Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 24
  1. #11
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    The one big gripe I have with the visuals is that there is no effect on the button when you press it. Since the game has a gcd and every button blanks out it's very often hard to tell which button you just pressed.

    A pulse or flash on the button as a more visible reaction would go a long way to make battles feel more satisfying.
    (1)

  2. #12
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Tupsi View Post
    It's why I preferred 1.x's - Simple bright pink circle around the skill that's part of a combo (back when we had real combos.)
    You are making me nostalgic. I do like the combat system of ARR, but the 1.23 combo system was a lot more fun than anyone gives it credit for (probably because they never actually experienced it.) It felt like personal skill played a bigger role because you had to build-up and time when you used your tp instead of it recovering automatically.

    But yeah, the faint yellow border around skills that light up can be hard to see depending on which skill it is. It's not too bad when I play on my laptop, but I normally play about 7 feet away from my tv screen and even when it's a combo that I triggered, I occasionally can't tell if the second skill is combo ready. That comes up most noticeably when the first skill doesn't actually go off, but uses up the global cooldown (which is a problem in and of itself that a few of my FC mates have to deal with.)
    (1)

  3. #13
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I must have grown accustomed to it since it doesn't seem an issue to me anymore, but I do remember stressing out over missing a fire starter or thundercloud proc when I was still leveling BLM. I imagine it's more difficult for healers who are probably looking at the party list more often than not. An auditory cue would be good, though I do think a more striking visual cue would be appreciated. Though if they get too 'in your face' with it I hope they don't also carry that over to crafting since Byregot's Blessing and/ or Rumination are lit up for the entirety of every synth.
    (0)

  4. #14
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Seif View Post
    The one big gripe I have with the visuals is that there is no effect on the button when you press it
    It ripples out from the inside when you hit it. Unless you mouseclick it, in which case there's a visual quick where it stops the ripple immediately as you left off on the click.

    Only thing that annoys me is some procs have buffs indicating you can use them (BLM's Thundercloud/Firestarter), but not others (Haymaker/Shield Swipe).
    (0)

  5. #15
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Kaisha View Post
    It ripples out from the inside when you hit it. Unless you mouseclick it, in which case there's a visual quick where it stops the ripple immediately as you left off on the click.

    Only thing that annoys me is some procs have buffs indicating you can use them (BLM's Thundercloud/Firestarter), but not others (Haymaker/Shield Swipe).
    Thundercloud and firestarter are procs off of skills that do something else when not procced. Haymaker and Shield Swipe aren't usable unless procced so their icons go from grayed out to usable. It's just a different visual indication depending on the type proc they are.
    (0)

  6. #16
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Ryans View Post
    Thundercloud and firestarter are procs off of skills that do something else when not procced. Haymaker and Shield Swipe aren't usable unless procced so their icons go from grayed out to usable. It's just a different visual indication depending on the type proc they are.
    I almost never notice when Haymaker is available. In 1.0 it was great, because my character did this little "ha ha!" laugh when she evaded an attack, so I knew at that point I could use Haymaker.
    (1)

  7. #17
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    I like this as well. But audio alerts wouldn't work, as even a couple of people I party with on and off are deaf.

    I think something pulsing would get old very quickly, on the eyes; and for those who sit close to their screen, could easily cause headaches and other discomforts.

    Trying not to be a stooge but just info on the above. What if they put in a "white out" effect on the ability that procced? It turns also completely white while still maintaining that little ring around it that exists now?
    (0)

  8. #18
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Those huge pink rings are awful. I'm glad they decided to use something more minimalistic and less gaudy (moving yellow dashes).

    A specific audio cue would be nice for those who want/need it.
    (0)

  9. #19
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Astralos View Post
    Those huge pink rings are awful. I'm glad they decided to use something more minimalistic and less gaudy (moving yellow dashes).

    A specific audio cue would be nice for those who want/need it.
    They were great because they made combos and "proc" (e.g haymaker) obvious - Audio cues does nothing for the deaf players.
    (0)

  10. #20
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Just out of curiosity: how many people here like all the frequent, flashy animations and glowing equipment, but dislike the current visual markers?

    Quote Originally Posted by Tupsi View Post
    They were great because they made combos and "proc" (e.g haymaker) obvious - Audio cues does nothing for the deaf players.
    So add audio cues in addition to the pre-existing visual ones. Problem solved, simply.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast