You guys have heard of this skill right? reduces mp cost by half pretty fast recast time on it too
You guys have heard of this skill right? reduces mp cost by half pretty fast recast time on it too
I would agree with this if the party system was more like XI. You have puller who brings mobs to camp. It seems like roaming is a bit more prevelent here. So if I weren't physcially bound, then maybe I would say you are right. However, for those that solo/duo, and doing a roaming party, this could be a problem? IDK, I never had to use it much, so I'm unaware how long the bind lasts.
"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
You pretty much have to constantly move in the rank 45+ dungeon.
Well to be honest the "bind" part of spiritbind is lame but mabey if they made it like FF11 where you could take off buffs it would be decent for roaming party's and it lasts 30 seconds with a 60 second recast timer and its a huge help when you cut your casting costs in half and paired with syphon mp and the other mp spells/ability's you could keep a party going for awhile all we need now is a "refresh" spell and were all set seeing as how FF14 is heading down the path of FF11 shiny graphics lol why not
There are a crapton of skills that regenerate mana. Before they were so unneeded that most people don't even know about them. I use them, and have no problems with mana costs.
Spiritbind is fine for dungeons, so long as you don't bind where the Eye is going to bomb. The bind doesn't last so long that you get left behind.
Dear S-E,
Your s#!% has improved, but it's not quite there yet...you might want to see to that.
Thanks.
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