Quote Originally Posted by Alberel View Post
They didn't change them, there were just fewer people doing them so the zerg wasn't there to steamroll everything once people realised dungeons were better XP.

2.28 actually saw them change the scaling though so now they scale much better. Those big boss fates that used to be impossible without a zerg are now quite easily soloable. When I got The Four Winds for my animus last week I was expecting to need a group for it but it's soloable since 2.28's scaling fix.
They changed the way the FATEs scaled in 2.1.
"A FATE's difficulty will now be determined by the number of players who participated in the previous"

Before even without a large zerg, most FATEs were easily doable in a short amount of time. With the changes, it made doing the FATE next time rather hard if the number of people doing them decreased. As well as making the FATEs generally require more time to complete, even if there was a zerg going around clearing them. Making dungeons even more attractive.