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  1. #1
    Player

    Join Date
    Jun 2014
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    4

    Tank Gearing help!

    I am raising both tanking classes.. and trying to figure out where to spend my soldiery and where to get High allagan. This is a set to be used by both tank classes.. So I need to hit the 505 acc cap.. and keep parry up as high as I can after that. I will admit I see no real reason for crit so if someone can fill me in I would like that info I'd like to understand it. Determ and skill speed I can see some use for... Determ for hitting harder and hence more threat.. and Skill speed to make the GCD go a slight bit faster thus letting me gen some small quicker threat.. Thought I could be wrong..And if I am I'll admit it..

    Now I know the base acc for 50 naked is 341, Here is what I have chosen so far for my BiS The empty non weapon slots are where I am having trouble Deciding what is best. http://xivdb.com/?wardrobe/12058/Tanking-Question- A little help would be welcome..
    (0)

  2. #2
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    For max parry and ilvl, WAR: http://ffxiv.ariyala.com/MPR9 | PLD: http://ffxiv.ariyala.com/MWK4
    (Someone correct me if I'm wrong, please)

    However, I don't, personally, recommend either of these options; it's far too much VIT and parry for the current content.

    Itemization priorities may change with the addition of Brutal Coil in this regard, but we're just as likely to meet more challenging DPS checks (based on the content thus far).

    Also, new meldable accessories are coming soon, which may change BiS.
    (1)
    Last edited by Argyle_Darkheart; 06-22-2014 at 12:45 AM.

  3. #3
    Player

    Join Date
    Jun 2014
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    4
    Thank you I shall look into those however I am now curious what you would recommend as I do agree that's too much VIT for the current content as I'm trying to learn as much as I can about tank itemization
    (0)

  4. #4
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Argyle_Darkheart View Post
    However, I don't, personally, recommend either of these options; it's far too much VIT and parry for the current content.
    All except for a single tank in Turn 8 or the Main Tank for Turn 9. My experiences in Turn 8 indicate that more HP = survival and the tank can die even if they pop every cooldown at once whenever the big damage is going out(the source is an add which will be dead before the cooldowns expire, so it isn't a rotation issue). I'm also hearing some scary numbers from Turn 9, like the boss's answer to Death Sentence dealing 11k damage if completely unmitigated. I haven't entered 9 yet, however, so I don't have the experience of "well, this'll kill the tank" that I have in Turn 8.

    i70 accessories are debated as to whether they're superior to i110 Fending accessories right now. Added STR and DEX increase parry chance and the damage prevented, but it's a good hit to max health. i90 accessories, however, would most likely be definitively superior to i110 if Tanks can acquire accessories with both STR and DEX like the last tier.

    HP Pool really only truly matters in the Second Coil right now. For nearly anything else, I can go in as a PLD with all pure STR accessories and survive just fine. However, when the hits are really just that big, Vit will be king.
    (1)

  5. #5
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Donjo View Post
    Added STR and DEX increase parry chance and the damage prevented, but it's a good hit to max health. i90 accessories, however, would most likely be definitively superior to i110 if Tanks can acquire accessories with both STR and DEX like the last tier.
    Oh yeah that 0.1% parry increase you get from DEX is awesome! So glad you reminded me of this. gonna go all out DEX right naow!

    Edit: Being serious though, here's what my intended set (max parry) will look like ...maybe .

    Head: Noct
    Chest: Noct
    Gloves: High Allagan
    Waist: Noct
    Legs: Noct
    Feet: High Allagan

    Neck: Noct
    Ears: High Allagan
    Bracelet: High Allagan
    Ring: Noct + Weathered Noct (not sure about this)

    Haven't looked into it too much yet, i've just been grabbing what I can. Hopefully if I go Parry/Acc on Novus i'll have plenty of accuracy with this set, for now i'm using High Allagan legs to bump it up.
    (0)
    Last edited by Grembo; 06-25-2014 at 11:20 PM.

  6. #6
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    It mostly comes down to accessories. i70 pentameld (Gryphonskin) are currently one of the best options, all around, but the new meldable accessories in patch 2.3 should surpass them in every way. So, I wouldn't worry about it until the patch hits.

    In the meantime, you could spec into STR or use some Slaying accessories, if you have them, in place of Fending accessories.
    (1)

  7. #7
    Player

    Join Date
    Jun 2014
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    4
    That sounds good to me as it'll most likely take me until 2.3 to get all the gear anyway thank you once again
    (0)

  8. #8
    Player
    kashi_takashi's Avatar
    Join Date
    Jun 2014
    Posts
    3
    Character
    Rena Takashi
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Yeah in T9 it hurts really badly unmitigated the damage can reach up to 10k-11k of damage and I haven't done it as a War only PLD
    (0)

  9. #9
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Turn 9's damage is easily managed once you learn the fight. The DPS requirements for pushing phases optimally, on the other hand, is fairly strict. As long as you have at least 7000 HP outside of party before food, you're fine. Having a couple hundred more is a good idea, but more than 7400 is overkill, from my experience. After that, you should look to optimize your damage output.
    (0)

  10. #10
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Argyle_Darkheart View Post
    Turn 9's damage is easily managed once you learn the fight.
    Yes, everything is easier once you learn the fight. However, the OP is obviously someone who hasn't. Only when a fight is mastered should its participants experiment with stats, equipment, and specialties. In all other cases, the (main) Tanks should stack Vit and Parry. There is no question about this. It's simply what's safest. Save the experiments for after the down.
    (1)

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