Page 3 of 26 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 256
  1. #21
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ruinedmirage View Post
    It could be a problem if a handful of groups master each turn in coil, carry everyone else past turn 4 (paid every step of the way) up to turn 9, they leave and all that's left are clueless players in high allagan after the good players have left. Carries put an abnormal amount of inexperienced players where they shouldn't be.

    Sure, everyone wants a quick buck, but you're not taking into account the community being built because of it. It's very shortsighted and not good for the base skill at end-game when statistics show X amount of people cleared Y content, yet don't understand any of the mechanics. It's simply bad in the long term, and it's bad when people come to the forums and say, "I was carried through turn 10 of coil, why can't I beat 11? Nerf now!"

    I've never heard anyone say that but if they buy their way through turn 10, then they're going to buy their way through turn 11, 12, etc. It is what it is. Buying runs will always be a part of the game. Some people would rather spend time farming gil and paying for the carry rather than spending countless with pugs and still get nowhere. Buying runs will always be an "option" for them. You can prevent it by using current coil lockout but what about the new primals or any new extreme contents? How are you going to prevent people from selling those?
    (3)

  2. #22
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vaer View Post
    Yep, demanding the developer to do something immediately on their forums has always worked.
    Communication between the community and the developers is really important.

    Sadly we don't have someone that can be active here in the NA forums for FFXIV like you would see in other games. Hell despite LoL having constant updates, changes, and etc on nearly a weekly or bi-weekly basis the designers there are very active with the community.
    (1)

  3. #23
    Player
    Karnyboy's Avatar
    Join Date
    Nov 2013
    Posts
    433
    Character
    Sigmund Felsword
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by NinjaTaru72 View Post
    No. Because then

    1. people will run it over and. Over and full gear within a week, then complain
    They have nothing to do, no content. Bla bla bla.

    2. Runs will get sold and yeah... That whole argument.

    I agree with number 1...number 2...runs already getting sold on my server at least.
    (0)

  4. #24
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gormogon View Post
    Communication between the community and the developers is really important.

    Sadly we don't have someone that can be active here in the NA forums for FFXIV like you would see in other games. Hell despite LoL having constant updates, changes, and etc on nearly a weekly or bi-weekly basis the designers there are very active with the community.
    I'm sure it is, but it usually takes a while for them to change things, not "immediately."

    It's good for communication to go back and forth, but there are instances where the developer needs to be careful as you don't want the community to be making the game instead of you.

    This thread highlights a problem that no one has solved yet. Content takes months to make, but lets hypothetically say there were no lockouts in this game. It would take the people who are "bored" right now, 1 week max to clear everything in a patch if you could just keep doing it over and over with no restrictions. They would still be bored. As this is a subscription game, this wouldn't bring them as much money financially.
    (0)
    Last edited by Vaer; 06-23-2014 at 02:18 AM.

  5. #25
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    Quote Originally Posted by OmegaFlare View Post
    I've never heard anyone say that but if they buy their way through turn 10, then they're going to buy their way through turn 11, 12, etc. It is what it is. Buying runs will always be a part of the game. Some people would rather spend time farming gil and paying for the carry rather than spending countless with pugs and still get nowhere. Buying runs will always be an "option" for them. You can prevent it by using current coil lockout but what about the new primals or any new extreme contents? How are you going to prevent people from selling those?
    I'm not for or against selling runs (seeing as I don't play anymore), just giving my opinion on why it's bad for the game and community in the long run. Though I don't subscribe or play FFXIV anymore, I don't have any malicious or negative feelings toward the game, and still wish the best for it and my friends still playing it. The best I can hope for is a great community that HELPS each other by explaining and learning, instead of taking advantage of the weak.

    Eikiki, now you can call ME a dreamer....

    With a coil lockout system, people are guaranteed faster loot, which means they ultimately have no reason to play for the rest of the week, unless it's to make gil by selling runs. Eh, it's not really my concern anymore, so..... nevermind.
    (1)

  6. #26
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Would you agree to lock out on the turns but not gear? You could do the turn multiple times to help people but you can only win loot on the first clear of the week.
    (1)

  7. #27
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Err meant lock out on the gear not the turns. Stupid moble site unable to edit
    (1)

  8. #28
    Player
    captain_crunch's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Captain Crunch
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NinjaTaru72 View Post
    No. Because then

    1. people will run it over and. Over and full gear within a week, then complain
    They have nothing to do, no content. Bla bla bla.
    People will complain regardless of what is or isn't changed.
    (2)

  9. #29
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I could have sworn I read this question in a Q&A before and I just finally found it:

    Attendee: With the one week lockouts on all of the end-game content, I feel like the armoury system is completely useless.
    Yoshida: With the second coil, it's set up so your progress is saved and reset each week, with the idea being that you challenge it on your main job and take rewards for that job, and only take rewards for other jobs once other players dont need them. Are you talking about the fact that your job choice is limited?
    Attendee: Honestly, it's not even so much about the rewards, I'd just like to participate in it again.
    Yoshida: Hm?
    Attendee: Once I clear the content in one week, I'd like to be able to at least try on another job.
    Yoshida: You mean in the sense that you can help other people. In that case, our concern is that by being able to excessively help other people by going around with groups that can't clear the content on their own yet, the hierarchy of the more and more powerful items would be broken too quickly. We worry about this and this and the development team does understand the current circumstances. It's really a difficult question to answer, but that's why we've chosen our current policy and we'll continue to mitigate it in stages.

    Source
    (8)

  10. #30
    Player
    Nouran's Avatar
    Join Date
    Mar 2012
    Posts
    172
    Character
    Zait Zaitoon
    World
    Odin
    Main Class
    Dark Knight Lv 70
    /10char .......
    (0)
    Last edited by Nouran; 07-16-2014 at 08:09 AM.
    =/

Page 3 of 26 FirstFirst 1 2 3 4 5 13 ... LastLast

Tags for this Thread