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  1. #1
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90

    Does taking damage lower enmity?

    I recall in FFXI their enmity system had this effect. Basically if a DPS stole hate, they might get hit once or twice, and lose it once taking a certain amount of damage.

    They also has Volatile and Cumulative enmity.

    I get the impression that this game doesn't have a feature where taking damage lowers threat, but I don't know if that's absolute.
    (0)

  2. #2
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    This game does not have volatile enmity.

    what you saw from FFXI was probably DPS not doing actions, thus losing enmity from enmity decay plus tank trying to pull hate back with abilities.
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  3. #3
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    If DPS continue to smash face of mob, they will keep hate. If DPS stop smash for 3-5 secs while tank try to take hate back, happy times. If not, like most of the time, the DRG usually ends up tanking that mob, then it's a death race and the DPS blames the tank.

    ^.^

    Syn
    (0)

  4. #4
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by chococo View Post
    This game does not have volatile enmity.

    what you saw from FFXI was probably DPS not doing actions, thus losing enmity from enmity decay plus tank trying to pull hate back with abilities.
    I don't think that's correct. http://wiki.ffxiclopedia.org/wiki/Enmity

    Volatile enmity worked where taking damage lost enmity. It was why they modified shadows to shed hate when used. Anyhow... I'm pretty sure it doesn't exist that way here, I was 90% sure of it.
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  5. #5
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Taking damage does not lower enmity.
    You can test this yourself by using the skill 'Provoke" on an enemy and having a friend "Provoke" as well. Provoke only generates 1 point of enmity and can easily be lost by simply having another party member buff themselves.

    The only way to 'lose' enmity is to die... where you restart to 0 (and hence your only hope of regaining the enmity back is the skill "provoke").

    There is however... some weird WS mechanic on certain monsters. Let's say you use provoke on an enemy that's performing an instant weaponskill with no timer (such as a simple cleave attack). Even though your highest on the enmity list during their WS initiation time, their previous target is already marked to receive the attack. Once this attack is done, only then will the enemy come back to you. It's somewhat annoying when this happens and the only way to stop this is to interrupt the enemy via stun/silence.
    (1)

  6. #6
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Like I said, pretty sure that didn't exist.... though that would make things a tad more interesting if it did. I assumed if it did exist, it was such a small adjustment that it rarely came to be an issue.
    (0)

  7. #7
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Steady View Post
    I don't think that's correct. http://wiki.ffxiclopedia.org/wiki/Enmity

    Volatile enmity worked where taking damage lost enmity. It was why they modified shadows to shed hate when used. Anyhow... I'm pretty sure it doesn't exist that way here, I was 90% sure of it.
    Volatile enmity only decayed over time and quite quickly, Cumulative enmity was only lost through taking damage. Many abilities were able to spike V. enmity very high quickly, but not many could really spike C. enmity outside of certain debuffs or cure cheating. I don't remember the specifics behind damage <> enmity, but it was rather inefficient compared to debuffs and cure cheating when it came to end-game level events (I really loved tanking as RDM/NIN, haha).

    But you're right, FFXIV uses a completely different hate model consisting of one type of enmity that doesn't decay through damage taken and I'm not even sure if there is a cap to it.

    note: my info is from pre-abyssea FFXI.
    (0)

  8. #8
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nayto View Post
    The only way to 'lose' enmity is to die... where you restart to 0 (and hence your only hope of regaining the enmity back is the skill "provoke").
    The only "normal" way. There are specific fight mechanics that drop your enmity to 0 (good example is Mog EX; the tank moogles will both drop enmity on their current target after one of the combo attacks; some mechanics like this drop enmity on all targets to 0 whereas others will just drop it from specific targets, like current or top 2), and there are some abilities for other class/jobs that drop enmity (Shroud of Saints for CNJ/WHM and Elusive Jump for DRG both cut current enmity in half).

    In general, enmity is a non-diminishing value. Any case where it *does* diminish is the exception, not the rule.
    (0)