I do that in groups, but im talking about solo... I tend to play solo quite often and the attack speed makes the start up of any fight very very slow...That's funny, as a 31 MRD which is only several levels above your current, I was able to keep active during combat with no problems. Get a group and head out and do hippos, throw some cross-class skills on your bar (Leg Sweep, Invigorate, Ferocity, Raging Strike, etc, etc, etc.) and you can keep busy the entire time. By the time you're 40 if you're not keeping busy on MRD you're doing something wrong with your skill rotation. But try putting some other abilities up, get some cross-class stuff and make yourself keep busy, whether it's buffs, heals, AoE damage, whatever.
use an ability. Throw in an enfeeb.
And @ this topic, last I checked, MRD is due for a nerf considering it's huge DPS atm.
Don't see why Mrd's damage needs to nerfed. It's great for aoe, it's meh for single. Seems balanced to me.
Last edited by KumaAkuma; 11-09-2011 at 06:02 AM.
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it doesnt really need to be nerfed, glad does need a boost though.
if they nerd mrd, the got to nerf lnc, cause doomspike is extreme dmg and its multitarget.
as far as speed, its a balance for the aoe WS potential, its a slow starter and slow tp versus single targets. the simple answer is fight multiple targets even solo, mrd is quite capable of this.
your tp is not slow once your getting 1000+ tp every time you use broad swing, and later full swing.
honestly i think mrd is where it needs to be. its inline with thaum, con, lnc
gld needs a bonus and pug needs a focus. archer needs its new direction
Last edited by Physic; 11-09-2011 at 05:23 AM.
I don't think anything needs to be nerfed apart from the Storm's Path cooldown. Once you spread that out a bit MRD will be forced to take on a second WS and lessen the damage output, which would put it in line with the rest.it doesnt really need to be nerfed, glad does need a boost though.
if they nerd mrd, the got to nerf lnc, cause doomspike is extreme dmg and its multitarget.
as far as speed, its a balance for the aoe WS potential, its a slow starter and slow tp versus single targets. the simple answer is fight multiple targets even solo, mrd is quite capable of this.
your tp is not slow once your getting 1000+ tp every time you use broad swing, and later full swing.
honestly i think mrd is where it needs to be. its inline with thaum, con, lnc
gld needs a bonus and pug needs a focus. archer needs its new direction
As far as LNC, eh, it's alright as it is. To get Doomspike to work efficiently you have to line the mobs up properly, and if you have 1-2 decent MRDs you simply won't have the chance to with the mobs that are currently farmed.
Why would Storm's Path's cooldown need to be nerfed? I'd like even one single good reason why this should happen.
Hint: It shouldn't.
Class reliability on solely one weapon skill?
Fast cooldown creates a "spam" rotation which is a boring and tedious playstyle.
Flavour. More ability use with MRD. The CD is so quick I don't -need- to pop any abilities. I cycle between three boring swings & one WS animation that I'm entirely sick of now. There's several other weaponskills. Make them useful.
Edit: I'm not saying make it a 60-second skill like Maim. They don't need to gimp it beyond use. But they need to spread out it's use to provide a more interesting and challenging battle rotation. Yes, you can use other skills. The thing is, to be efficient for group mobs, you're best off spamming Storm's Path. That's boring. I want to use different skills, and a combination of skills to max my DPS, not spam one ability. I know this isn't an issue for single-target mobs, but group mobs, strongholds, leveling, etc. it's a problem in my eyes.
Last edited by Belial; 11-17-2011 at 12:31 AM.
Well, now Maim and Victimize changes make perfect sense. No wonder they now have 1 min recast...if you check the WS patterns and the new self combo description, it's obvious that they are planning the 2k+ WSs to be opener (or there would be no excuse for all WS other than the opener at self combo not using TP, the decreased effect lenght and the increased effect potency on these WSs).
This also might explain why Storm's Path is so strong right now...i'd bet that it won't take part in any self combo, being mainly for tanking.
But, if i'm correct i can already see LOTS of LNC pissed with 1.20...because this means doomspike might be getting 1min cooldown too...and Riot Blade and probably ARC might get a 2k+ TP WS too (unless they have absolute no plan regarding ARC DDing again).
About Storm Path, i guess it might become the solo-play and tanking WS for MRD...the WS for those that cannot use self combo for one reason or another so i don't think it needs more cooldown or any kind of nerf.
Don't think the first ws of a self combo will cost 0 tp, so don't see Maim being first.
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