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  1. #1
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Arakatos View Post
    Exactly! Raid for my Main, Soldiery and CT2 for my alts
    Pretty sure that's i110 gear i've been getting for my alts from raiding 2nd coil.

    Also, you might want to go take look at everyone in Mor Dhona hanging around on their alts with High Allagan Weapons.

    Without Sands or Unidentified Tomestones (easier access to i100 weapons and equipment upgrades for alts), the incentive for anyone in a static raid group to pop in to CT2 is pretty much non existent.
    (2)

  2. #2
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Similar thread. Solution included.
    (0)

  3. #3
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Ehayte View Post
    Do you all really have that specific of roles with your friends/FC/within yourself? I am a MNK main but I know how to play PLD, WAR, and SCH well, and and getting better an SMN. I am going to jump at the chance for i100 weaps/armor pieces for my alt chars so that I can be more diverse in my ability to play different roles with my friends.

    I think its a great idea, and I will be happy to see sands/oils come in for my MNK.
    If there was content challenging enough to use it in sure. Sadly anything outside of coil2 is tuned for like ilvl 70. Being already 20-30 levels over the content there really isn't much room for doing it any faster. Already have times when stuff dies too fast for cooldowns. Any faster and I'll be doing the same overall because of having less cooldown burn cycles.
    (1)

  4. #4
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zarzak View Post
    If there was content challenging enough to use it in sure. Sadly anything outside of coil2 is tuned for like ilvl 70. Being already 20-30 levels over the content there really isn't much room for doing it any faster. Already have times when stuff dies too fast for cooldowns. Any faster and I'll be doing the same overall because of having less cooldown burn cycles.
    You're referring to (partly) CT right? Regardless of what ilvl intent it has behind it, CT will never be seen as "challenging" in the same light as Coil. Since its release, it was never designed to be difficult content in to the same degree. Likewise, anything else outside of Coil is never going to be on that same level (at least in the near future). Maybe they'll eventually release a Brutal version of some 4-man dungeons, or a challenge mode of sorts that caps ilvl while raising difficulty. But as far as CT is concerned, which is the point of topic, it's definitely the wrong source to be looking at for challenge (besides overcoming your fellow players).

    I'm looking forward to the probable crying to come with Brutal Coil2, and hoping that if it ends up being practically unbeatable (maybe due to higher ilvl needs), it relatively stays that way lol. Of course, if a fully BiS geared raid with optimal job setup isn't capable for months, then maybe a small nerf is needed... or maybe they'll leave it alone as higher ilvl gear is made available, which probably would result in Brutal modes being beaten.
    (0)

  5. #5
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Welsper59 View Post
    You're referring to (partly) CT right? Regardless of what ilvl intent it has behind it, CT will never be seen as "challenging" in the same light as Coil. Since its release, it was never designed to be difficult content in to the same degree. Likewise, anything else outside of Coil is never going to be on that same level (at least in the near future). Maybe they'll eventually release a Brutal version of some 4-man dungeons, or a challenge mode of sorts that caps ilvl while raising difficulty. But as far as CT is concerned, which is the point of topic, it's definitely the wrong source to be looking at for challenge (besides overcoming your fellow players).

    I'm looking forward to the probable crying to come with Brutal Coil2, and hoping that if it ends up being practically unbeatable (maybe due to higher ilvl needs), it relatively stays that way lol. Of course, if a fully BiS geared raid with optimal job setup isn't capable for months, then maybe a small nerf is needed... or maybe they'll leave it alone as higher ilvl gear is made available, which probably would result in Brutal modes being beaten.
    Not exactly. I mean sure CT is included but I was mostly responding to Ehayte's statement about CT gear being useful for alts to do things with friends (which since these can't include Coil 2 must be hard dungeons, primals, and Coil 1). All of which are already FAR below the gear all our alts should have been in for months by now. Being in ilvl 100 or 110 gear isn't going to really help.


