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  1. #181
    Player
    Mischa's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Eira Dunedain
    World
    Masamune
    Main Class
    Pugilist Lv 60
    Recently created a new alt in a new server just for fun, and decided to start off as a GLD/PLD. After fresh off lv50, went on to AK for relic quest.

    Granted, my ilv at that time was 58 but thats even after i bought a lv70 weapon and some gears with that much gil i got at that time.

    And there i queued for AK and i got a SCH and a dual SMN for a party. All of which, overgeared for that dungeon. It can be a tanking nightmare for novice tanks to deal with this party setup which spamming dots to all mobs pulled.

    It's quite a work to keep agro on the mobs when the dpa including the healers dotting the mobs. But its a challenge for me which i like. But yeah, these people could be more considerate if the tank is really a novice. That poor chap would run around chasing mobs to gain enmity haha
    (0)

  2. #182
    Player
    Ouza's Avatar
    Join Date
    Jul 2014
    Location
    Limsa Lominsa
    Posts
    32
    Character
    Uoza Kariforunia
    World
    Hyperion
    Main Class
    Marauder Lv 54
    Quote Originally Posted by TouchandFeel View Post
    Personally I like the way aggro is handled in this game way more than in WoW and many other MMO's. ... although many still do unfortunately.
    Exactly.

    I think ff14 makes us all play our class with more thinking. out of all the MMO's I've tried, I actually have to work hard to again agro, especially when there are multiple mobs or the DPS refuses to listen to tags or marks.

    If healers or DPs pull agro, and especially if they run and span a distance from the tank, it is not always the tanks fault, sometimes it is the healer/dps's fault for not playing their character correctly. I'll be the first to admit to a msitake, but not to accept blame when I know I'm rotating through enemies to keep agro.
    (0)

  3. #183
    Player
    Ouza's Avatar
    Join Date
    Jul 2014
    Location
    Limsa Lominsa
    Posts
    32
    Character
    Uoza Kariforunia
    World
    Hyperion
    Main Class
    Marauder Lv 54
    I often pull agro off pld and they all hate me for it. I easily pull agro off pld's too, and some maurs too.. as a maur i get a lot of hate for getting agro.. LOL
    (0)

  4. #184
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    The early game for tank are pretty annoying if the dps choose to mess you over but once you hit 30 for warrior or 40 for paladin you will have a easy time
    (0)

  5. #185
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    After recently levelling my PLD to 50, I've noticed a recurring pattern in instances.

    I make a habit of letting players know when anything is my first time, that way it doesn't come as a surprise when I make a mistake. (Which I inevitabely end up doing half the time.) However, even after telling people that I'm a first timer PLD, I get no sort of advice at all when I actually make a crucial mistake which ends up affecting the party. Instead I get told "It's your fault" etc etc. And I can't help but wonder... How the f**k am I supposed to grow from that? I would have loved it if anyone actually told me what I was doing wrong, that way I could actually get better and improve myself. Sadly it seems the general consensus in these cases simply go "Blame the new guy."
    (0)

  6. #186
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Whenever I tanked dungeons on my way up to 50, I always made a habit of explaining mechanics to fresh players. I take a lot of pride in helping those I can, but I am shocked at how unfriendly the end-game community is. I hope it won't always be like that, because learning to be a good tank is not fun in a zero-tolerance for mistakes environment.

    I'll stop there. Happy tanking fellow tanks. =)

    PS (1000 chr. limit is meh) >_>
    (2)

  7. #187
    Player
    Ouza's Avatar
    Join Date
    Jul 2014
    Location
    Limsa Lominsa
    Posts
    32
    Character
    Uoza Kariforunia
    World
    Hyperion
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Torunya View Post
    Whenever I tanked dungeons on my way up to 50, I always made a habit of explaining mechanics to fresh players. I take a lot of pride in helping those I can, but I am shocked at how unfriendly the end-game community is. I hope it won't always be like that, because learning to be a good tank is not fun in a zero-tolerance for mistakes environment.

    I'll stop there. Happy tanking fellow tanks. =)

    PS (1000 chr. limit is meh) >_>
    I totally agree with your there, its like end-game content users were never once new to something and its an exclusive club with no room for anyone to be new or make mistakes.
    (0)

  8. #188
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Malkaviano View Post
    I'm going to start saying i never saw a so crap implementation of aggro in all MMOs i ever played. The aggro is so tight, if i need a cooldown to defend myself i can lose it.

    Now to the disrespect part, DPS pull the aggro and keep blaming tanks for not generating aggro, like we already did not spam OP and Flash enough, and to make it worse they don't get enough dmg and keep bragging about "i'm tanking".

    Well i'm done, i tanked in WoW and AoC, but this game needs a revision.
    if you know your healer, or at least the healer dont know the dps doing it, tell the healer not to heal the dps and let that dps tank the mobs

    its fun to let disposable garbage get burned a few times
    (1)

  9. #189
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    in my personal opinion, as a tank, your job is to keep hate, but if you got stupid dps....let them die

    in the end, a tank and healer can duo most of the dungeons without dps, they are disposable.....let them die a few times and learn their place
    (1)

  10. #190
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ouza View Post
    I think ff14 makes us all play our class with more thinking. out of all the MMO's I've tried, I actually have to work hard to again agro, especially when there are multiple mobs or the DPS refuses to listen to tags or marks.
    To be fair though, in the endgame setting the only point in time during which FF XIV is different from various other MMO's is early threat generation. The pickup threat on a single target is minimal when going through the regular rotation. Breaking regular rotation and going in with fight or flight on, shield lob, circle of scorn, spirits within, rage of halone, combo start on a single target mob and even as a PLD you excel in threat by such an amount that for an equally geared DPS it becomes impossible to overtake. During the course of the fight the threat gain increases greatly. Especially with DPS frequently taken out of active engagement by needing to perform the dance.


    In SCoB this is still very much so noticable. In original coil it was laughable. If desired a PLD tank could engage in auto-attacks only midway through the fight. Now in farm runs you can do the same and play stunbot on the add if you wish.

    For warriors the threat gaps over time are even greater.



    To be honest, due to that I also don't think that FF XIV's threat system is so much better than that in other MMO's. Initial threat generation on paladin's in particular ought to be increased to compensate for the high level of AoE damage some ranged classes can throw out. Whereas threat generation by single target attacks from ranged classes ought to be increased to ensure they stay in range of the tank without overtaking if the tank doesn't fall asleep. The gap between PLD and WAR threat imo is also too great. In trash packs in particular a PLD often becomes useless, if anything just to be there to pick up in case healers couldn't keep up with all targets jumping on the WAR.
    (1)

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