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  1. #1
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Kensei View Post
    The game is really the same except progression greatly slowed down. The new content will get old very, very fast if you think about it from an objective perspective. The dungeons were way overhyped and underachieved, there are very few quests and of those many require absurd traveling distances for very little SP, settlements are useless, a few new beastmen mobs for extra grinding and some new icons.

    Yeah some will say more to come in the future but we are fast approaching a year. Patch 1.18 was supposed to be the fix we had all been waiting for, now everyone is saying it's 1.19 and when that comes the real fix will be 1.20. You get the idea. SE should count themselves lucky to have such devoted fans.
    Only a few quests? Not including the storyline or class quests, I've already collected or completed 20 sidequests and I haven't even done rounds around the cities or various outposts, or advanced in the GCs, to see what other quests there are.

    Also I got an oiled hatchet as a reward (`・ω・´) I lost my other hatchet somehow.
    (2)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #2
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    I wouldn't call 1.18 the fix.. id call it the new foundation.

    Unless you have a R50 hiding somewhere Kensei i have to ask, have you even done all the instances? not trying to be a di** but how can you judge the content if you haven't even played through it. Remember Yoshi said after patch 1.18 (the foundation) the patches would begin to come more quickly and flow more smoothly. Based on that i would like to think that more and more content will be steadily flowing in along with refinements to existing systems.

    This is the first overhaul patch and it is now only the second day, chill out people.

    Edit: I guess technically its the third day here O.o
    (3)
    Last edited by Bled; 07-23-2011 at 03:24 PM.


    http://youtu.be/CFRfL0fmAOU

  3. #3
    Player
    Kensei's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    215
    Character
    Kensei Oppa
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Bled View Post
    I wouldn't call 1.18 the fix.. id call it the new foundation.

    Unless you have a R50 hiding somewhere Kensei i have to ask, have you even done all the instances? not trying to be a di** but how can you judge the content if you haven't even played through it. Remember Yoshi said after patch 1.18 (the foundation) the patches would begin to come more quickly and flow more smoothly. Based on that i would like to think that more and more content will be steadily flowing in along with refinements to existing systems.

    This is the first overhaul patch and it is now only the second day, chill out people.

    Edit: I guess technically its the third day here O.o
    There is no question improvements will/should come with future patch released. But objectively look at what was added and how it was implemented you decide if there is a ton more to do now than pre-patch. What can't be denied is the massive nerf to progression. I just don't see the reasoning.

    And before someone comes up with the "now you have to work, it will feel like an achievement" BS. The only achievement would be that instead of grinding for 4 hours now you have to grind for 12 for the same result. I don't know how that would be something to brag about.
    (1)

  4. #4
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Kensei View Post
    There is no question improvements will/should come with future patch released. But objectively look at what was added and how it was implemented you decide if there is a ton more to do now than pre-patch. What can't be denied is the massive nerf to progression. I just don't see the reasoning.

    And before someone comes up with the "now you have to work, it will feel like an achievement" BS. The only achievement would be that instead of grinding for 4 hours now you have to grind for 12 for the same result. I don't know how that would be something to brag about.
    Yes there is not a HUGE amount of content but there is plenty to keep me interested at least till the next patch. Grinding is what you do in MMORPG's, as of right now it can not be avoided other than if SE handed you a R50 geared and ready for endgame. One day maybe there will be a hit MMORPG that has 0 grinding but for now to assume otherwise is foolish.

    I do not buy into the SP being super nerfed line of thinking, you need to explore new ways of leveling outside of besiege and leves, both were nerfed for that exact reason. Like i said earlier i was soloing for 200-300SP random mobs near Silver bazaar with unsettling ease.
    (3)


    http://youtu.be/CFRfL0fmAOU

  5. #5
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Kensei View Post
    The game is really the same except progression greatly slowed down. The new content will get old very, very fast if you think about it from an objective perspective. The dungeons were way overhyped and underachieved, there are very few quests and of those many require absurd traveling distances for very little SP, settlements are useless, a few new beastmen mobs for extra grinding and some new icons.

    Yeah some will say more to come in the future but we are fast approaching a year. Patch 1.18 was supposed to be the fix we had all been waiting for, now everyone is saying it's 1.19 and when that comes the real fix will be 1.20. You get the idea. SE should count themselves lucky to have such devoted fans.
    I don't know about you, but I count over 100 quests atm not considering the new ones we got. I know its a joke compared to other MMOs at release, but considering quests weren't even planned at the beginning...

