
lol sorry for my ignorance, I was referring to light stab the whole time :PI wish
http://lodestone.finalfantasyxiv.com...f41187877f842a
Light stab has 30 secs cool down and works well as initial attack, we probably just have to live with it until this feature is improved/adjusted.


But then how will I look cool standing around in town if I can't just take my weapon out for the sake of it; or walk up to someone else who has the same idea, unsheathe my weapon, and have an afk staring contest dual..
I don't like this.
In all seriousness though, I don't mind the active and passive modes, I actually like it that way but now that they have indeed done away with stamina, they should just add an "attack" button as everyone wants.
I think it's so pointless having a dedicated button to control passive/active mode. Much more I think it's stupid to have such modes in the first place. Let us simply engage a target and disengage automatically when it's dead.
Why is it SE refuses to bring over the successful bits that worked from XI? Ugh..


I agree completely, an attack system from FFXI would make much more sence you would be able to keep your TP unless you rest (no auto rest), mage classes can cast without hitting it and the system would feel and look much betterI think it's so pointless having a dedicated button to control passive/active mode. Much more I think it's stupid to have such modes in the first place. Let us simply engage a target and disengage automatically when it's dead.
Why is it SE refuses to bring over the successful bits that worked from XI? Ugh..



reading your comment i have to say....i ...i love you ReapI think it's so pointless having a dedicated button to control passive/active mode. Much more I think it's stupid to have such modes in the first place. Let us simply engage a target and disengage automatically when it's dead.
Why is it SE refuses to bring over the successful bits that worked from XI? Ugh..
and agree 100% !!
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
This is the one of the last two "BIG" things on my list of "...things SE needs to fix before I'll commit to ffxiv full time". I just don't understand it....they have a perfect working mmo in ffxi, why did they need to re-invent the wheel? Do they NOT like money? Passive/Active mode needs to go -- if I have to enter a combat stance to cure myself one more time *&%^*%^#*

So pro-removing active stance. Change to be exactly like FFXI please.This is the one of the last two "BIG" things on my list of "...things SE needs to fix before I'll commit to ffxiv full time". I just don't understand it....they have a perfect working mmo in ffxi, why did they need to re-invent the wheel? Do they NOT like money? Passive/Active mode needs to go -- if I have to enter a combat stance to cure myself one more time *&%^*%^#*
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