Wait for your stealth skill, they informed us we were going to get stealth skills on DoL to help with this kinda stuff.


Wait for your stealth skill, they informed us we were going to get stealth skills on DoL to help with this kinda stuff.
Peach Parfait/Khulan Angura on Gilgamesh


Yeah, they shoulda waited til the stealth skills were in before they did stuff like this. It's nigh unplayable for the time being, that's good for no one.
And that's the problem, its just ANOTHER case of the carriage coming before the horse.
Just run around on foot for 12 months with 0 anima, you'll get chocobos and airships next year.
Just deal with low static SP for 6 months, you'll get SP boosts in 6 months.
Just deal with 3x MP costs of cure, you'll get passive spellcasting and MP regen abilities in 3 months.
Just deal with aggro EVERYWHERE you want to gather, you'll get stealth in 3 months.
Just deal with horrible UI, slow macro swapping speed, and clunky action bar for 16 months, you'll get revamped version ???
As someone said, these kinds of changes need to be held off until they implement a solution. You don't give someone poison to drink and promise them the cure 3 months later. Every time SE does something like this, people quit and don't come back.

The MP cost balancing has been coming ever since MP started to regen in passive mode. People somehow thought they could get that boost without making any sacrifice, and they were mistaken.
The lack of transportation is a bummer, but that ship has sailed and is going to be in port come the next patch. I suppose you make the observation to illustrate a point, but that point can't be "The cart came before the horse" because Yoshi P had no control then. You could, instead, make the point that the game was released unfinished. In that case, though, even Square Enix seems to agree since they're still not charging a fee.
Consider that releasing the patch in its current state allows Yoshida to collect feedback now where it is easier to make changes. It is not what I would call an ideal solution, either, but I did want to see this patch come out sooner rather than later so I could see what kinds of changes were in store. Now that I can see them, I have my forum granted opportunity to be a part of the development process by providing feedback about how the patch has affected me.
It's not all "ponies and rainbows" but nor is it a poisoned beverage. Real life often turns out to be less than ideal, but the whole final fantasy 14 team is trying very hard to keep it as close as they can despite being only human. Ideally, we would do the same for them when speaking of their works.
いつか人は一人になって思い出の中に生きていくだけ。
Actually you're incorrect here, the MP regen issue was to speed up downtime between battles because it was correctly identified the lack of MP regen, especially on non-DoM classes slowed the game's pace to the point it just wasn't much fun. Constantly running to an Aetheryte and binding every 10 mins simply wasn't a viable option, and for those DoW who didn't have Siphon MP/Stygian Spikes there was literally no other way to recover MP. The MP balancing in the last patch doesn't negate the benefit of MP regen at all, it just effectively drains a player's MP pool 3-4x faster (more if you include removal of AoE cures) without offering any type of recompense in return. But don't worry, the horse is coming in another 3-4 months to drag along this fun new carriage SE dropped on us!
http://forum.square-enix.com/ffxiv/t...17&#post241517
"Variations to auto attack motions, as well as the ability to cast spells while in passive mode will be implemented in a later patch."
He's had control for how long now? 9 months? We're on at least the 5th month of patches that are a result of solely his team's efforts. The last patch that had Tanaka's stamp on it was 11/25, the few after that were a mix of features in development already, and many planned changes from Tanaka's team were scrapped completely.The lack of transportation is a bummer, but that ship has sailed and is going to be in port come the next patch. I suppose you make the observation to illustrate a point, but that point can't be "The cart came before the horse" because Yoshi P had no control then. You could, instead, make the point that the game was released unfinished. In that case, though, even Square Enix seems to agree since they're still not charging a fee.
He's had plenty of time to address the core issues: large/small scale PvE content, Quest-based rewards/leveling, Transportation, Auction House, UI/Class changing. Instead of fixing these broken or missing core aspects of the game, they often break perfectly functional aspects of the game by introducing new problems without simultaneously introducing a remedy. I'm sorry you feel differently, but many people do NOT find this kind of work flow and game development acceptable, free or not, especially when this game has so few redeeming qualities about it to begin with.
You don't break the things people actually like about the game without offering an alternative, especially when there was nothing blatantly wrong with the functionality to begin with. Perhaps SE should adopt some "real world" sensibilities practiced by many disciplines, like Primum non nocere or by laymen, "If it ain't broke, don't fix it" and certainly don't go and BREAK it.
Yes, and many have taken the opportunity to voice their displeasure at SE's practice of breaking things in the here and now while only offering an unknown commodity in the form of a remedy in a future patch. I'm sorry you feel this is acceptable and choose to spend your time here offering apologies and excuses for egregious mistakes, but the only way SE is going to realize this is not an acceptable means of bringing about change is if people voice their negative opinions on the matter.Consider that releasing the patch in its current state allows Yoshida to collect feedback now where it is easier to make changes. It is not what I would call an ideal solution, either, but I did want to see this patch come out sooner rather than later so I could see what kinds of changes were in store. Now that I can see them, I have my forum granted opportunity to be a part of the development process by providing feedback about how the patch has affected me.
Yes and those who don't learn from their mistakes are doomed to repeat them. Perhaps Yoshi-P can take a few tips from Tanaka and see where he went wrong there. Maybe start by not pissing off the core customers that have stuck with this game for this long. Sure life isn't all "ponies and rainbows", but if SE continues to poison their fanbase enough with changes like this, it might not kill them off completely, but it may certainly leave a distaste in the pallette that may linger forever and drive them away indefinitely.It's not all "ponies and rainbows" but nor is it a poisoned beverage. Real life often turns out to be less than ideal, but the whole final fantasy 14 team is trying very hard to keep it as close as they can despite being only human. Ideally, we would do the same for them when speaking of their works.
Yes my point exactly, obviously Yoshi-P and his team don't seem to think they're doing anything wrong either as they continue to follow the practice of breaking things only to offer remedy months later. This change to mob placement without first introducing a Stealth skill is just the latest example.

ah, oh ok.Yes my point exactly, obviously Yoshi-P and his team don't seem to think they're doing anything wrong either as they continue to follow the practice of breaking things only to offer remedy months later. This change to mob placement without first introducing a Stealth skill is just the latest example.
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