    Plus, we got Grand Companies now and I can tell, I think the storyline looks promising and it was fun so far to do them. Plus we get the continuation of the quests in 1.19

    People can farm seals to get equip or items, people can farm deaspected crystals to exchange for stuff now. Handing in sidequests gives a shitton of SP(last main storyline quest 46k SP anyone?!)

    We got 2 dungeons, which is not the world, but the R50 alone will keep a lot of people busy who actually have the breath to do them, cause they are far from being faceroll.

    Other then that people still got the Main Storyline, the class quests and now encampments in the outskirts.

    The game is shaping up really nice and I'm really looking forward to the next patches.

    I could give a shit about all the people complaining about some changes in 1.18 It IS the first patch that finally did something for FFXIV and its the first step to a way brighter future.
    (8)

  6. #6
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    126
    Quote Originally Posted by TirionCrey View Post
    I don't know about you, but I count over 100 quests atm not considering the new ones we got. I know its a joke compared to other MMOs at release, but considering quests weren't even planned at the beginning...

    Plus, we got Grand Companies now and I can tell, I think the storyline looks promising and it was fun so far to do them. Plus we get the continuation of the quests in 1.19

    People can farm seals to get equip or items, people can farm deaspected crystals to exchange for stuff now. Handing in sidequests gives a shitton of SP(last main storyline quest 46k SP anyone?!)

    We got 2 dungeons, which is not the world, but the R50 alone will keep a lot of people busy who actually have the breath to do them, cause they are far from being faceroll.

    Other then that people still got the Main Storyline, the class quests and now encampments in the outskirts.

    The game is shaping up really nice and I'm really looking forward to the next patches.

    I could give a shit about all the people complaining about some changes in 1.18 It IS the first patch that finally did something for FFXIV and its the first step to a way brighter future.
    Lets put this in perspective, Cataclysm 1.5 years dev time, 3000+ new quests + LV 1-60 zones revamped with new 80-85 zones. I freaking hate cataclysm, its crap, nobody can hate cataclysm more than I do, it ruined the game to the point of no return.

    I don't see why FFXIV couldn't of had 1000+ quests in 5+ years of dev time. Makes me think the dev team consisted of 5 real people and 2 janitors/interns before Yoshida took over.

    Party grinding is kinda lame, If I wanted to do that I would make an oldschool grind PT on FFXI.
    (0)
    Last edited by Burn; 07-23-2011 at 06:43 PM.

  7. #7
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    good, this game ain't meant to be completly solo'd, this needed to happen for people outside the soloists to acually go out and grind in groups the right way again. i like the changes, just means parties will pick up again eventually. just cause u was getting double the sp doesn't mean it was intended, they jimped archer and thm too. they was't meant to be that op.

    solo'ing completly should take u double the time so naner naner ... and a naner to you all. http://www.gamefly.com/ enjoy
    (2)

  8. #8
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    I'm back after running a few solo leves with the goal of finishing them in under 5 mins for max SP. Did 3 runs as a 24 THM at Camp Drybone (just to get some numbers) - Results:

    5 star - 24 THM solo - Avg SP/Kill (NO GF): 45 - Bonus SP for completing under 5 mins: 138

    So with an average of 7 mobs per leve ("The Enemy Appears"), being 14 levels over but finishing a 5 star in under 5 minutes nets you 453~ SP.

    Ok! Let's move on to Camp Horizon with our 24 THM and see what the SP is like..

    The Devilet Inside - 1 Star - 24 THM solo - Avg SP/Kill (WITH GF): 61 - Bonus SP for completing under 5 mins: 960

    A Leg Up - 2 Star - 24 THM solo - Avg SP/Kill (WITH GF): 72 - Bonus SP: 840

    So.. 1500~2000 SP for 5 minutes work doesn't sound like such a terrible thing.. until you factor in you can only do so many leves at the optimal rank, with a cap of 8 per 36h.

    I can take my 24 THM to Nanawa Mines and try there.. but then we're not really talking "casual" play at that level.. It's possible, sure. Probably not for the average weekend warrior though.

