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  1. #151
    Player
    Mattiux's Avatar
    Join Date
    Dec 2013
    Posts
    88
    Character
    Mattiux Black
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    We have big Free Company, Big linkshell and the party for the best raid are locked at 8 people.

    Please SE remove this lockout, just put a flag on the clear where a player can loot only the first time he close it up.

    This lockout divide the community and doesn't allow the member of an FC to help each other filling the space when a static have trouble to start.

    The bigger part of the community are asking for that, why ignore us?
    (2)

  2. #152
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I would also point out the EQ 2 had a mix of small group content and large group content. There were small group quest lines with epic rewards, heritage quests, and even mini-"raids" like Nizara.... but also large group raids that made use of those large guilds.

    You could even have large and small versions of raids, so that you could do both.

    There isn't a whole lot of reason for such restrictive game play in this day and age.
    (1)

  3. #153
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Vaer View Post
    Current case: 1 stone, 1-2 oils, 1-2 sands plus loot each week shared for 8 people.
    "Loot lockout" on clear + unlimited re-entry: Switching to secondary characters allows 8 people to get each of their mirrored characters 1 stone and 1-2 oils, 1-2 sands plus all loot per week.

    They would have to change the distribution somewhat.
    Actually I still don't understand for what we do need wheatered gear or weapons. I also don't understand for what Gerold need that stone to do his masterwork or why his masterwork is weathered too. From my own experience, coil2 is less a gearcheck than coil1 and more a skillcheck. So outgearing would not help that much like it have done it in the turns before.

    Why not make it like with myth gear? Make the gear full powered from begin, remove the stones and the oil. The suggested idea with loot lockout after first kill of the week would work fine.

    The issue for me and many others is, it is to difficult to find enough people, that are able to do coil2, when you cannot play at the primetime. I've tried it since february. At beginning it looked not bad, that it could work. But after 5 weeks the group got destroyed more and more because of changing worktimes of the people, familiar issues, people quitting the game, people that not wantet it static this way. So it was not possible anymore for me to shedule static raids. I tried to fill the gaps again and again, but when it was raid time, we were mostly 6 or 7 of the 8 ppl that should be there.

    If there would be no lockout like we do currently have, we could use ppl of our other groups, that have finished their own raid that day and which would help out if they would not be locked out. But thats impossible with the actual system and so I've played that content not much. My current kill progress is 1xT6 and 1xT7. Not with my own group. As replacement in another group on days I could start playing earlier. With my own group, that I gave up two weeks ago, we did try T6 exactly 3 evenings since 2.2. These were the only days, where 8 ppl of the group got together at the times scheduled in our raid calender.

    The actual lockout system does lock me out. But not after the kill. It do it already before I can try it.
    (0)
    Last edited by KarstenS; 06-27-2014 at 04:21 PM.

  4. #154
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    There are bright sides of loot lockout. Say your first weekly run is ok and if you get a lockout all your subsequent runs you will be locked out of the loot whil estill providing you with ability to run the content. It seems very nice for many players but you have to look at it closely.

    If it was possible there are so many downsides for the game:
    1. Waaaay many people would have access to BiS loot. Be it weaker FC members pulled through content or rich buyers.
    2. This would negate reasoning to run all other content for people who are geared (it is already a valid point for people who cleared coil)
    3. This so much decreases lifetime for content. In a month or 2 max most of the server will be top geared whining that they are bored
    4. Now if you look at player's gear you can judge upon his skill level. With locks removed everyone and his grandma will be geared and we will see a sea of poorly skilled players geared equally with top ones effectively negating that feeling of accomplishment for those skilled ones. The whole point of gear progression is that end feeling of superiority earned by hard work.
    5. We currently have an issue of gil sellers being in demand cause you can buy T3 crafted gear and different kinds of runs with loot. Imagine what will be if you could buy endgame runs. We by our own hands will destroy economy allowing such heavy emission of gil into it cause SE won't have rights to ban us for doing paid runs legalizing this emission.

    All this being said I can definitely ensure you - endgame content will have weekly lockouts for visiting forever. You can stop this useless whine now.
    (2)

  5. #155
    Player
    Brainberry's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Sertur Trauner
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by Pacifyer View Post
    snip.
    Well said.

