I was discussing this with some friends tonight. This seems like it would be a great quality of life update:

How many times has something dropped that you wanted to allow someone else to have? Say, for instance, like the healer robe drops on turn 7 and you are a healer but your best friend you heal with really wants it. You pass it so they can have it and Opps! they left the zone before everyone could pass and they didn't get it in their excitement. And now it fell on the floor because you passed it too so no one got it.

I'm not suggesting that the person that left the zone should be able to get it somehow. I know that would be hard to program. All I suggest is that is instead of it saying "Item could not be obtained" and being gone forever, how about it just stays in the box? That way you could open the box a second time and reroll on it. Because in the healer robe example, well not only did you just pass on it, but your friend didn't get it either... So it really sucks for both of you because when it drops again, now there is some drama if you are going to pass it a second time for them or not.

The robe is just a example really. Just how many times do we see stuff go to the floor? It's just pixels and it doesn't matter but I think it would just be a quality of life thing. It would avoid drama in free companies and random pug groups! :P Some of us put in a rather large amount of time for pixels sometimes (novus anyone?) just to see it fall to floor is a downer, that's all. It could easily be fixed i think to allow those people in the room a second chance to roll.