    So to sum up: Don't use GF, or bother with leves at all until level 30..? I'm not sure how else to take the results, but yeah this is a ridiculously small sample size. Can someone else post pre-30 solo leve results? Either way, I'm pretty certain it won't stay like this too long. I'm completely underwhelmed, unless I'm still doing it wrong. I welcome feedback
    (1)
    Last edited by Chocobits; 07-23-2011 at 03:20 PM. Reason: Forgot to mention SOLO

  9. #9
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Chocobits View Post
    I'm back after running a few solo leves with the goal of finishing them in under 5 mins for max SP. Did 3 runs as a 24 THM at Camp Drybone (just to get some numbers) - Results:

    5 star - 24 THM solo - Avg SP/Kill (NO GF): 45 - Bonus SP for completing under 5 mins: 138

    So with an average of 7 mobs per leve ("The Enemy Appears"), being 14 levels over but finishing a 5 star in under 5 minutes nets you 453~ SP.

    Ok! Let's move on to Camp Horizon with our 24 THM and see what the SP is like..

    The Devilet Inside - 1 Star - 24 THM solo - Avg SP/Kill (WITH GF): 61 - Bonus SP for completing under 5 mins: 960

    A Leg Up - 2 Star - 24 THM solo - Avg SP/Kill (WITH GF): 72 - Bonus SP: 840

    So.. 1500~2000 SP for 5 minutes work doesn't sound like such a terrible thing.. until you factor in you can only do so many leves at the optimal rank, with a cap of 8 per 36h.

    I can take my 24 THM to Nanawa Mines and try there.. but then we're not really talking "casual" play at that level.. It's possible, sure. Probably not for the average weekend warrior though.

    So to sum up: Don't use GF, or bother with leves at all until level 30..? I'm not sure how else to take the results, but yeah this is a ridiculously small sample size. Can someone else post pre-30 solo leve results? Either way, I'm pretty certain it won't stay like this too long. I'm completely underwhelmed, unless I'm still doing it wrong. I welcome feedback
    Choco, I think you're doing it wrong. Or maybe it's your THM that's killing the skillups. I always do my Horizon leves on 3 star and get 150-200 SP per kill. Bonus is also always over 1000 so I'm not sure what's going on for you.
    (0)

  10. #10
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Chocobits View Post
    I'm back after running a few solo leves with the goal of finishing them in under 5 mins for max SP. Did 3 runs as a 24 THM at Camp Drybone (just to get some numbers) - Results:

    5 star - 24 THM solo - Avg SP/Kill (NO GF): 45 - Bonus SP for completing under 5 mins: 138

    So with an average of 7 mobs per leve ("The Enemy Appears"), being 14 levels over but finishing a 5 star in under 5 minutes nets you 453~ SP.

    Ok! Let's move on to Camp Horizon with our 24 THM and see what the SP is like..

    The Devilet Inside - 1 Star - 24 THM solo - Avg SP/Kill (WITH GF): 61 - Bonus SP for completing under 5 mins: 960

    A Leg Up - 2 Star - 24 THM solo - Avg SP/Kill (WITH GF): 72 - Bonus SP: 840

    So.. 1500~2000 SP for 5 minutes work doesn't sound like such a terrible thing.. until you factor in you can only do so many leves at the optimal rank, with a cap of 8 per 36h.

    I can take my 24 THM to Nanawa Mines and try there.. but then we're not really talking "casual" play at that level.. It's possible, sure. Probably not for the average weekend warrior though.

    So to sum up: Don't use GF, or bother with leves at all until level 30..? I'm not sure how else to take the results, but yeah this is a ridiculously small sample size. Can someone else post pre-30 solo leve results? Either way, I'm pretty certain it won't stay like this too long. I'm completely underwhelmed, unless I'm still doing it wrong. I welcome feedback


    Basically at Rank24 you should be going to Mines or Nophica etc.

    I found that since the update stars for leves correspond as follows:

    4 star leve is 9 ranks above the Camp's Rank (say Horizon is R20, the 4star mobs will be R29)
    5 star leve is 12 ranks above or so

    5 star mobs give 10 more SP than 4 star mobs (this is without aspect); Generally getting around 1500 SP bonus on completion (Again without aspect) [these figures are from doing a R30 nophica leve at R30 pug]

    It makes sense for SE to bring star difficulty and rank into correlation. No more staying at drybone or horizon in your 30s lol. Move on somewhere else.
    (0)
    Last edited by Altanas; 07-24-2011 at 01:32 AM.

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