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  1. #141
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NoRyoKu View Post
    Alright then, not on my server at least but i trust you. And the one buying the run must be capable of doing something, not dying at the start and hope they pass it no?
    Yup you can check them here

    http://forum.square-enix.com/ffxiv/t...k-Coil-Carries
    http://solitude.guildwork.com/forum/...ll-runs-thread

    Anyway I'm pretty certain that they get the player buying the run to die at the start. Can't have people randomly getting stoned in t7 now eh?

    But I have to agree with you, the number of grps selling these runs are very little at the moment but as more grps get geared this will become more common.
    (0)

  2. #142
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 90
    Quote Originally Posted by skaterger View Post
    Yup you can check them here

    http://forum.square-enix.com/ffxiv/t...k-Coil-Carries
    http://solitude.guildwork.com/forum/...ll-runs-thread

    Anyway I'm pretty certain that they get the player buying the run to die at the start. Can't have people randomly getting stoned in t7 now eh?

    But I have to agree with you, the number of grps selling these runs are very little at the moment but as more grps get geared this will become more common.
    Gearing isn't the only thing to be able to sell these runs thou, having a strategy to be able to constantly and reliably 7 man all 4 turns is a bigger factor
    (1)

  3. #143
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by NoRyoKu View Post
    Alright then, not on my server at least but i trust you. And the one buying the run must be capable of doing something, not dying at the start and hope they pass it no?
    Generally they are buying the loot, not the clear. Money is paid up front and they are expected to stand in front of the boss and die immediately so as not to cause complications.
    (0)

  4. #144
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    If they removed coil lockouts, an entire raid would be able to get 8 i115 weapons in two days .
    (0)

  5. #145
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Gallus View Post
    If they removed coil lockouts, an entire raid would be able to get 8 i115 weapons in two days .
    Then let them.

    Playing with your friends>some people getting geared in 2 days.
    (4)

  6. #146
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Gallus View Post
    If they removed coil lockouts, an entire raid would be able to get 8 i115 weapons in two days .
    They could implement a personal loot system, lock that down to once per boss per every reset, and then remove the instance locks altogether. That would solve your problems with people getting "Geared too fast (who cares?)" and let people run content multiple times if they want to help friends later on. This is what is being phased into other games and it's working great. This is one of those places where SE doesn't really need to reinvent the wheel. These growing pains have already been experienced and solved.
    (1)

  7. #147
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Gallus View Post
    If they removed coil lockouts, an entire raid would be able to get 8 i115 weapons in two days .
    When you make a lockout, that you can only loot at your first kill of the week, than this will not happen and what you are able to loot has the same RNG, like now.

    This way would also eleminate following abusing: Players group up for T6 but one is already in T7, 8 or 9 and is locking all the others out from playing and looting T6 the week.
    (2)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  8. #148
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    I don't know if it was already proposed but maybe something a lockout on rolling any loot once you defeated a turn would be a good trade off.
    (1)

  9. #149
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KarstenS View Post
    When you make a lockout, that you can only loot at your first kill of the week, than this will not happen and what you are able to loot has the same RNG, like now.
    Let's say theoretically:

    8 players have 2 characters each that are mirrors of each other.
    7 of them play their "dummy characters" and funnel all the gear to the 8th slot person, then the 8th slot switches with someone who was playing a dummy and funnel the gear again to the next person.

    Current case: 1 stone, 1-2 oils, 1-2 sands plus loot each week shared for 8 people.
    "Loot lockout" on clear + unlimited re-entry: Switching to secondary characters allows 8 people to get each of their mirrored characters 1 stone and 1-2 oils, 1-2 sands plus all loot per week.

    They would have to change the distribution somewhat.

    Sure, not everyone could do this, but it's still a possibility to account for.
    (0)

  10. #150
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    You know, in other games there is enough content to raid something different every night. Raids are large, so gearing still takes a while.

    This is an issue here because there is so little content to run and raid groups are so tiny.
    (2)

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