating through the rest of the mobs.
6. At this point... you should be worry-free. Feel free to do whatever you'd like. You can begin monitoring the enmity levels on the different mobs and just hitting whoever you think you should.
Also, after you get comfortable, try throwing in some cooldowns (Foresight, Bloodbath..) in-between moves. As a warrior, you'll need to get used to this for higher level fights.
If you're interested in some more reading-up... check out some of these posts:
This thread by Paikis is a good starter, and what I read up on when I started out:
http://forum.square-enix.com/ffxiv/t...arrior-Tanking
Here's a post by Kitru (post #28) that talks about the different possible Warrior combos and what they can be used for:
http://forum.square-enix.com/ffxiv/t...=1#post1857709
Here's another post by Kitru (post #38) on maximizing Warrior DPS (once you understand how to control enmity):
http://forum.square-enix.com/ffxiv/t...=1#post1860098
I am on PS4 as well. I don't use any macros, though. I find them to be clunky... but others swear by them, so do what works for you.Also, does anyone have a good macro for marking? I use a PS4, and I might be better off just making a macro that says mark this target as next number.
Sometimes a macro won't "run properly" and can just mess up.
But always... a macro cannot be "pre-entered" into the system. That is, let's say you're doing your Heavy Swing - Skull Sunder - Butcher's Block combo. After you hit Heavy Swing, the Global Cool Down swirls around all your abilities and you can't use another one until that has completed. BUT... if you don't use a macro, you can "pre-enter" your Skull Sunder by hitting that button before the GCD has completed (during about the last 1/4 of it's clock-wise sweep). If you do it right, Skull Sunder will start up as fast as possible without you having to mash the button. This "pre-entering" helpfulness doesn't work if you convert skills to macros.
That's why I don't like macros, I like the control of using things on-demand and taking advantage of the pre-entering functionality. But find you're own niche.
I did find marking to be difficult for a while, but you get used to it. Helps a lot if you put them on a cross-bar somewhere.
How do you have your Cross-bars set up? I have 3 sets that I rotate through.
Set 1: L2 side contains all my "powerup" abilities (berserk, unchained, wrath-spending skills...)
Set 1: R2 side contains all my combo abilities (everything used a lot normally).
Set 2: L2 side contains all my "cooldown" abilities (foresight, bloodbath...)
Set 2: R2 side contains all my combo abilities (yes, again, exactly as setup on Set 1).
....Having my R2 side the exact same on Set 1 and Set 2 allows me to switch over to my cooldowns and use them while still running through my normal combos. This way I always have my normal combos available, and always on the same buttons, regardless of whether I'm trying to use my cooldowns or my power-ups.
Set 3: Just used for all the other stuff (running, warping, calling Chocobo...) I also have my numbering on Set 3. I'll mark stuff, then switch back to Set 1 as I run in and attack.
(My set 3 is actually set #8... shared between all my characters. Set 1 and 2 are character specific... it's amongst the millions of settings).
It's a big game with lots of information to get lost in. Try to remember to have fun!Any tips would help.If you're not having fun... you're doing it wrong
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