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  1. #1
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Theseus View Post
    I wish

    http://lodestone.finalfantasyxiv.com...f41187877f842a

    Light stab has 30 secs cool down and works well as initial attack, we probably just have to live with it until this feature is improved/adjusted.
    lol sorry for my ignorance, I was referring to light stab the whole time :P
    (0)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  2. #2
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    But then how will I look cool standing around in town if I can't just take my weapon out for the sake of it; or walk up to someone else who has the same idea, unsheathe my weapon, and have an afk staring contest dual..

    I don't like this.

    In all seriousness though, I don't mind the active and passive modes, I actually like it that way but now that they have indeed done away with stamina, they should just add an "attack" button as everyone wants.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    45
    I think it's so pointless having a dedicated button to control passive/active mode. Much more I think it's stupid to have such modes in the first place. Let us simply engage a target and disengage automatically when it's dead.

    Why is it SE refuses to bring over the successful bits that worked from XI? Ugh..
    (1)

  4. #4
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ReapKarmah View Post
    I think it's so pointless having a dedicated button to control passive/active mode. Much more I think it's stupid to have such modes in the first place. Let us simply engage a target and disengage automatically when it's dead.

    Why is it SE refuses to bring over the successful bits that worked from XI? Ugh..
    I agree completely, an attack system from FFXI would make much more sence you would be able to keep your TP unless you rest (no auto rest), mage classes can cast without hitting it and the system would feel and look much better
    (0)

  5. #5
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ReapKarmah View Post
    I think it's so pointless having a dedicated button to control passive/active mode. Much more I think it's stupid to have such modes in the first place. Let us simply engage a target and disengage automatically when it's dead.

    Why is it SE refuses to bring over the successful bits that worked from XI? Ugh..
    reading your comment i have to say....i ...i love you Reap
    and agree 100% !!
    (0)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  6. #6
    Player

    Join Date
    Oct 2011
    Posts
    1
    This is the one of the last two "BIG" things on my list of "...things SE needs to fix before I'll commit to ffxiv full time". I just don't understand it....they have a perfect working mmo in ffxi, why did they need to re-invent the wheel? Do they NOT like money? Passive/Active mode needs to go -- if I have to enter a combat stance to cure myself one more time *&%^*%^#*
    (0)

  7. #7
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Xenolis View Post
    This is the one of the last two "BIG" things on my list of "...things SE needs to fix before I'll commit to ffxiv full time". I just don't understand it....they have a perfect working mmo in ffxi, why did they need to re-invent the wheel? Do they NOT like money? Passive/Active mode needs to go -- if I have to enter a combat stance to cure myself one more time *&%^*%^#*
    So pro-removing active stance. Change to be exactly like FFXI please.
    (0)