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  1. #1
    Player
    Spesh's Avatar
    Join Date
    Jun 2011
    Posts
    18
    Character
    Spesh Koroshiya
    World
    Sargatanas
    Main Class
    Carpenter Lv 60

    Bring the Challenge Back!

    I have noticed that although new players have emerged, the veteran players are leaving the game. Those that stick around only log on once a week for Coil.
    Currently the game is designed so that you can do 90% of the game solo. The only things you actually need a party for are Dungeon, Trials, and Raids. These get old quickly when they are so easily completed. The challenge is gone and so are most of the players. I am not against having the beginning levels able to be completed solo. This keeps the new players interested and prevents them from getting discouraged and quitting the game early on. SE has done well with this, but now they need to focus on keeping players around after they have leveled every class/job and completed most of the content. Everything in this game seems to be just handed to you. If everyone can do it, then it is too easy.

    We need more Open World Difficulty! We need more Challenge!
    (3)

  2. #2
    Player
    Sairii's Avatar
    Join Date
    Mar 2014
    Posts
    50
    Character
    Sairii Sairin
    World
    Lich
    Main Class
    Dancer Lv 100
    I would like to see some changes to the open world.
    The only reason people do a party outside of dungeons etc is so that they get a freakin limit break...
    You only see "atma" "alexandrite" and "fate" parties.

    In some older mmo´s were areas you could only really go with a party. It was just too difficult alone or not effective.
    Ofc going there would reward you with good loot or exp or both.

    But I´m totally fine with the raids etc. Titan ex is still my favourite fight tho, it just feels so good avoiding all the shit.... we need more landslides.
    (1)

  3. #3
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Well, ever since they ditched the open world design (terrible idea), the zones we are now left with are WAY too small for anything even remotely like this. Placing a hand full of monsters you can level on or that you can kill for rewards wont nearly be enough for the hundreds of people that will be jumping them the second they respawn.

    So either;

    - SE reworks the overworld (non-dungeons) into one big area again, or atleast one big continent with far more room for everything we want in it.

    or

    - We the players give up on ever seeing anything of value/fun happen that isnt happening in an instanced dungeon.

    It's already frustrating how much they cut out from the cities, and all the transition bridges/areas. Especially seeing how large area's were before. Just thinking back to the whole underground area of Sastasha. Massive tunnels and coral formations that could easily hold a couple dozen leveling parties and even some notorious monsters. And the whole islands of Limsa Lominsa with it's tunnels and cave systems everywhere that held hidden monsters and sights to see. Exploring every nook and cranny, up on cliffs or down the steep rocks by the sea itself. It was all possible. Now everything is blocked off with invisible walls, behind pretty looking areas you cannot possibly travel to now or worse a sudden unexplainable mountain that appeared overnight and no one is even slightly suspicious of.

    I dont care about making the game "harder", the game is already losing it's fun for me with whatever the playerbase demands you to have or do for even basic faceroll fights and dungeons. Locking away more content behind player-created roadblocks is just going to suck even more fun out of it. But i would like the game to be "better", and the world several times larger.
    (0)

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