Quote Originally Posted by Pale View Post
auto-attack has presented a catch 22 in regards to the use of incapacitations as an opener attack. since auto attack will trigger upon proximity when a weapon is unsheathed and a mob is targeted, you cannot sneak up behind an enemy without great difficulty.

in example: i frequently kill Doblyns, in which i use Trunksplitter II as my opening attack from the rear as an outer body incap. with patch 1.18 in affect, i now have to race my opening WS against the auto-attack, which will poke the mob, and cause them to turn around, thus making my fight more of a pain. so i am actually button mashing MORE as a result trying to navigate my action bar and smash my weapon skill before my strategy goes out the window. this is very, very frusterating.

having my weapon put away will allow for me to target the mob and be in close proximity, which will buy me enough time to queue up my WS, however TP degeneration is AWFUL in passive mode and the initiation of attack is always a race against time... auto-attack just added more junk to juggle to make killing with strategy even more complicated.

we need a way to toggle the initiation of auto-attack so it doesnt trigger upon proximity or targeting. also if any Devs read this a trait that slows the rate at which TP is lost would be AMAZING.
You can always run behind the mob while you're fighting it. I use pounce mid-battle while soloing all the time. All you do is run past the mob behind it right after you basic attack and smash the WS before the mob has enough time to turn around. On the devs part, they could at least set a longer timer before TP starts to degenerate if players really want to open up with WS.