
I personally think that even SE doesnt know this right know.i just dont get why questing (leve quests) cant be left in tact for soloers with lesser than awesome gear due to leve quest drops and dungeons for grouping up for SP bonuses and uber gear PLUS learning to play your class better than a soloer due to it being more hardcore.
soloing should be slower than grouping ofcourse, but its now impossible to level soloing levequests. this leaves grouping a 100% requirement - hopefully not for every aspect of the game though :/
Last edited by Grim_Lion; 07-24-2011 at 08:35 AM.
No one will do these post 1.18 levee with teleport restrictions. If solo play was good, why change it? All the complainers were party and clans. Like always, they want to monopolize the fuxking game. Just leave what's good alone and create content for them. Like instanced ultra hard dungeons that I don't care. Those people are kids and don't work and have lots of free time. If the game was all about party and clans I wouldn't have spent $200 for that. Why not when you make a party, put 10x more mp usage, to please the whinners into thinking about mp management. Leave the solo duo the way it was before. In the end, let's see who's right. 70% or 30% of your userbase SE.

Well i noticed people quoting yoshi's last letter have missed a part yoshi tuings would be mucked up until the future patches and balancing is done. This is a work in progress and we are being asked to be patient as new and different things are being put into the game over ghe coming summer patches. So yes leve's give less sp but as other activities give sp now we will have more options for progressions but not all the changes have been put in. The world is becoming more live and deadily and leves are being changed mor dungeons coming more level balanced content is in the works.
So for now we have endure this change period, we asked for these changes and they are being put in for our enjoyment for when the game become pay to play.
Sorry for the grammar typing from iphone its a bitch.


I understand this, it's PRETTY obvious this patch has issues, and the fact he announces this means it probably wasn't ready to be sent out into the field. This was a goood patch, good content, /new/ content, lots of excitement.Well i noticed people quoting yoshi's last letter have missed a part yoshi tuings would be mucked up until the future patches and balancing is done. This is a work in progress and we are being asked to be patient as new and different things are being put into the game over ghe coming summer patches. So yes leve's give less sp but as other activities give sp now we will have more options for progressions but not all the changes have been put in. The world is becoming more live and deadily and leves are being changed mor dungeons coming more level balanced content is in the works.
So for now we have endure this change period, we asked for these changes and they are being put in for our enjoyment for when the game become pay to play.
Sorry for the grammar typing from iphone its a bitch.
But I feel like instead of taking the time with these new adjustments, they made the boss content for the dungeons with the new auto-attack/-stamina in mind, and even though it wasn't finished they still released it. Really bad judgement. Content is fine, but this just makes playing all the more unappealing to be perfectly honest. I was bored before, now I'm just put off by the buggy auto-attack claiming system that for me doesn't work half the time if I already have my weapon out.
They should have adjusted the bosses for these dungeons to comply with current (now past) battle systems in place, and should have done further tweaks to their incomplete auto-attack system.
ffs we don't even have an attack button. I feel like that's almost necessary? God, what if I hit enter by mistake while targeting something. Which I have done trying to type to my friends. I wanted to try out the AM spells, couldn't get one off because of auto-target nonsense, shortly after casting the spell I kicked its teeth in. :/
Cause killing marmots near an aetheryte.... or resting for minutes between each kill for mp - that be fun and efficient leveling, amirite?



Marmots aren't exactly the best grind mobs out there, and if you need to rest between each kill for minutes, you need to seriously look into your playstyle, because it's simply no good.
I guess as a mage I should just auto attack things to death, instead of using spells, right? Nevermind that I can't even get enough mp back from a siphon anymore for a higher tier cure.
SP is not a problem unless you're a weak player, and haven't bothered to explore for new beastmen camps. I was soloing Amalj'aa for 390sp/kill. Hmmm.... looks like soloing isn't nerfed, and what 390sp/kill, is that bad? Am I getting my sp nerfed at 390sp per kill solo?
Seriously ppl, learn how to maximize your sp gain before you start whining. Go fight something hard by yourself. If you can't solo something 6+ levels above you, you're doing it wrong. It's not SE's fault if you can't handle challenges.



while ya guys bitching around in here, im on my way to 50 in few weeks :3
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