In addition to the concerns already stated, there's also the problem that gathering spots go down until nearly exhausted, but then STAY in nearly exhausted state until they can be completely depleted by one more mining/botany operation.
so unless they changed this as well, over time, (multiple) spots will in essense run the risk of being stuck behind enemy lines never being fully exhausted, and well, render areas even more problematic to gather in.
This is remarkably poor design, unless SE for some reason wants to cull gathering activities of course.