Bayohne, this is great to hear. However, this raises serious questions about how SE play-tests their game. How do things like this slip past? Seems like it should be on a checklist when adding/moving mobs (Do the monsters interfere with DoL). Whats the deal?Checked with the devs about there being NMs and other high-level enemies near gathering points for certain levequests such as those found in "Mining Treespeak." Gathering point, and monster placement adjustments will both take place soon. We will also be making adjustments to some of the Halatali and Camp Iron Lake levequests where there exist similar problems.
thank the 12 for that..Checked with the devs about there being NMs and other high-level enemies near gathering points for certain levequests such as those found in "Mining Treespeak." Gathering point, and monster placement adjustments will both take place soon. We will also be making adjustments to some of the Halatali and Camp Iron Lake levequests where there exist similar problems.
Sweet Deal!
maybe they though DoLs should have a challenge than just travel the map, hit, and click >.>?
while that seems ridiculous, it IS a tactic and a very old one at that, that many instances and parties use =O
i wouldnt be surprised if thats really the case. Or else DoL would be too easy. Just travel and click.
solution for OP
SE implement the following
Prism Powder
Silent Oil
Deodorizer
problem solved
There's no Gathering areas in Nanawa Mines
Bayohne! And I thought this thread had died. Thank you for the information.
I'm still curious as to the status of the stealth skills that were alluded to though. Some challenge is always nice of course.
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