Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 59
  1. #41
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I like the BS as it is now.
    (1)

  2. #42
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Phenidate View Post
    With the addition of auto attack there is very little reason to manage active and passive states now.

    Stop making us manage our active and passive states to enter and leave combat. Have the system do it automatically as was done in FFXI, and is done any any other MMO that differentiates between being in and out of combat. This responsibility should not be forced onto the player.

    Presently this is one of the most awkward things in game to manage. Why is it we have to micromanage what state we are in anyway? Is there a reason we don't have a 'start attack' button, and when combat is over we put our weapon away?

    So please.

    Change the system so that what is essentially drawing and sheathing your weapon happens automatically.
    When we want to auto attack, provide a button to hit so we start beating its face in.

    This way hopefully starting and finishing a fight with a monster would go like this:
    • Target monster.
    • Press [start attack key] or activate ability.
    • Weapon is draw, attacks go off.
    • Combat commences and eventually finishes.
    • After a brief delay the game places you back into passive move.

    Some probably want to point out that active mode is important to keep mages from constantly regenerating MP while they cast. The solution then is simple: After casting a spell the system keeps the players weapon out for a few seconds. Long enough so that it overlaps the time period within which you would need to cast another spell in combat. If you are waiting longer than that between spell casts then its about the same as it is right now where a caster would change back to passive mode to regenerate a handful of MP mid fight anyways.
    unless the switch was very fast, it would get annoying being put into passive mode automatically in multi-mob scenarios like behest or dungeons.
    (0)

  3. #43
    Player
    Xquiel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Weaver Lv 50
    yay! haste =D
    (2)

  4. #44
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I don't think that toggling Passive/Active states should be automatic. It helps with camping and reaction time if you can do it on your own.

    You can either:
    A) Target a mob, ready an ability, wait to automatically enter active mode, use the ability
    -or-
    B) Enter active mode before you need to, ready/use an ability

    The delay isn't HUGE, but it's enough to where not having it can increase your effectiveness.

    Also, you won't auto attack if you don't have your skill bar up, so you can enter active mode, approach an enemy, then just stand there if you want. You won't swing until you hit enter again to bring up your skill bar. Granted, if you don't know your hotkeys, you're going to have a harder time than someone who can hit the hotkey and back out of the skill bar.

    For mages trying to sleep, hit the sleep hotkey, enter for your target, then just hit ESC to back out of the skill bar and you won't attack your sleeping target.
    (1)

  5. #45
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Dargoth_Draconia View Post
    Lol in no way shape or form will they ever merge and in no way other than like I mentioned before the very raw basics is the game play going to take after FFXI, It hasn't yet and it shows 0 signs of doing so, if anything it is going in the complete opposite direction of FFXI. (I play both so I not just spewing forth false information, Darrgoth on Asura) I do understand some of the things in FFXI that is changing that make you say that but they already said the two games are totally different and will remain so, both are getting new content etc.. Have you read the revamps on all the jobs in FFXI? All they are practically doing is buffing all classes and giving them new abilities it's the same thing they have done several times already yet they are putting a fancy name with the process now.

    I respect peoples opinions but you are speaking blasphemous words and things that make no sense. Some of the better qualities of FFXI might shed some light on FFXIV where needed but the two will never be one in any way.
    No need to prove me you're playing FFXI still. If you say so why would i doubt it?

    The thing about FFXI is that its dying. Half of the servers died and they're embracing the casual gameplay there now because SE also knows its dying. Soon enough FFXI will be in a situation that or they merge both and keep the active player base of FFXI or they shutdown and lose those players. I know people will come with all that yadda yaddad about everquest sttill being with servers up and w/e...but the thing is the amount of servers needed for the game. If the player base shrink too much it won't be able to keep the server/support costs of it.

    Anyway, when, in a few years, you see this announcement at POL and lodestone, keep in mind i called it! ^^b Because it is the most logical way of boosting FFXIV and keeping FFXI going at full power.
    (1)

  6. #46
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    282
    I'm for removal of manually activating active/passive mode.
    (0)

  7. #47
    Player
    LuciBlack's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I disagree.
    Sure they can make initial engageing easier with autoattack.
    But i like the funtion of active/passive. Such as: running around town with my weapon out.

    I too use a differant "0 Ability Fight" action in slot number 1 so i can easily push one button to active, lock and start auto attacking.
    (0)

  8. #48
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I hope they implement haste gear way before implement arcanist with haste. I just don't think they'll restructure the classes to give haste, maybe a job will have haste? WHM? idk. I just hope we could maybe add haste on gear through materia? I know its for stats already present on gear, but that doesn't mean they can't expand on this later. I just wonder how long we'll have to wait before any haste is implemented.

    Question about haste:
    Will haste effect everything we do, weapon delay obviously which effects auto attack speed, but will it also increase spell casting as with xi you could haste yourself first and go through the buff roto faster?
    (0)

  9. #49
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    45
    I think it's so pointless having a dedicated button to control passive/active mode. Much more I think it's stupid to have such modes in the first place. Let us simply engage a target and disengage automatically when it's dead.

    Why is it SE refuses to bring over the successful bits that worked from XI? Ugh..
    (1)

  10. #50
    Player

    Join Date
    Mar 2011
    Posts
    15
    Quote Originally Posted by Tempestmoon View Post
    There is an easy way around that. There are different targeting modes, first you just select the enemy, you can walk right up to it in active mode and you won't attack, BUT you can use your weapon skill.
    let's stop here, the issue i am presenting does not concern the use of a keyboard; which, yes, is as simple as everyone keeps saying. if i had the ability to select any skill from the action bar without using the d-pad i would not have to lock-on to a target first, and i would have no issue with the auto-attack and could initiate a skill with no problems.

    If you hit enter again on the mob it locks on and you start auto-attack
    right, and locking onto a target* is a prerequisite to being able to select anything on the action bar with the d-pad. so there is no way of getting around auto-attack prior to using a skill. grab a controller and try it, if you can figure out a way and i'm just being grumpy, i'll more than gladly stop whining.

    Quote Originally Posted by Serio
    You can always run behind the mob while you're fighting it. I use pounce mid-battle while soloing all the time. All you do is run past the mob behind it right after you basic attack and smash the WS before the mob has enough time to turn around. On the devs part, they could at least set a longer timer before TP starts to degenerate if players really want to open up with WS.
    oh i know, i'd just not like to have to worry about incaps mid battle. it's never as reliable once the target is engaged.

    anyway, i hate to keep complaining about it, its just that i got too used to my method over the last 8 months, and now it feels clumsy and undependable. i do appreciate the comments. i have a feeling SE will fix this and i'll feel silly for making such a big stink over this for so long.

    * i suppose 'locking' on in itself is a bit erroneous. you do not have to 'lockon' to use the d-pad to navigate the action bar but merely bring up the three yellow arrow icons. this stage of targeting presents the described problems, i just wasn't accurately using the terminology. since the d-pad cannot control both the cycling of targets and the action bar, you have to target a mob to be able to switch into a mode which allows access to control the action bar. the stage at which control toggles from normal cycling to targeting also is the same stage at which auto-attack is triggered, hence the inability to use skills while using a controller without auto-attack being in the way.
    (2)
    Last edited by Pale; 08-04-2011 at 11:43 AM.

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast