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  1. #1
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60

    Just read the Novacrystallis interview

    http://www.novacrystallis.com/2014/0...naoki-yoshida/

    That last part referring to Evolve would be an interesting take on this game. I most definitely would not expect something like that until late 2015 though, if even that.

    I'd imagine something along the lines of a Frontlines setup for that. It probably wouldn't be faction based, but one alliance would control either an army of mobs or a single, possibly mechanized boss (like the behemoth example). Different people control different functions/abilities. Lore-wise, maybe we're testing out foreign technology, as by then, I'm sure more opportunities than just Allagan would be available for use.
    (6)

  2. #2
    Player
    zulu_kulu's Avatar
    Join Date
    Apr 2014
    Posts
    93
    Character
    Zulu Kulu
    World
    Gilgamesh
    Main Class
    Marauder Lv 25
    wow so my theory is correct and i have been validated!

    the removal of morale in FL is SE response to win trading. thanks SE, so now can you please just nerf the rank and gear cost of the animal series down since it will be absolutely useless outside the soon to be dead wolves den?
    (1)
    Last edited by zulu_kulu; 06-20-2014 at 07:04 AM.

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by zulu_kulu View Post
    wow so my theory is correct and i have been validated!

    the removal of morale in FL is SE response to win trading. thanks SE, so now can you please just nerf the rank and gear cost of the animal series down since it will be absolutely useless outside the soon to be dead wolves den?
    It's actually a pretty acceptable practice for devs to have PvP rewards be aesthetic and either a long-term commitment to obtain or just overall difficult.
    (1)

  4. #4
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    I am just glad they are going to add a respec type system for the Novus (and beyond).
    (3)

  5. #5
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Cloud, confirmed!

    New RMT reporting system, confirmed!
    (3)

  6. #6
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I feel like the evolve concept would only work if they did it in low numbers, having 200 v behemoth sounds like a bit to much, and if there is no sense of reward that is balanced it could fall into the same hole as pvp.

    I kinda feel like "evolve" concept could work if they did it in small number 4v, 8v, 16v, and 24v.

    Though another balance would be how would enmity work. An idea that just came to mind is maybe the mob character could attack anyone but the dmg they do is based on the % of enmity.

    So basically something like Tanks have 100% enmity so they take 100% dmg, but if the player mob attacked a character with 10% enmity they would only take 10% dmg which would encourage the boss player to focus on the player with most enmity however this enmity dmg reduction wouldn't influence skills used as the boss mob.

    With the active abilities it could be like universal 15-30 second global cooldown with each ability having it's own extended cooldown to prevent spamming the same ability so maybe something like.

    Skill A=2 min cooldown
    Skill B=3 min cooldown
    Skill C=2 min cooldown shares cooldown with D
    Skill D=2 min coodlown shares cooldown with B
    Skill E=1min cooldown
    Skill F=2min cooldown
    Skill G=5 min cooldown

    So basically like some skills could share cooldowns to prevent them being used back to back within the universal cooldown or maybe even some abilities that open up the door to using other skills but the main idea behind this would be to balance out the boss mob without making them to OP against players because given the chance to be the mob players would aim for the healer first, and user their strongest ability everytime.
    (0)

  7. #7
    Player
    Nana_Balthazar's Avatar
    Join Date
    Mar 2014
    Posts
    36
    Character
    Nana Balthazar
    World
    Ragnarok
    Main Class
    Marauder Lv 45
    http://www.playonline.com/ff11eu/gui...ity/index.html

    ...and it even has a better progression system than FFXIV.
    (6)

  8. #8
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    I'd like to meet one of these " professional monks" and slap them for making the devs think skill speed is good. Every time I run out of tp between invigorates in long fights I want to strangle the devs already, but reading that there are people who actually are trying to see wether skill speed or crit is the best stat for monks infuriates me.
    (0)

  9. #9
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Odin would be perfect for the Evolve thing; he already takes the name/race/gender of whoever gets the killshot. Take it to the next step and let that player become Odin.

    Add a special dungeon, maybe similar to the Odin dungeon in FFVIII, and when that player decides to become Odin a server message is sent out informing people. Perhaps work it similar to Promyvion in XI; you climb to the top and enter a waiting area before facing the boss, in this case Odin.

    Take Zantetsuken away from the player and just put that on a timer. While the Odin player is waiting for actual players to reach him, NPC Adventurers could attack to allow the player to get used to playing as Odin, when real players enter the waiting area, Zantetsuken goes off and kills the NPCs.
    (0)

  10. #10
    Player
    Zephyranthes's Avatar
    Join Date
    Dec 2013
    Posts
    301
    Character
    Hilde Everglade
    World
    Tonberry
    Main Class
    Marauder Lv 60
    "Professional Monk"...
    (4)

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