And a few posts later you admit that you didn't even know about leve linking / abandoning...in the OP I explain my experience with every way of SP gain
Fail. ^^/


And a few posts later you admit that you didn't even know about leve linking / abandoning...in the OP I explain my experience with every way of SP gain
Fail. ^^/

So because I didn't abuse an exploit that I didn't even knew existed I fail? Even if I had known of its existence I would have never done something that was clearly not meant to happen by the dev team. If you do things that way that's your decision.
And try to read next time, that line you quoted was in reference to my OP as in my experience with every way of SP gain AFTER the patch.
Last edited by Kensei; 07-25-2011 at 01:32 AM.

The thing I've found funny ever since the patch went live was that people are griping about the SP they CAN'T get anymore. Like they feel that getting 100-120k Skill Points in the space of 1-2 hours on a Guildleve run using entirely cancelled and twisting the system to keep old Guildleve's was a righteous and proper way to skill up.
Use the party recruit. Make a REAL party. Devote some time and some effort to the MMO and stop whining about the stuff you can't get.
The game is increasingly slowing down and balancing out, and I for one feel these changes are incredible. I can't burn 1-20 in an hour and I can't burn 49-50 in the same amount of time.
/CHEER YOSHI-P AND HIS TEAM.


there are only 2 things that are a negative with this patch
1) MP costs on raises and cures is WAAAAAAAAY too high. It needs to be dropped about 1/4th of it's current cost
2) All raises (included Resurrect but excluding Rebirth) are on the same timer, so there's no point in having anything more than Raise 2 and Rebirth in your Con skillbar at a time....this is ridiculous..
Healer strike is ridiculously foolish and accomplishes nothing
4 man party 3 DD and a dedicated healer at ~35, we pulled about 400sp a pop and even more physical doing beastmen. Fantastic SP and no limit, not sure why people are crying. If we had XP chains like XI, then we would have been getting massive gains. Also worth noting since no one was camping our area it was just kill after kill non stop. Fun times.
Also mind you hate control was superb, was doing the tanking throughout the couple hours we were leveling, they really did do a nice job with the enmity mechanics. Pulling and tanking in the party genuinely felt like XI.
Last edited by StudyGuy; 07-24-2011 at 06:44 PM.
What most people are forgetting is that Surplus is gone. (YAY!) So the first tier of surplus was a 10% decrease in SP I believe. That is a gigantic chunk right there. And the further you tried to work through it the worse it would get and typically hinder SP for upwards of a WEEK! I would hit the first tier very easily in leve-linking parties. Then I would suffer for a week and it would gradually get worse. Now we're not burdened with that. The larger picture isn't SP/hr its SP/week. With Surplus you would receive less SP/week. Sure after the reset your SP/hr average would be tremendous, but the average would be significantly less towards the end of the week.
So let me get this straight? We are upset...because Yoshi P fixed the buggy leve system that we were all totally taking advantage of by extorting every loop hole?
1.18 was a patch filled to the brim with content and a design team's honest effort to give this whiny, entitled and otherwise ungrateful community everything and anything they wanted.
OMHO 1.18 is the first of many patches that will drastically change the game in the direction the PLAYERS voted on when they filled out those surveys.
SP did not get nerfed, the only thing that was nerfed was the cheap loophole that allowed people to gain overly large amounts of sp with almost no effort with out even TRYING to experiences the game at all.
So rather than whine and "rage quit" why not try to play the game? Failing leves and killing the same three mobs over and over again was replaced with imho a better system that once worked out and brought into effect will be a MUCH MORE positive gaming experiences.
Last edited by Hayden; 07-24-2011 at 08:44 PM.
A lot of people are saying that the sp is great when you join a group. I think what the op means is sp when you solo. I noticed when soling and killing things my rank or a few levels higher I was getting only half of the sp I got before the patch.
So basically they removed fatigue only to make sp gains as if you have constant fatigue, it seems a little silly to me.
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