    I think 95% of people on the server dont clear coil so its not like people dont have anybody to team up with they're just lazy and want it handed to them by finding people who have cleared it to carry them through, pretty sure most people would just stay and farm with their static anyways unless they want to sell runs. Once people get their loot they wont bother with it like CT unless someone will pay them for a carry.
    (1)

  6. #156
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Pacifyer View Post
    1. Waaaay many people would have access to BiS loot. Be it weaker FC members pulled through content or rich buyers.
    1. It must drop. They also have the same RNG like it is actaully the way.
    2. Coil loot is not BiS at all. On my scholar, most pieces of daylight are BiS. Only one piece of clothes I can wear high allegan. And from accessoires, the ring must be taken as there is no other choise.

    2. This would negate reasoning to run all other content for people who are geared (it is already a valid point for people who cleared coil)
    What would be the difference to now? Really.

    3. This so much decreases lifetime for content. In a month or 2 max most of the server will be top geared whining that they are bored
    No, as the amount of loot they can get and the RNG is exactly the same.

    5. We currently have an issue of gil sellers being in demand cause you can buy T3 crafted gear and different kinds of runs with loot. Imagine what will be if you could buy endgame runs. We by our own hands will destroy economy allowing such heavy emission of gil into it cause SE won't have rights to ban us for doing paid runs legalizing this emission.
    Yoshida already has pointed, that he has no issue with selling runs. So what? And coil2 runs get already sold.

    Quote Originally Posted by Pacifyer View Post
    You can stop this useless whine now.
    Buuuuhuuuuu. When more ppl are able to play the content, I'm not that exclusive anymore. Buuhuuuuuu.

    That is whining.
    (0)
    Last edited by KarstenS; 06-27-2014 at 04:55 PM.

  7. #157
    Player
    Brainberry's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Sertur Trauner
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by KarstenS View Post
    Snip
    A group gets 2 sands/oils per week and most jobs besides SCH only need about 2-3 so you will eventually get your upgrades.
    (0)

  8. #158
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NinjaTaru72 View Post
    No. Because then

    1. people will run it over and. Over and full gear within a week, then complain
    They have nothing to do, no content. Bla bla bla.

    2. Runs will get sold and yeah... That whole argument.
    I'd rather have nothing to do because I've completed the content than have nothing to do because I can't do the content.

    If you're not in a static you have to tear your hair out with crap PUGs and that is no fun. I want to be able to raid with my FC but I can't because the two statics are full and plans for a third have been axed. I don't mind finding a new one but I've been advertising for a new static for over a week with no success. The hardest thing in this game isn't T9, it's finding a group to do it with.

    If anything will make me cancel my subscription it's the way end-game is setup. I'd be gone already if it weren't for the fact I run one of the biggest FFXIV fan sites.

    I fully support a loot lockout over a content lockout.

    Edit: Also concerns about people selling runs are ridiculous. If top tier content is so poorly designed that 7 people can carry an 8th then the content is too easy and that's SE at fault not us. Primal carries work because they aren't top tier content, you shouldn't be able to carry anyone through T6-9. If you can that's a separate issue entirely.
    (3)
    Last edited by Xenor; 06-27-2014 at 05:46 PM.
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  9. #159
    Player
    Brainberry's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Sertur Trauner
    World
    Balmung
    Main Class
    Archer Lv 60
    I started playing after 2.1 dropped, I hope there was this much complaining when the first coil turns were released so I can rest easy knowing SE didn't give in to these same whines and kept things as is.

    Literally 2-5% of a server clears SCOB, maybe even less so there isnt a shortage of people who are not locked out of coil to play with, I'm sure you can find a reliable group if you just get off your ass and stop expecting things to go your way so it can be easier for you to get what you want. Your FC can also make alts, which is common practice for some to help fill spots in a group that are lacking them. There is so many options for you to be able to do what you want to be done but you're too pampered to see them.
    (0)
    Last edited by Brainberry; 06-27-2014 at 06:21 PM.

  10. #160
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Brainberry View Post
    A group gets 2 sands/oils per week and most jobs besides SCH only need about 2-3 so you will eventually get your upgrades.
    This^^
    In the case of loot lockout your group in theory would be able to get 8 per week instead of 2.
    For example I do not get my WHM loot for 3 or even 4 weeks now due to no luck. With this being on loot lockout I would be geared to teeth already and imagine what happens if a group clears T9 and gets all their weapons in 1 week and then sells t9 runs and you start seeing rich morons around carrying those cause they bought it from them while never able to clear it themselves...

    And have in mind that being able to find proper group is a part of overall difficulty defeating coil so removing this will not have any good impact when people are already screaming about the lack of difficulty.
    (0)
    Last edited by Pacifyer; 06-27-2014 at 06:20 PM.

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