Well, ever since they ditched the open world design (terrible idea), the zones we are now left with are WAY too small for anything even remotely like this. Placing a hand full of monsters you can level on or that you can kill for rewards wont nearly be enough for the hundreds of people that will be jumping them the second they respawn.

So either;

- SE reworks the overworld (non-dungeons) into one big area again, or atleast one big continent with far more room for everything we want in it.

or

- We the players give up on ever seeing anything of value/fun happen that isnt happening in an instanced dungeon.

It's already frustrating how much they cut out from the cities, and all the transition bridges/areas. Especially seeing how large area's were before. Just thinking back to the whole underground area of Sastasha. Massive tunnels and coral formations that could easily hold a couple dozen leveling parties and even some notorious monsters. And the whole islands of Limsa Lominsa with it's tunnels and cave systems everywhere that held hidden monsters and sights to see. Exploring every nook and cranny, up on cliffs or down the steep rocks by the sea itself. It was all possible. Now everything is blocked off with invisible walls, behind pretty looking areas you cannot possibly travel to now or worse a sudden unexplainable mountain that appeared overnight and no one is even slightly suspicious of.

I dont care about making the game "harder", the game is already losing it's fun for me with whatever the playerbase demands you to have or do for even basic faceroll fights and dungeons. Locking away more content behind player-created roadblocks is just going to suck even more fun out of it. But i would like the game to be "better", and the world several times larger.