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  1. #1
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    It seems people are underestimating the power of having no surplus.

    Before you whiners post do the math first.

    Pre-1.18 you got roughly 80k SP per week before rank 1 fatigue (-10%) another 80k till rank 2 (-20%) and so on.

    One leve reset in a fully effective r40s leve party will yield around 120k per run (each full run takes about 4 hours) if everyone in the party has 8 leves (only the good ones) to share. Most effective grind parties were round 20-25k sp/hr. Raptor parties were around 30k (45-50k if it was a 3-man party with archer).

    In the current system a full set of leves without using GA is around 40k. Dungeons are giving ungodly amounts of sp an hour 35-40k per run if you're just farming SP and treasure (which takes about 35 mins with people of appropriate level).

    Pre-1.18 it was roughly 30k/hr failing leves every reset. Not to mention it was a pain to gather people with correct leves unless you were in a static.

    Post-1.18 its also roughly 30k/hr, but there is no fatigue.

    I'm ranking up an alt now playing as Lnc, already rank 38 since the patch was released.
    (4)

  2. #2
    Player
    Kensei's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    215
    Character
    Kensei Oppa
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Honz View Post
    It seems people are underestimating the power of having no surplus.

    Before you whiners post do the math first.

    Pre-1.18 you got roughly 80k SP per week before rank 1 fatigue (-10%) another 80k till rank 2 (-20%) and so on.

    One leve reset in a fully effective r40s leve party will yield around 120k per run (each full run takes about 4 hours) if everyone in the party has 8 leves (only the good ones) to share. Most effective grind parties were round 20-25k sp/hr. Raptor parties were around 30k (45-50k if it was a 3-man party with archer).

    In the current system a full set of leves without using GA is around 40k. Dungeons are giving ungodly amounts of sp an hour 35-40k per run if you're just farming SP and treasure (which takes about 35 mins with people of appropriate level).

    Pre-1.18 it was roughly 30k/hr failing leves every reset. Not to mention it was a pain to gather people with correct leves unless you were in a static.

    Post-1.18 its also roughly 30k/hr, but there is no fatigue.

    I'm ranking up an alt now playing as Lnc, already rank 38 since the patch was released.
    I have mentioned this before. I was getting more SP/hour with Behest while fatigued than I do now without fatigue.
    (0)

  3. #3
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kensei View Post
    I have mentioned this before. I was getting more SP/hour with Behest while fatigued than I do now without fatigue.
    Yeah right.. only content in the Game are Failing Leve-links and Behest. lol
    (2)

  4. #4
    Player
    Kensei's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    215
    Character
    Kensei Oppa
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nero View Post
    Yeah right.. only content in the Game are Failing Leve-links and Behest. lol
    I never knew of the existence of that failing method until yesterday when one of you mentioned it and behest was the most efficient sp/hour gain so it was obviously the one I focused on. Why do anything else that doesn't give as much SP? It would have been dumb.
    (0)

  5. #5
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Kensei View Post
    I never knew of the existence of that failing method until yesterday when one of you mentioned it and behest was the most efficient sp/hour gain so it was obviously the one I focused on. Why do anything else that doesn't give as much SP? It would have been dumb.
    Again read my other post :/
    (0)

  6. #6
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kensei View Post
    I have mentioned this before. I was getting more SP/hour with Behest while fatigued than I do now without fatigue.
    That's why you might want to try doing something ELSE than behest, considering that there are a TON of ways of ranking, and encouraging people to mindlessly do the same thing over and over for hours on end isn't exactly the true definition of quality game development.

    Your equation Nerfing behest = nerfing ranking up simply doesn't hold water.

    You're the one that refuses doing anything else, hence you're the one that's nerfing his own progression.

    Quote Originally Posted by Kensei View Post
    Then why did he make a letter saying ranking up would remain unaffected?
    Because it is. Actually, considering all the new ways to rank up, it's improved.

    removing focus from behest =\= nerfing ranking up.
    (3)

  7. #7
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Abriael View Post
    That's why you might want to try doing something ELSE than behest, considering that there are a TON of ways of ranking, and encouraging people to mindlessly do the same thing over and over for hours on end isn't exactly the true definition of quality game development.

    Your equation Nerfing behest = nerfing ranking up simply doesn't hold water.

    You're the one that refuses doing anything else, hence you're the one that's nerfing his own progression.



    Because it is. Actually, considering all the new ways to rank up, it's improved.

    removing focus from behest =\= nerfing ranking up.
    ^ Nothing else i could say. 100% correct.
    (2)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Abriael View Post
    That's why you might want to try doing something ELSE than behest, considering that there are a TON of ways of ranking, and encouraging people to mindlessly do the same thing over and over for hours on end isn't exactly the true definition of quality game development.

    Your equation Nerfing behest = nerfing ranking up simply doesn't hold water.

    You're the one that refuses doing anything else, hence you're the one that's nerfing his own progression.



    Because it is. Actually, considering all the new ways to rank up, it's improved.

    removing focus from behest =\= nerfing ranking up.

    Actually, I think you're wrong. This is what it is like:

    Pre-existing means of SP gain has been nerfed.

    New means of gaining SP have been added.



    This spells a VERY common modus operandi by the devs: Add something, something else gets taken away.

    Seriously? Is that how they think? Duuuude, not even the West does that garbage.

    If we're going to add more SP generation options, leave the other SP generation options alone. The idea is to encourage players to use them all equally, not discourage us from one or the other as a means of getting us to do the new SP options.

    That's just pavlovian bullsh*t.
    (1)

  9. #9
    Player
    Kensei's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    215
    Character
    Kensei Oppa
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Abriael View Post
    That's why you might want to try doing something ELSE than behest, considering that there are a TON of ways of ranking, and encouraging people to mindlessly do the same thing over and over for hours on end isn't exactly the true definition of quality game development.

    Your equation Nerfing behest = nerfing ranking up simply doesn't hold water.

    You're the one that refuses doing anything else, hence you're the one that's nerfing his own progression.



    Because it is. Actually, considering all the new ways to rank up, it's improved.

    removing focus from behest =\= nerfing ranking up.
    There can be a million new ways to gain SP now. If none of them provide as much sp/hour as behest did (which they don't) then ranking up = nerfed. So simple to understand.
    (1)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Kensei View Post
    There can be a million new ways to gain SP now. If none of them provide as much sp/hour as behest did (which they don't) then ranking up = nerfed. So simple to understand.
    I don't even need to repeat this. It's simple mathematics.
    (1)

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