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  1. #71
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    No. What I do is I switch to mage... cast buffs and just straight run through. If your VIT is high enough You'll have enough HP to withstand their shots. In Treespeak it's just a big loop. I run all the way around and come back on the other side and gather no problem Because I know where the mobs are let's say I'm trying to get marks and cant' switch. I'll cast buffs BEFORE I start the leve and do it that way. You can also use Ironhide Unguent to buff yourself if you can't switch classes.

    What else what else... Oh. Sometimes I dont' have to buff or kite at all. I just wait for the mob to turn around and then just sneak up to the node. As soon as the Icon pops I'll log as quickly as possible. Youa re spec for gathering right? It doesn't take that long. I think I have 6 or 7 swings and it only take about 15 secs and the mobs only move every 30 secs or so.

    EDIT: I just logged a tree at (40, 31) in Halatali. This is an interesting place, interesting meaning dangerous, but you can still do it. There are no mobs to the south which is another zone. The antlings will END their aggro at that invisible line. Buff up, mark which mobs you need to aggro, kite them far enough away from the tree. As soon as they're far enough away, dip into the other zone to the south. They'll stop chasing you. Stay in the other zone and make your way back to the tree. Then you can log to your hearts content.
    (0)
    Last edited by HiirNoivl; 07-24-2011 at 08:46 AM. Reason: 75k SP... and you're complaining?

  2. #72
    Player Denmo's Avatar
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    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    this more than likely is an issue that will be addressed in 1.19 or further patches with the addition of DoL abilities to dodge enemy aggression.

    Right Bayohne?
    (1)

  3. #73
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    I've said my piece. Many will view this entire thread as nothing more than whiners whining that their easy mode is gone, and maybe that's not entirely untrue. Other will view it for what it was originally intended though: A criticism of a new game mechanic, with feedback from disgruntled-yet-still-happy gatherers who only wish to resume doing their chosen jobs.

    You'll notice that most of us aren't outright demanding they get rid of the mobs either. Those stealth skills sound mighty fun, and knowing that you're no longer just gathering but in fact stealing lumber or ore right out from under a kobold's nose makes it all the tastier.

    Your move Bayohne.
    (6)

  4. #74
    Player

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    Mar 2011
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    16
    I'm surprised how well-mannered and angryperson free this thread is. Oh DoL I <3 u. And all of you gatherers are SO well-manered <3 i remember how bad those gobs and kobolds were, now theres more!!?? kinda glad i got all of em maxed out so i don't have to deal with all the NEW mobs..... ..............
    ......until i need mats.............. lol
    (0)

  5. #75
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Wow Congrats Sammy! You're way more dedicated than me. I kinda quit after grade 4 just because I didn't see the point of continuing as grade 5 has all the same mats as 4.

    A stealth skill would make things easier for a lot of people. However, I ran through the Young Raptors on the way to Iron Lake and only aggro'ed one. I didn't aggro any in the Kobold camp. I'm not magical... maybe lucky I guess? I dunno. The new mobs seem to all group together with one or two stragglers so like I said, I haven't personally had a problem kiting or sneaking past them. Besides, I'm not sure how useful even a stealth skill would be if you try to happily streak without buffs into a group of r50 aggros. The devil's in the details.
    (0)

  6. #76
    Player
    DoubleEcho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seif View Post
    I don't see the point of boosting classes made to keep the economy alive before the AH is in the game.

    Currently all the crafts are useless because the buying/selling rate of items is so low. Just now I couldn't find one single gear for my MAR class in Ul'dah MW.


    I hope they fix crafting to be more fun but right now AH should be a priority.
    On my server, the Market Wards have plenty of gear. I made 1mil last night myself by finding the only 2 pieces that weren't listed, and now there's plenty.

    On topic though, my LS has experienced this problem as well. One thing that also changed, but may have been more of an exploit fix, is that you can't do 2 mining nodes and then a botany node and then go back to one of the same mining nodes (or vice versa). Each node is now treated differently, instead of all nodes sharing the same gathering algorithm.
    (1)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

  7. #77
    Player

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    Besaid
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    Oh look i spent all morning at Iron Lake AGAIN without ever getting agro, without ever seeing a raptor

    yes, its definately so damn omposible to farm there at grade 5

  8. #78
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Alright Vedis, we all bow down to your incredible skill. You've posted in this thread stating that you've found a way to not get eaten by the monsters, but other than giving advice about Iron Lake (which many of my friends are claiming is nigh-on impossible to farm at in Lindblum), you haven't really said much. Instead of being sarcastic and mocking of everyone here who actually is having a hard time gathering, maybe you could help instead. Post the pointers and tips you've posted elsewhere into this thread maybe.