    IMO Brutal coil is fairly worthless. While I welcome the challenge the reality is were going to beat on it for a couple nights then go do normal to get our loots for the week since they share lockouts.

    Now if brutal was a 16 man version on a separate lockout and a higher difficulty level... HELL YES.


    Really I really hope they DON'T put in "raid" 4 man content. Raid gear is already accessible without actually raiding (come CT2). It doesn't need to get worse. I just hope they add in MORE raid content. 4 events that are only 8 people is not near enough. If your farming them its less than an hour of content a week.
    (1)
    Last edited by Zarzak; 06-26-2014 at 04:38 AM.

  6. #6
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zarzak View Post
    Not exactly. I mean sure CT is included but I was mostly responding to Ehayte's statement about CT gear being useful for alts to do things with friends (which since these can't include Coil 2 must be hard dungeons, primals, and Coil 1). All of which are already FAR below the gear all our alts should have been in for months by now. Being in ilvl 100 or 110 gear isn't going to really help.


    IMO Brutal coil is fairly worthless. While I welcome the challenge the reality is were going to beat on it for a couple nights then go do normal to get our loots for the week since they share lockouts.

    Now if brutal was a 16 man version on a separate lockout and a higher difficulty level... HELL YES.
    Ahh I see. Well, to be fair, the game is barely past its infancy stage as far as expectations go. Some might say it's still in it. We've seen more (additional) content release in this game than practically any of its MMORPG predecessors in the short time. They still need to focus on bringing out the new content that is designed for the player base as a whole, before they can focus on adjusting the difficulty of new release goods for the much more dedicated/hardcore base.

    I highly doubt we're going to see much, or any, 16man content in the near future. Even in games like WoW, putting together 25 people is next to impossible for the majority of players outside of their LFR system. Heck, it's difficult to put together a team of 10 players even... we see difficulty in putting together a dedicated 8-player team in this game. While that might be unfortunate for some, you can't really fault them on the lack of focus for this sort of content just yet.

    I will also say that they sort of shot themselves in the foot with the quick ilvl jumps, when it comes to this difficulty want. I suppose that's to be expected though if that was their intent (to essentially make the player quickly overpower content and have that empowered feel).
    (0)
    Last edited by Welsper59; 06-26-2014 at 04:47 AM.

  7. #7
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Parz3val View Post
    Similar thread. Solution included.
    http://forum.square-enix.com/ffxiv/f...threads/175871

    Whoops.
    (0)

  8. #8
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    i wonder if we are going to wait hours for fate spawn like the last time, i was one on the first to enter ct and we waited long for fates to spawn XD
    (0)

  9. #9
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    What I don't like is the lack of Sands/Oils from the start, mostly because it's going to be an even bigger problem than it is now. People are acquiring Soldiery pieces MUCH faster than there is Sand/Oil available - even for perfect raiders. Most everyone is sitting with a ton of weathered pieces and the queue to upgrade keeps getting longer and longer. CT offered a possible alternate supply for this, and so far its failing to deliver.

    Right now, SCoB gives you 1 Sand/Oil a week, 2 if you can clear T9. There are 8 people in your group. If you are being fair, most players will only be seeing 1 Sand/Oil every 2 months, once a month if you can clear T9. I'd say a good average is that each job needs 3 Sands to get BiS. Most groups should barely be starting to get their second roll of sands if they managed to start clearing T8 in a timely fashion.

    Now comes CT. The demand for sands (Even among groups that clear SCoB) is still high. Most everyone will hold on to their lots once sands become available. If they where released on par, some people might opt to get that one sidegrade that's an actual improvement instead. However, since its gonna be released later.. most everyone will already have the "other" pieces they want from CT, and there will only be demand for sands.

    So what's going to happen? Full runs of wasted gear no one rolls on because everyone is holding out for sands. I honestly don't know how to make this situation better.
    (4)

  10. #10
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    I do have to look back and have a good laugh at people who said there was no way CT2 would be i100, but instead i90 or i95.
    (3)

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