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  1. #1
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by NinjaTaru72 View Post
    No. Because then

    1. people will run it over and. Over and full gear within a week, then complain
    They have nothing to do, no content. Bla bla bla.
    If that is that case then this means that there isn't enough content to justify the subscription fee. This looks more bad on the devs than the players.
    (1)

  2. #2
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NinjaTaru72 View Post
    No. Because then

    1. people will run it over and. Over and full gear within a week, then complain
    They have nothing to do, no content. Bla bla bla.

    2. Runs will get sold and yeah... That whole argument.
    I'd rather have nothing to do because I've completed the content than have nothing to do because I can't do the content.

    If you're not in a static you have to tear your hair out with crap PUGs and that is no fun. I want to be able to raid with my FC but I can't because the two statics are full and plans for a third have been axed. I don't mind finding a new one but I've been advertising for a new static for over a week with no success. The hardest thing in this game isn't T9, it's finding a group to do it with.

    If anything will make me cancel my subscription it's the way end-game is setup. I'd be gone already if it weren't for the fact I run one of the biggest FFXIV fan sites.

    I fully support a loot lockout over a content lockout.

    Edit: Also concerns about people selling runs are ridiculous. If top tier content is so poorly designed that 7 people can carry an 8th then the content is too easy and that's SE at fault not us. Primal carries work because they aren't top tier content, you shouldn't be able to carry anyone through T6-9. If you can that's a separate issue entirely.
    (3)
    Last edited by Xenor; 06-27-2014 at 05:46 PM.
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  3. #3
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    It would be so perfect if they changed the coil lockout to loot lockout like in CT, only one loot per person per turn each week. Then there would be no segregation within an fc. There will be no coil group 1 or coil group 2 but everyone could play with anyone at anytime. With the way coil lockouts are right now, if you've beaten turn 9 and are on farm each week, you just log in on Tuesday and spend like 1-2 hours to do t6-t9 and then you're done for week. You can't do those turns again even if you wanted to.
    (59)

  4. #4
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by OmegaFlare View Post
    It would be so perfect if they changed the coil lockout to loot lockout like in CT, only one loot per person per turn each week. Then there would be no segregation within an fc. There will be no coil group 1 or coil group 2 but everyone could play with anyone at anytime. With the way coil lockouts are right now, if you've beaten turn 9 and are on farm each week, you just log in on Tuesday and spend like 1-2 hours to do t6-t9 and then you're done for week. You can't do those turns again even if you wanted to.
    This is what I was coming here to say.
    (7)

  5. #5
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by OmegaFlare View Post
    It would be so perfect if they changed the coil lockout to loot lockout like in CT, only one loot per person per turn each week. Then there would be no segregation within an fc. There will be no coil group 1 or coil group 2 but everyone could play with anyone at anytime. With the way coil lockouts are right now, if you've beaten turn 9 and are on farm each week, you just log in on Tuesday and spend like 1-2 hours to do t6-t9 and then you're done for week. You can't do those turns again even if you wanted to.
    How you prevent sell run still?
    (1)

  6. #6
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Altimis View Post
    How you prevent sell run still?
    People are selling runs right now everywhere and it's perfectly normal. To me, I think buying runs is alternative for people who don't have a good fc to run with. They spend their time farming gil instead of spending their time failing with pugs. Either way, it is a means to complete the runs. People could either choose to spend time farming gil or practicing with pugs.
    (5)

  7. #7
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Altimis View Post
    How you prevent sell run still?
    By loot locking you just for boss kill not by getting loot itself? sure there is still oils and tomes from T7 but who cares, those will soon be in new CT anyway.
    (1)

  8. #8
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by OmegaFlare View Post
    It would be so perfect if they changed the coil lockout to loot lockout like in CT, only one loot per person per turn each week. Then there would be no segregation within an fc. There will be no coil group 1 or coil group 2 but everyone could play with anyone at anytime. With the way coil lockouts are right now, if you've beaten turn 9 and are on farm each week, you just log in on Tuesday and spend like 1-2 hours to do t6-t9 and then you're done for week. You can't do those turns again even if you wanted to.
    This is actually the first good idea I've seen in this kind of thread.

    Quote Originally Posted by Altimis View Post
    How you prevent sell run still?
    Is that really a necessity? Is it your business what other players do with their gil?
    (20)

  9. #9
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alistaire View Post
    This is actually the first good idea I've seen in this kind of thread.
    But... I wrote that same idea in the opening post... what the...

    Quote Originally Posted by Altimis View Post
    How you prevent sell run still?
    if a player can't pull his weight when you aren't over-geared, it's very hard to sell him wins. Eventually everyone can sell runs though.
    (11)
    Last edited by Majidah; 06-23-2014 at 01:53 AM.

  10. #10
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Majidah View Post
    But... I wrote that same idea in the opening post... what the...



    if a player can't pull his weight when you aren't over-geared, it's very hard to sell wins.
    Sorry, waking up, skimming thru etc. Great idea then!
    (3)

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