    The fact remains that many are finding it impossible to do their chosen job. All we want is a dev response on what they plan on doing, if anything. 1.19 is coming and with it the (sorta) promise of new stealth skills or something along those lines. The main issue right now is that without those skills, which should really have been put in at the same time as the new mob placement, gathering is for many an impossible task.

    Please don't take this as an attack on your person. This thread has so far stayed relatively civil, and I'm hoping it can stay that way until we get some sort of response, if we ever do. If we don't, we can use it to spread ideas and pointers on how not to become aggro meat. We're all gatherers after all. The world looks down on us and condemns us for being lunatics, when the truth is that we're all just really really patient.

    More or less.
    (2)

  9. #79
    Player

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    Mar 2011
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    Quote Originally Posted by LlenCoram View Post
    Alright Vedis, we all bow down to your incredible skill. We're all impressed at how easy a time you're having, and we're all sure that you'd no doubt prefer ogres to roam there instead to give you a challenge. You've posted in this thread stating that you've found a way to not get eaten by the monsters, but other than giving advice about Iron Lake (which many of my friends are claiming is nigh-on impossible to farm at in Lindblum), you haven't really said much. Instead of being sarcastic and mocking of everyone here who actually is having a hard time gathering, maybe you could help instead. Post the pointers and tips you've posted elsewhere into this thread maybe.

    The fact remains that many are finding it impossible to do their chosen job. All we want is a dev response on what they plan on doing, if anything. 1.19 is coming and with it the (sorta) promise of new stealth skills or something along those lines. The main issue right now is that without those skills, which should really have been put in at the same time as the new mob placement, gathering is for many an impossible task.

    Please don't take this as an attack on your person. This thread has so far stayed relatively civil, and I'm hoping it can stay that way until we get some sort of response, if we ever do. If we don't, we can use it to spread ideas and pointers on how not to become aggro meat. We're all gatherers after all. The world looks down on us and condemns us for being lunatics, when the truth is that we're all just really really patient.

    More or less.
    its easy, plain and simple, but people are ignoring that to focus on the negative

    ive now spent 5+ hours at iron lake without seeing a single raptor, and people are still saying its unfarmable?
    explain that


    now hala...yeah the deathstroke assassins were annoying, i think i could live with not hitting the 1 node that may spawn amongst antlions, but 2 spots makes it hard
    and ive heard treespeak is pretty bad

    but lets face facts, people are saying its imposible, and im the counter arguement to that, people are saying the raptors stop them from mining there, well i wanna know how thats even possible when the raptors are at the extreme edge of the mining zone?

  10. #80
    Player

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    Jul 2011
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    Quote Originally Posted by TheVedis View Post
    but lets face facts, people are saying its imposible, and im the counter arguement to that, people are saying the raptors stop them from mining there, well i wanna know how thats even possible when the raptors are at the extreme edge of the mining zone?
    No one is saying its impossible, and there are certainly pockets of nodes that are aggro-free, but on the whole, that is CLEARLY not the case. Please stop trying to defend a clear oversight on the part of the devs that falls straight on the border of incompetence to place an incredible amount of aggro mobs around gathering locations without first providing respite in the form of stealth or de-aggro abilities.

    Now for some points that your singular, tired Iron Lake anecdote fails to address: what if people want to mine/harvest something other than pine/oak or iron/mythril? What if people want to farm different grade 5 gemstones or crafting mats? What if people want guild marks which can now only be obtained in the city where the guild is, but simply can't because of new mob placement in areas that aren't as tranquil as Iron Lake? Not to mention node placement and ability to rotate nodes with other DoL points seems to have changed as well, so you have to run further to cycle through nodes if a single one is blocked by aggro.

    Please stop trying to defend this indefensible action on the part of the devs and try to understand the problem others are having with this, thanks.
    (4)

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