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  1. #41
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    Jun 2011
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    710
    It seems like such a waste of programming trying to "fix" this collision detection issue. When they finally implement jump, we are alll just going to ask for collision back. So they might as well have just left it as it was right up until they put in jump. In the meantime the whole world is full of unrealistic levitators and people that can pass through solid objects.

    Sometimes I think SE just wants to get off doing minimal effort. Like maybe they hope if they take away enough collision player won't still want jump anymore and then they won't have to bother implementing.

    Trouble is, now there's even more impetus to give us jump! So we don't have to look at all these unrealistic things happening everywhere.
    (1)

  2. #42
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by giftforce View Post
    It seems like such a waste of programming trying to "fix" this collision detection issue. When they finally implement jump, we are alll just going to ask for collision back. So they might as well have just left it as it was right up until they put in jump. In the meantime the whole world is full of unrealistic levitators and people that can pass through solid objects.
    You may want to know that in 99% of engines collision is just made by a 3D shape with a true/false switch.

    So, those characters?
    (0)

  3. #43
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    Jun 2011
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    710
    Quote Originally Posted by Abriael View Post
    You may want to know that in 99% of engines collision is just made by a 3D shape with a true/false switch.

    So, those characters?
    Can you make your point clearer? I am not following/seeing the relevance.
    (0)

  4. #44
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by giftforce View Post
    Can you make your point clearer? I am not following/seeing the relevance.
    You're saying that it's a "such waste of programming", while it's simply a true/false switch. You could probably go through switching them all from true to false and back in an afternoon.
    (0)

  5. #45
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    Jun 2011
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    Quote Originally Posted by Abriael View Post
    You're saying that it's a "such waste of programming", while it's simply a true/false switch. You could probably go through switching them all from true to false and back in an afternoon.
    Still, you'd think they'd have better things to do.
    (0)

  6. #46
    Player
    Atoli's Avatar
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    Jun 2011
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    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Jennestia View Post
    Based on your registration date, I'm sure you've likely missed quite a bit lol -- yes people have indeed complained about:
    "Objects and characters/monsters shouldn't block my path"
    "I should be able to fall off and walk up any height cliff"
    "I shouldn't get stopped running into someone"
    I've been around since beta (not with this account though) and read a lot not to miss when FFXIV becomes playable again.
    Well, I already am playing, so I feel I also may post on the forums now.
    I remember when people got angry about collision detection with other players, and I understand that, because there are just so many players, it's horrible otherwise. It's unrealistic, but it was needed to be changed.
    Same with very small height differences on the floor like stairs.
    I'm alright with all of them, but what I'm not alright with is this. It makes stuff look really unrealistic, and it's not even something we need, because unlike with stairs or players, you can just walk around any fence or hill.
    (1)

  7. #47
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by giftforce View Post
    Still, you'd think they'd have better things to do.
    Like improving the playability of the game? Oh wait! This is exactly what they did with this change.

    You really must have not played much if the timewasting detours around the ledges and fences didn't bother you.

    Quote Originally Posted by Atoli View Post
    I'm alright with all of them, but what I'm not alright with is this. It makes stuff look really unrealistic, and it's not even something we need, because unlike with stairs or players, you can just walk around any fence or hill.
    Yes, you indeed missed how much people complained exactly about having too walk around fences or hills.
    (0)

  8. #48
    Player
    Atoli's Avatar
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    Jun 2011
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    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Abriael View Post
    Yes, you indeed missed how much people complained exactly about having too walk around fences or hills.
    Oh come on, how lazy can people get?
    (2)

  9. #49
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Atoli View Post
    Oh come on, how lazy can people get?
    To the point that many new Korean MMOs have a feature that auto-runs your character to Quest NPCs.
    (0)

  10. #50
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Atoli View Post
    Oh come on, how lazy can people get?
    there's already a LOT of running to do in this game. I don't think the term "lazy" even applies to FFXIV players.
    (1)

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